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Dr. Si's Curse of the Crimson Throne - Alpha Group
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<blockquote data-quote="Dr Simon" data-source="post: 4937029" data-attributes="member: 21938"><p>It takes a while to check on the security of Dromdal Manor, mainly because Lady Dromdal insists on accompanying you everywhere in her wheelchair, pushed by a silent Ceceli. Because the chair is quite unwieldy, her Ladyship tends to get in your way a lot, under which circumstances Ceceli is bombarded with a lot of impatient complaints. <span style="color: Magenta">"Get a move on girl! Oh, you're doing that wrong, now look what you've done! Careful!"</span> and so on. Her little lap dog rides on the chair as well, occasionally growling at Bael, and the huge mastiff also seems to be everpresent, watching the newcomers with a cross between interest and hunger.</p><p></p><p>There are only two doors on the ground floor - the front door that you used earlier, and the rear (actually side) door for servants (or, in this case, the decrepit Barnsworth). All the windows are shuttered, with the curtains drawn, which is just as well since there are lots of them. </p><p></p><p>The general impression of Dromdal Manor is one of fading grandeur, like Lady Dromdal herself. Some rooms, belonging to the absent Lord Dromdal, are locked and unused. Ceceli's room is that of a pampered young girl, all pinks and frills, despite the fact that Ceceli must be in her forties by now, and recently widowed. Barnsworth's room is a simple, spartan chamber with an immaculately made bed and white sheets, but little else. There are two doors that Lady Dromdal refuses to open. One leads to the attic, the other the basement, and she insists that there is nothing of interest there, no way in and the doors are locked anyway.</p><p></p><p>[SBLOCK=OOC]</p><p>If there's nothing else you want to do at Dromdal Manor for the moment, I'll move on to All The World's Meat.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4937029, member: 21938"] It takes a while to check on the security of Dromdal Manor, mainly because Lady Dromdal insists on accompanying you everywhere in her wheelchair, pushed by a silent Ceceli. Because the chair is quite unwieldy, her Ladyship tends to get in your way a lot, under which circumstances Ceceli is bombarded with a lot of impatient complaints. [COLOR="Magenta"]"Get a move on girl! Oh, you're doing that wrong, now look what you've done! Careful!"[/COLOR] and so on. Her little lap dog rides on the chair as well, occasionally growling at Bael, and the huge mastiff also seems to be everpresent, watching the newcomers with a cross between interest and hunger. There are only two doors on the ground floor - the front door that you used earlier, and the rear (actually side) door for servants (or, in this case, the decrepit Barnsworth). All the windows are shuttered, with the curtains drawn, which is just as well since there are lots of them. The general impression of Dromdal Manor is one of fading grandeur, like Lady Dromdal herself. Some rooms, belonging to the absent Lord Dromdal, are locked and unused. Ceceli's room is that of a pampered young girl, all pinks and frills, despite the fact that Ceceli must be in her forties by now, and recently widowed. Barnsworth's room is a simple, spartan chamber with an immaculately made bed and white sheets, but little else. There are two doors that Lady Dromdal refuses to open. One leads to the attic, the other the basement, and she insists that there is nothing of interest there, no way in and the doors are locked anyway. [SBLOCK=OOC] If there's nothing else you want to do at Dromdal Manor for the moment, I'll move on to All The World's Meat. [/SBLOCK] [/QUOTE]
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