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*Pathfinder & Starfinder
Dr. Jekyll and Mr. Hyde
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<blockquote data-quote="SSuser" data-source="post: 5624895" data-attributes="member: 60606"><p>I really don't like the Alchemist. It's not a broken class, I just don't care for it.</p><p></p><p>Meh.</p><p></p><p>When I think of Dr. Jekyll, sure I think of an alchemist, craft (alchemy) done. Now for Mr. Hyde. I think more like brute strength, melee, uncontrollable rage. I don't believe Mr. Hyde could be represented well with the <a href="http://www.d20pfsrd.com/classes/base-classes/alchemist" target="_blank">Alchemist</a>.</p><p></p><p>I'd handle it in a different way. I'd make it a Barbarian variant class, that to "rage" you drink a potion and it turns you into something like a <a href="http://paizo.com/pathfinderRPG/prd/additionalMonsters/mongrelman.html" target="_blank">mongrelman</a>. You'd brew the potions yourself. Duration of the potion should parallel the barbarian rage class feature. As you level you could make slightly different types, one for low light, one with a pincer (sundering) attacks, one with a tentacle (reach) attacks. Even incorporating abilities from multiple potions as you gain in levels. Anyone else who drinks one of these potions makes a fortitude save or is sickened (no passing out potions to the group). I cracked open the APG and the first totem rage power seemed to <u>almost</u> fit. </p><p></p><p></p><p></p><p>I'd bet if you sat down with your DM and hammered out an alternate barbarian class, one based off of the APG guidelines, you would be much happier with the results. You could even throw in a fortitude roll with the potion. Something beneficial if you pass, minor hindrance if you fail. Possibly affecting the duration, or a +2/-2 to a stat. Roll a one and you blindly attack the nearest creature(s). Roll a 20 and you get twice the benefit of the potion.</p><p></p><p><a href="http://tuskmountain.wikidot.com/mongrelman" target="_blank">Fun Mongrelman Generator</a>.</p></blockquote><p></p>
[QUOTE="SSuser, post: 5624895, member: 60606"] I really don't like the Alchemist. It's not a broken class, I just don't care for it. Meh. When I think of Dr. Jekyll, sure I think of an alchemist, craft (alchemy) done. Now for Mr. Hyde. I think more like brute strength, melee, uncontrollable rage. I don't believe Mr. Hyde could be represented well with the [URL="http://www.d20pfsrd.com/classes/base-classes/alchemist"]Alchemist[/URL]. I'd handle it in a different way. I'd make it a Barbarian variant class, that to "rage" you drink a potion and it turns you into something like a [URL="http://paizo.com/pathfinderRPG/prd/additionalMonsters/mongrelman.html"]mongrelman[/URL]. You'd brew the potions yourself. Duration of the potion should parallel the barbarian rage class feature. As you level you could make slightly different types, one for low light, one with a pincer (sundering) attacks, one with a tentacle (reach) attacks. Even incorporating abilities from multiple potions as you gain in levels. Anyone else who drinks one of these potions makes a fortitude save or is sickened (no passing out potions to the group). I cracked open the APG and the first totem rage power seemed to [U]almost[/U] fit. I'd bet if you sat down with your DM and hammered out an alternate barbarian class, one based off of the APG guidelines, you would be much happier with the results. You could even throw in a fortitude roll with the potion. Something beneficial if you pass, minor hindrance if you fail. Possibly affecting the duration, or a +2/-2 to a stat. Roll a one and you blindly attack the nearest creature(s). Roll a 20 and you get twice the benefit of the potion. [URL="http://tuskmountain.wikidot.com/mongrelman"]Fun Mongrelman Generator[/URL]. [/QUOTE]
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Dr. Jekyll and Mr. Hyde
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