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Dr. Si's Curse of the Crimson Throne - Alpha Group
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<blockquote data-quote="Dr Simon" data-source="post: 4535617" data-attributes="member: 21938"><p>The older boy steps cautiously out from under the walkway, with a suspicious glance up above at Maya. He gives the half-orc a quick check over. Behind him, the other children gather together in a huddle.</p><p></p><p><span style="color: DeepSkyBlue">"Lamm's down below mate,"</span> says the boy, pointing to the hole beside Bael. <span style="color: DeepSkyBlue">"He don't come up no more. Yargin, he goes down there."</span> He peers over the edge. <span style="color: DeepSkyBlue">"Looks like 'e ain't comin' up no more, though,"</span> he adds with a grin. <span style="color: DeepSkyBlue">"And when one of us does bad, we gets sent down to Lamm, and don't come up no more. The little ones reckon there's a monster called Gobbleguts what eats 'em, but I reckon it's Lamm what shivs 'em and chucks 'em to the sharks."</span></p><p></p><p>Khadmeade spots, in the pack of children, a young dwarven lad - stocky and muscular, looking older than his years next to the scrawny humans (the fluffy side-burn whiskers help too, uncommon on most 7 year olds). His nephew Roin, stood shyly behind a taller Varisian girl, grinning at his uncle but saying nothing.</p><p></p><p>[SBLOCK=Bael]</p><p>There's one child in the pack that looks...wrong. Too old in the face for a child. Perhaps a gnome or halfling adult. They look like they are skulking in the middle of the children, trying not to be noticed.</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Airwalkrr]</p><p>No problems with "Stabilise". I re-read the rules on Orisons, seems like you choose 3 to prep each day, then can cast these <em>at will</em> as spell-like abilities. So I'm happy for Khadmeade to have prepped Stabilise instead of Create Water. </p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4535617, member: 21938"] The older boy steps cautiously out from under the walkway, with a suspicious glance up above at Maya. He gives the half-orc a quick check over. Behind him, the other children gather together in a huddle. [COLOR="DeepSkyBlue"]"Lamm's down below mate,"[/COLOR] says the boy, pointing to the hole beside Bael. [COLOR="DeepSkyBlue"]"He don't come up no more. Yargin, he goes down there."[/COLOR] He peers over the edge. [COLOR="DeepSkyBlue"]"Looks like 'e ain't comin' up no more, though,"[/COLOR] he adds with a grin. [COLOR="DeepSkyBlue"]"And when one of us does bad, we gets sent down to Lamm, and don't come up no more. The little ones reckon there's a monster called Gobbleguts what eats 'em, but I reckon it's Lamm what shivs 'em and chucks 'em to the sharks."[/COLOR] Khadmeade spots, in the pack of children, a young dwarven lad - stocky and muscular, looking older than his years next to the scrawny humans (the fluffy side-burn whiskers help too, uncommon on most 7 year olds). His nephew Roin, stood shyly behind a taller Varisian girl, grinning at his uncle but saying nothing. [SBLOCK=Bael] There's one child in the pack that looks...wrong. Too old in the face for a child. Perhaps a gnome or halfling adult. They look like they are skulking in the middle of the children, trying not to be noticed. [/SBLOCK] [SBLOCK=Airwalkrr] No problems with "Stabilise". I re-read the rules on Orisons, seems like you choose 3 to prep each day, then can cast these [I]at will[/I] as spell-like abilities. So I'm happy for Khadmeade to have prepped Stabilise instead of Create Water. [/SBLOCK] [/QUOTE]
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