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General Tabletop Discussion
*Pathfinder & Starfinder
DR for Armor: Are There Published Alternate Rules for This?
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<blockquote data-quote="Azlan" data-source="post: 756428" data-attributes="member: 2340"><p>I don't want greater realism so much as I want greater detail.</p><p></p><p>I want situations like: a PC confronts a black knight clad in full plate armor, and the PC decides to switch from his longsword to his mace, which he carries to better deal with situations such as this.</p><p></p><p>Or situations like: the PC group confronts a lightning-fast, highly agile quickling. The group's fighter with his dwarven axe and the barbarian with his greatsword have worse chances to hit than does the rogue with her flashing rapier. The fighter or the barbarian could take out the wee quickling with one blow of their mighty weapons... but that's provided they hit in the first place!</p><p></p><p>Or situations like: no one in the PC group can get much if any damage past the dragon's natural armor. The dragon, being as big as the broadside of a barn, is extremely easy to hit -- but damaging it is another matter! So, the PCs are forced to take big "to hit" penalties in order to aim for the chink in the dragon's armor, in hopes of getting more damage through.</p><p></p><p>Or situations like: a horde of 20-30 goblins fire their relatively weak shortbows at a group of three PCs, showering the PCs with small arrows. In normal 3E D&D, all the PCs in this particular group would have an AC of 19 or 20. With the alternate rules for armor DR, only the group's rogue and monk have a target DC of 19 or 20; the group's fighter has a target DC of 14. Sure, the goblins have a better chance to hit the fighter than they do the rogue and the monk. But with so many goblins firing, it doesn't really matter -- odds are, all of the PCs are going to get hit, at least once or twice. But the fighter, clad in his full plate armor, has little to worry about in this situation, since the DR of his armor will absorb most if not all of the damage from any goblin shortbow. So, caught in the shower of arrows, while the rogue and the monk are coerced to hang back as they spend actions trying to dodge and tumble away from as many arrows as possible, the fighter brazenly charges forward, relying on his armor to deflect and absorb the many arrows that pepper him.</p></blockquote><p></p>
[QUOTE="Azlan, post: 756428, member: 2340"] I don't want greater realism so much as I want greater detail. I want situations like: a PC confronts a black knight clad in full plate armor, and the PC decides to switch from his longsword to his mace, which he carries to better deal with situations such as this. Or situations like: the PC group confronts a lightning-fast, highly agile quickling. The group's fighter with his dwarven axe and the barbarian with his greatsword have worse chances to hit than does the rogue with her flashing rapier. The fighter or the barbarian could take out the wee quickling with one blow of their mighty weapons... but that's provided they hit in the first place! Or situations like: no one in the PC group can get much if any damage past the dragon's natural armor. The dragon, being as big as the broadside of a barn, is extremely easy to hit -- but damaging it is another matter! So, the PCs are forced to take big "to hit" penalties in order to aim for the chink in the dragon's armor, in hopes of getting more damage through. Or situations like: a horde of 20-30 goblins fire their relatively weak shortbows at a group of three PCs, showering the PCs with small arrows. In normal 3E D&D, all the PCs in this particular group would have an AC of 19 or 20. With the alternate rules for armor DR, only the group's rogue and monk have a target DC of 19 or 20; the group's fighter has a target DC of 14. Sure, the goblins have a better chance to hit the fighter than they do the rogue and the monk. But with so many goblins firing, it doesn't really matter -- odds are, all of the PCs are going to get hit, at least once or twice. But the fighter, clad in his full plate armor, has little to worry about in this situation, since the DR of his armor will absorb most if not all of the damage from any goblin shortbow. So, caught in the shower of arrows, while the rogue and the monk are coerced to hang back as they spend actions trying to dodge and tumble away from as many arrows as possible, the fighter brazenly charges forward, relying on his armor to deflect and absorb the many arrows that pepper him. [/QUOTE]
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DR for Armor: Are There Published Alternate Rules for This?
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