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*Pathfinder & Starfinder
Dr. Jekyll and Mr. Hyde
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<blockquote data-quote="Henry" data-source="post: 5625819" data-attributes="member: 158"><p>Having played an Alchemist/Master Chymist through 12th level, I'd have to say the concept works VERY well.</p><p></p><p>Some thoughts on effectiveness...</p><p></p><p>--Focus on the melee combat. To this end, use Alchemimst/Vivisectionist from Ultimate Magic, focus ability scores on STR/DEX/CON, and only put enough into INT to ensure you can take 3rd level extracts (approximately a 13 INT).</p><p>--Pick up a level or two of Barbarian, and extra rage if need be. Drunken Brawler and Invulnerable Rager Archetypes for Barbarian fit the archetype well, and a mutagen-hyped and raging Alchemist is an unbelievable sight (you could easily have a 26 STR for several combats per day by 3rd level).</p><p>--Take Feral mutagen and power attack as soon as possible. Follow this up with three uses of Alchemical Allocation the strongest Magic Fang Potion you can afford, to make your claw and bite attacks magically powerful for the majority of the day.</p><p>--Make sure you take Master Chymist as soon as possible. This is the lynchpin class of the whole thing.</p><p></p><p>Your focus in this scenario is not on being the best alchemist ever, it's the focus on being a raging engine of destruction. I split my resources evenly between being a "mad bomber" and being "Mr Hyde", and I did pretty well - though not very optimized, and that helped spell my end unfortunately. However, following the above ideas, you could make a Mr Hyde who is the equal of most any otpimized fighter or barbarian in combat.</p></blockquote><p></p>
[QUOTE="Henry, post: 5625819, member: 158"] Having played an Alchemist/Master Chymist through 12th level, I'd have to say the concept works VERY well. Some thoughts on effectiveness... --Focus on the melee combat. To this end, use Alchemimst/Vivisectionist from Ultimate Magic, focus ability scores on STR/DEX/CON, and only put enough into INT to ensure you can take 3rd level extracts (approximately a 13 INT). --Pick up a level or two of Barbarian, and extra rage if need be. Drunken Brawler and Invulnerable Rager Archetypes for Barbarian fit the archetype well, and a mutagen-hyped and raging Alchemist is an unbelievable sight (you could easily have a 26 STR for several combats per day by 3rd level). --Take Feral mutagen and power attack as soon as possible. Follow this up with three uses of Alchemical Allocation the strongest Magic Fang Potion you can afford, to make your claw and bite attacks magically powerful for the majority of the day. --Make sure you take Master Chymist as soon as possible. This is the lynchpin class of the whole thing. Your focus in this scenario is not on being the best alchemist ever, it's the focus on being a raging engine of destruction. I split my resources evenly between being a "mad bomber" and being "Mr Hyde", and I did pretty well - though not very optimized, and that helped spell my end unfortunately. However, following the above ideas, you could make a Mr Hyde who is the equal of most any otpimized fighter or barbarian in combat. [/QUOTE]
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Dr. Jekyll and Mr. Hyde
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