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General Tabletop Discussion
*Pathfinder & Starfinder
DR/Magic - would you change it to this?
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<blockquote data-quote="Spatzimaus" data-source="post: 2956933" data-attributes="member: 3051"><p>If the only reason you wanted those enhancement bonuses was for their DR-defeating abilities, then you were REALLY doing something wrong. Forget the DR part of it, the accuracy boost is what really matters. Ever watch a dual-wielding Ranger/Rogue using +1 daggers with tons of enchantments try to hit an opponent? I have, and it's sad.</p><p></p><p>The only character I've ever had who used Sure Striking was a Half-Ogre Fighter/Barbarian. (Custom LA+0 half-ogre, not the official one) His STR and BAB were high enough that he didn't miss often.</p><p></p><p>Anyway, to the original topic: rather than say "+1 enhancement cancels DR 5/magic", I'd say "Against DR N/magic, +1 cancels (N/5)/magic". Everyone uses multiples of 5 anyway for DR, so why not? That means, DR 20/magic reduces mundane by 20, +1 by 16, +2 by 12, +3 by 8, +4 by 4, and +5s get through.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2956933, member: 3051"] If the only reason you wanted those enhancement bonuses was for their DR-defeating abilities, then you were REALLY doing something wrong. Forget the DR part of it, the accuracy boost is what really matters. Ever watch a dual-wielding Ranger/Rogue using +1 daggers with tons of enchantments try to hit an opponent? I have, and it's sad. The only character I've ever had who used Sure Striking was a Half-Ogre Fighter/Barbarian. (Custom LA+0 half-ogre, not the official one) His STR and BAB were high enough that he didn't miss often. Anyway, to the original topic: rather than say "+1 enhancement cancels DR 5/magic", I'd say "Against DR N/magic, +1 cancels (N/5)/magic". Everyone uses multiples of 5 anyway for DR, so why not? That means, DR 20/magic reduces mundane by 20, +1 by 16, +2 by 12, +3 by 8, +4 by 4, and +5s get through. [/QUOTE]
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DR/Magic - would you change it to this?
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