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General Tabletop Discussion
*Pathfinder & Starfinder
DR/Magic - would you change it to this?
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<blockquote data-quote="green slime" data-source="post: 2958109" data-attributes="member: 1325"><p>Maybe I wasn't so clear. The problem is just that the duration, availability, and applicability of <em>GMW</em> as written reduces the value of the permanent magical plus. One application of the spell lasts 1 hour / caster level. </p><p></p><p>Given the choice between, for example, at 8th level, of purchasing/acquiring a +2 longsword or a +1 longsword of frost, the smart player chooses the +1 longsword of frost, knowing that he can get a <em>GMW</em> cast upon his sword as needed, providing him with a +2 longsword of Frost (for example). He cannot otherwise easily get the sword ensorcelled from +2 to +2 of Frost, within the core rules. The lengthy duration of <em>GMW</em> only adds to the problem. And it gets worse as the character increases in level.</p><p></p><p>Furthermore, once this plight of the permanently plussed magical weapon is recognised, it only gets worse for the magical arrow. There are none. Why would anyone, ever, in their right mind, manufacture a bunch of magical arrows +3? Which is, to me, not a desirable consequence of the rules as they exist today. </p><p></p><p>A single 3rd level spell saves the party the equivalent of 6,000 gp at 8th level, 16,000 gp at 12th level, and 30,000 gp at 16th level.</p><p></p><p>Given the abandonment of the the gradiated DR X/+X for DR X/magic, together with the long duration, omnipresent <em>GMW</em>, the magical +2+n weapon (where "n" is a positive integer between 0 and 3) is a thing of the past.</p><p></p><p>Reduce the duration of the <em>GMW</em> to 1 minute per level, and you will see it becomes not such a clear cut issue any more.</p></blockquote><p></p>
[QUOTE="green slime, post: 2958109, member: 1325"] Maybe I wasn't so clear. The problem is just that the duration, availability, and applicability of [i]GMW[/i] as written reduces the value of the permanent magical plus. One application of the spell lasts 1 hour / caster level. Given the choice between, for example, at 8th level, of purchasing/acquiring a +2 longsword or a +1 longsword of frost, the smart player chooses the +1 longsword of frost, knowing that he can get a [i]GMW[/i] cast upon his sword as needed, providing him with a +2 longsword of Frost (for example). He cannot otherwise easily get the sword ensorcelled from +2 to +2 of Frost, within the core rules. The lengthy duration of [i]GMW[/i] only adds to the problem. And it gets worse as the character increases in level. Furthermore, once this plight of the permanently plussed magical weapon is recognised, it only gets worse for the magical arrow. There are none. Why would anyone, ever, in their right mind, manufacture a bunch of magical arrows +3? Which is, to me, not a desirable consequence of the rules as they exist today. A single 3rd level spell saves the party the equivalent of 6,000 gp at 8th level, 16,000 gp at 12th level, and 30,000 gp at 16th level. Given the abandonment of the the gradiated DR X/+X for DR X/magic, together with the long duration, omnipresent [i]GMW[/i], the magical +2+n weapon (where "n" is a positive integer between 0 and 3) is a thing of the past. Reduce the duration of the [i]GMW[/i] to 1 minute per level, and you will see it becomes not such a clear cut issue any more. [/QUOTE]
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DR/Magic - would you change it to this?
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