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Dr. Si's Curse of the Crimson Throne - Alpha Group RG
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<blockquote data-quote="Leif" data-source="post: 4760242" data-attributes="member: 48762"><p><strong>Jerrigan Arbordelve</strong></p><p></p><p>Jerrigan Arbordelve</p><p>Human (Varisian) (Male) Cleric1 (Favored Class), N/G</p><p>Deity: Sarenrae, Goddess of Sun, Redemption, Honesty, & Healing</p><p></p><p>XP: 0</p><p></p><p>Domains:</p><p><strong><u>Fire</u></strong> (domain power at 1st level, Fire Bolt - see below for details),</p><p><strong><u>Healing</u></strong> (domain power at 1st level, Rebuke Death - see below for details)</p><p></p><p>[SBLOCK=DETAILS]Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. </p><p></p><p>Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.[/SBLOCK]</p><p></p><p>S 13 | +1</p><p>D 14+2(human)=16 | +3</p><p>C 14 | +2</p><p>I 12 | +1 | Languages: Common (Taldane), Varisian</p><p>W 15 | +2</p><p>C 11 | +0</p><p></p><p>HP: 24 (14+2+8)</p><p>AC: 20 (see below under equipment), FF: 16, T: 14 (10+dex+dodge)</p><p>BAB: +0</p><p>Init.: +3</p><p></p><p><strong><u>Saves:</u></strong> </p><p>Fort= +4 [+2(class),+2(ability)] </p><p>Ref= +3 [+0(class),+3(ability)] </p><p>Will= +5 [+2(class),+2(ability), +1(background trait)]</p><p></p><p><strong><u>Feats:</u></strong></p><p>Weapon Focus (Scimitar) [human bonus feat] totals with Scimitar= Att +2, Dam +1</p><p>Dodge (prereq: Dex 13, benefit: +1 AC) (not avail. when denied dex bonus to AC)</p><p></p><p><strong><u>Skills:</u></strong> - 3 points/level +1 (human bonus) +1 (favored class bonus)</p><p>Spellcraft +5 (+1 rank, +1 ability, +3 class skill)</p><p>Perception +4 (+1 rank +1 Human Bonus Rank, +2 ability)</p><p>Linguistics +5 (+1 rank, +1 ability, +3 class skill)</p><p>Heal +6 (+1 rank, +2 ability, +3 class skill) (Favored class bonus)</p><p></p><p><strong><u>Equipment</u></strong></p><p>Scale Mail (+4)</p><p>Heavy Wooden Shield (+2) | AC=20 =10+4(armor)+2(shield)+3(dex)+1(dodge feat)</p><p>Scimitar [att=1d20+2 :13str+feat| dam=1d6+1(str), crit 18-20]</p><p>Silver Holy Symbol</p><p>Traveler's Outfit</p><p>Hooded Lantern</p><p>3 Flasks of Oil</p><p>Backpack</p><p>Pipe</p><p>Pouch of Tobacco</p><p>Tinderbox</p><p></p><p>Money Left 6 gp, 5sp (Assumed average funds for class, 140gp)</p><p></p><p><strong><u>Spells Prepared:</u></strong></p><p>0 Level: Detect Magic, Guidance, Resistance</p><p>1 Level: Bless, Summon Monster I</p><p></p><p><u><strong>Background</strong></u></p><p>Jerrigan was born and raised in a rural area outside Veldrain, a Varisian city to the east of Korvosa. He has come to the 'big city' of Korvosa to seek his fortune, since he was feeling a bit stifled in his home region. There were many farmers who attended the Church of Sarenrae in Valdrain, and it seemed to Jerrigan that they were always wanting help planting, weeding, cultivating, or harvesting. Fleeing from the strenuous farm work with which he was compelled to help his parishoners, Jerrigan sought a transfer to Korvosa. Upon arrival there, Jerrigan checked in with the Temple of Sarenrae and tried to settle in. However, he is very unhappy with this arrangement, too, because the priests in Korvosa also want him to work! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> So he doesn't plan to hang around there for any longer than he must, because he fears the kind of work that they are sure to assign to him. Jerrigan is not really 'lazy,' <em>per se</em>, he's just very careful with how he expends his limited energies. (That's his story and he's sticking to it!) Jerrigan feels an inexorable pull that draws him to the life of the adventurer, possibly to fill the great emptiness within him that cries out for new and different experiences, or possibly just as a marvelous excuse not to settle down and work. This trait of Jerrigan's is very much at odds with his rural upbringing which emphasized the virtues of long, hard work. Perhaps this shows the rebellion deep in his soul, or perhaps Jerrigan just feels that he has already done his share of hard work and is due a rest.</p><p></p><p>Background Trait: Country Born -- Jerrigan comes from one of Varisia’s rural regions,</p><p>where he was raised in an environment of rustic tradition, honest work, and common sense. A childhood of farm work has granted him reserves of endurance. Once per day, when an effect would normally leave him fatigued or exhausted, he may ignore the fatigue or exhaustion effect. This ability activates the first time Jerrigan is affected by fatigue or exhaustion in a day—he cannot “save” it to apply it to a specific effect. his traditional upbringing has sharpened his willpower as well, granting him a +1 bonus on Will saves.</p></blockquote><p></p>
