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Dr. Si's Curse of the Crimson Throne - Alpha Group
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<blockquote data-quote="Dr Simon" data-source="post: 4763254" data-attributes="member: 21938"><p>Two weeks pass in Korvosa. The rioting is quickly quelled, although tensions remain high afterwards. The fact that the new Queen doesn't show any signs of immediately bankrupting the city calms things a little, but trades who have suffered heavy taxation under her husband push fir more changes. Haulers, carters, stevedores and dockers push for lowered duties and begin an embargo of goods, slowing trade into the city to a trickle and gradually pushing up prices. For this, they win little sympathy amongst the rest of Korvosa's citizens who are not happy with the resultant food shortages. That the idea of organised guilds or unions are seen as a dirty, dangerous and unpatriotic concept in Korvosa doesn't help. Scuffle break out in bread queues and at picket lines. Nothing serious, but all helping to keep the Korvosan Guard busy and everyone on edge.</p><p></p><p>Hookshanks and Giggles, the two remaining members of Gaedran Lamm's gang no languish in the dungeons of Citadel Volshyenek, having been turned over to the guard by Khadmeade. Now that his nephew is safe, the dwarf has no further desire for adventure and Varisian prophecies but wishes the rest of you well and leaves a standing offer of a drink and a place to stay if you ever need it.</p><p></p><p>The Acadamae tightens its defences. Bael is called to almost constant duty and so you see little of him, expcet when he is able to get away to help sell the gains from Lamm's lair. </p><p></p><p>As for Tristan, he is able when he can to escape the confines of the Acadamae for lessons in the Harrow with Vanora. He progresses much more quickly than the Varisian woman expected, perhaps because it sometimes seems to him as if the voice of Zellara were whispering in his ear, helping him with the meanings of the cards. However, Tristan finds it increasingly difficult to escape the confines of the Acadamae, and it soon beceoms clear that he will have to make a choice - stay cloistered in formal learning, or break free to be with his new friends.</p><p></p><p>Maya returns to the small Shoanti community, where she falls under the tutelage of an old shaman known as Thousand Bones. He is of the Skon-Quah, the Skull Clan, but he tells her that the Sundar-Quah rites of passage require a clan member to spend time amongst the other clans, learning their ways. <span style="color: SlateGray">"The Shundar Quah are binders, ones who bring together many different people to one cause,"</span> he tells her. <span style="color: SlateGray">"Perhaps you will even bring greater understanding between <em>tshamek</em>* and Shoanti"</span></p><p></p><p>Over the course of the fortnight you meet up several times to catch up on life after Lamm, and to oversee the ongoing sell-off of goods. During this time you also make the acquaintance of a young cleric of Seranrae, name of Jerrigan, who happens to be present during one of your attempted trades, and it is he who lets you know the true value of one of the pieces you carry.</p><p></p><p>The brooch, featuring an imp and a pseudodragon entwined in combat, is actually a piece lost by the now Queen some months ago. She has, apparently, issued a reward for its safe return.</p><p></p><p>*Tshamek = Shoanti word for non-Shoanti.</p><p></p><p>[SBLOCK=OOC]</p><p>Okay, so I'm formally introducing Leif's character here, on the assumption that he somehow manages to ingratiate himself with the rest of you. </p><p></p><p>Valuations for the other items from Lamm are:</p><p>Teak cigar case 25gp</p><p>Gold trade bar 100gp</p><p>Miniature gold crown 350gp</p><p>Scrimshaw kraken with garnet eyes 200gp</p><p>Silver ring 150gp</p><p>Ivory statuette of two succubi 450gp</p><p>Masterwork shuriken 310gp</p><p>Adamantine arrowhead 60gp</p><p>Abalone shell holy symbol of Shelyn 300gp</p><p>One dose silversheen (in vial worth 50gp)</p><p>One dose oil of keen edge</p><p>Wand of magic missiles (23 charges)</p><p>Wand of Acid splash (23 charges)</p><p></p><p>You can sell of keep these as you wish, and make any additional purchases in the meantime.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4763254, member: 21938"] Two weeks pass in Korvosa. The rioting is quickly quelled, although tensions remain high afterwards. The fact that the new Queen doesn't show any signs of immediately bankrupting the city calms things a little, but trades who have suffered heavy taxation under her husband push fir more changes. Haulers, carters, stevedores and dockers push for lowered duties and begin an embargo of goods, slowing trade into the city to a trickle and gradually pushing up prices. For this, they win little sympathy amongst the rest of Korvosa's citizens who are not happy with the resultant food shortages. That the idea of organised guilds or unions are seen as a dirty, dangerous and unpatriotic concept in Korvosa doesn't help. Scuffle break out in bread queues and at picket lines. Nothing serious, but all helping to keep the Korvosan Guard busy and everyone on edge. Hookshanks and Giggles, the two remaining members of Gaedran Lamm's gang no languish in the dungeons of Citadel Volshyenek, having been turned over to the guard by Khadmeade. Now that his nephew is safe, the dwarf has no further desire for adventure and Varisian prophecies but wishes the rest of you well and leaves a standing offer of a drink and a place to stay if you ever need it. The Acadamae tightens its defences. Bael is called to almost constant duty and so you see little of him, expcet when he is able to get away to help sell the gains from Lamm's lair. As for Tristan, he is able when he can to escape the confines of the Acadamae for lessons in the Harrow with Vanora. He progresses much more quickly than the Varisian woman expected, perhaps because it sometimes seems to him as if the voice of Zellara were whispering in his ear, helping him with the meanings of the cards. However, Tristan finds it increasingly difficult to escape the confines of the Acadamae, and it soon beceoms clear that he will have to make a choice - stay cloistered in formal learning, or break free to be with his new friends. Maya returns to the small Shoanti community, where she falls under the tutelage of an old shaman known as Thousand Bones. He is of the Skon-Quah, the Skull Clan, but he tells her that the Sundar-Quah rites of passage require a clan member to spend time amongst the other clans, learning their ways. [COLOR="SlateGray"]"The Shundar Quah are binders, ones who bring together many different people to one cause,"[/COLOR] he tells her. [COLOR="SlateGray"]"Perhaps you will even bring greater understanding between [I]tshamek[/I]* and Shoanti"[/COLOR] Over the course of the fortnight you meet up several times to catch up on life after Lamm, and to oversee the ongoing sell-off of goods. During this time you also make the acquaintance of a young cleric of Seranrae, name of Jerrigan, who happens to be present during one of your attempted trades, and it is he who lets you know the true value of one of the pieces you carry. The brooch, featuring an imp and a pseudodragon entwined in combat, is actually a piece lost by the now Queen some months ago. She has, apparently, issued a reward for its safe return. *Tshamek = Shoanti word for non-Shoanti. [SBLOCK=OOC] Okay, so I'm formally introducing Leif's character here, on the assumption that he somehow manages to ingratiate himself with the rest of you. Valuations for the other items from Lamm are: Teak cigar case 25gp Gold trade bar 100gp Miniature gold crown 350gp Scrimshaw kraken with garnet eyes 200gp Silver ring 150gp Ivory statuette of two succubi 450gp Masterwork shuriken 310gp Adamantine arrowhead 60gp Abalone shell holy symbol of Shelyn 300gp One dose silversheen (in vial worth 50gp) One dose oil of keen edge Wand of magic missiles (23 charges) Wand of Acid splash (23 charges) You can sell of keep these as you wish, and make any additional purchases in the meantime. [/SBLOCK] [/QUOTE]
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