[QUOTE="Leif, post: 4760242, member: 48762"] [b]Jerrigan Arbordelve[/b] Jerrigan Arbordelve Human (Varisian) (Male) Cleric1 (Favored Class), N/G Deity: Sarenrae, Goddess of Sun, Redemption, Honesty, & Healing XP: 0 Domains: [b][u]Fire[/u][/b][u][/u] (domain power at 1st level, Fire Bolt - see below for details), [b][u]Healing[/u][/b][u][/u] (domain power at 1st level, Rebuke Death - see below for details) [SBLOCK=DETAILS]Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.[/SBLOCK] S 13 | +1 D 14+2(human)=16 | +3 C 14 | +2 I 12 | +1 | Languages: Common (Taldane), Varisian W 15 | +2 C 11 | +0 HP: 24 (14+2+8) AC: 20 (see below under equipment), FF: 16, T: 14 (10+dex+dodge) BAB: +0 Init.: +3 [b][u]Saves:[/u][/b] Fort= +4 [+2(class),+2(ability)] Ref= +3 [+0(class),+3(ability)] Will= +5 [+2(class),+2(ability), +1(background trait)] [b][u]Feats:[/u][/b] Weapon Focus (Scimitar) [human bonus feat] totals with Scimitar= Att +2, Dam +1 Dodge (prereq: Dex 13, benefit: +1 AC) (not avail. when denied dex bonus to AC) [b][u]Skills:[/u][/b] - 3 points/level +1 (human bonus) +1 (favored class bonus) Spellcraft +5 (+1 rank, +1 ability, +3 class skill) Perception +4 (+1 rank +1 Human Bonus Rank, +2 ability) Linguistics +5 (+1 rank, +1 ability, +3 class skill) Heal +6 (+1 rank, +2 ability, +3 class skill) (Favored class bonus) [b][u]Equipment[/u][/b][u][/u] Scale Mail (+4) Heavy Wooden Shield (+2) | AC=20 =10+4(armor)+2(shield)+3(dex)+1(dodge feat) Scimitar [att=1d20+2 :13str+feat| dam=1d6+1(str), crit 18-20] Silver Holy Symbol Traveler's Outfit Hooded Lantern 3 Flasks of Oil Backpack Pipe Pouch of Tobacco Tinderbox Money Left 6 gp, 5sp (Assumed average funds for class, 140gp) [b][u]Spells Prepared:[/u][/b][u][/u] 0 Level: Detect Magic, Guidance, Resistance 1 Level: Bless, Summon Monster I [u][b]Background[/b][/u][b][/b] Jerrigan was born and raised in a rural area outside Veldrain, a Varisian city to the east of Korvosa. He has come to the 'big city' of Korvosa to seek his fortune, since he was feeling a bit stifled in his home region. There were many farmers who attended the Church of Sarenrae in Valdrain, and it seemed to Jerrigan that they were always wanting help planting, weeding, cultivating, or harvesting. Fleeing from the strenuous farm work with which he was compelled to help his parishoners, Jerrigan sought a transfer to Korvosa. Upon arrival there, Jerrigan checked in with the Temple of Sarenrae and tried to settle in. However, he is very unhappy with this arrangement, too, because the priests in Korvosa also want him to work! :eek: So he doesn't plan to hang around there for any longer than he must, because he fears the kind of work that they are sure to assign to him. Jerrigan is not really 'lazy,' [i]per se[/i], he's just very careful with how he expends his limited energies. (That's his story and he's sticking to it!) Jerrigan feels an inexorable pull that draws him to the life of the adventurer, possibly to fill the great emptiness within him that cries out for new and different experiences, or possibly just as a marvelous excuse not to settle down and work. This trait of Jerrigan's is very much at odds with his rural upbringing which emphasized the virtues of long, hard work. Perhaps this shows the rebellion deep in his soul, or perhaps Jerrigan just feels that he has already done his share of hard work and is due a rest. Background Trait: Country Born -- Jerrigan comes from one of Varisia’s rural regions, where he was raised in an environment of rustic tradition, honest work, and common sense. A childhood of farm work has granted him reserves of endurance. Once per day, when an effect would normally leave him fatigued or exhausted, he may ignore the fatigue or exhaustion effect. This ability activates the first time Jerrigan is affected by fatigue or exhaustion in a day—he cannot “save” it to apply it to a specific effect. his traditional upbringing has sharpened his willpower as well, granting him a +1 bonus on Will saves. [/QUOTE]
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