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Dr. Si's Curse of the Crimson Throne - Beta Group RG
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<blockquote data-quote="Maidhc O Casain" data-source="post: 4865633" data-attributes="member: 29558"><p>[code]</p><p> Name: Manachan Aingeali Age: 17</p><p> Class: Monk/Sorcerer Height: 5'6" </p><p> Race: Aasimar Weight: 150 lbs</p><p> Size: Medium Hair: Gold</p><p>Gender: Male Eyes: Blue/Silver</p><p> Align: Lawful Good Skin: Gold Brown</p><p> Deity: Irori</p><p></p><p>Str: 11 +0 (01 p) Level: 02/05 XP: 10860</p><p>Dex: 14 +2 (05 p) BAB: +3 HP: 50</p><p>Con: 12 +1 (02 p) CMB: +3 CMD: 20</p><p>Int: 10 +0 (00 p) Speed: 30' Dmg Red: 0/anything</p><p>Wis: 18* +4 (05 p) Init: +6 Spell Res: None </p><p>Cha: 20* +5 (07 p) ACP: -0 Spell Save: 15 + SL</p><p></p><p> AC: Total Base Armor Shld Dex Size Def Nat Dodge Misc</p><p> 21 10 +4 +0 +2 +0 +1 +0 +1 +3</p><p></p><p> Touch AC: 17 Flatfooted AC: 18</p><p></p><p> Total Base Mod Misc Special</p><p>Fort: 05 4 +1 Resist (05) Electricity</p><p>Ref: 06 4 +2 Resist (10) Acid, Cold</p><p>Will: 11 7 +4 </p><p></p><p>Weapon Attack Damage Critical Special</p><p>Bata (MW) +6 (+4/+4) 1d06+2 20/x2 +3 CMB Disarms</p><p>Crossbow (Heavy) +5 1d10+2 19-20/x2 </p><p>Dagger (MW, Silver) +6 1d04+1 19-20/x2 (10' Range)</p><p>Empty Hand +5 (+3/+3) 1d06+2 20/x2 </p><p>Heavenly Fire +4 1d04+5 20/x2 Ranged Touch</p><p></p><p>Languages: Common, Celestial</p><p></p><p>Aasimar Traits:</p><p> * +2 WIS/+2 CHA</p><p> * Darkvision (60')</p><p> * +2 Perception Checks</p><p> * Corruption Resistance (1/Day, Character Level, 9 Hrs on Self)</p><p> * Celestial Bloodline: +2 CHA for Spell Casting</p><p> * Resistance (5): Acid, Cold, Electricity</p><p> * Native Outsider</p><p> * Favored Class: Monk</p><p></p><p>Background Trait:</p><p> * Magical Knack (+2 Caster Lvl for Spells/Spell Like Abilities)</p><p></p><p>Monk Abilities:</p><p> * Proficiencies: Club, Crossbow (Light & Heavy), Dagger, Handaxe, Javelin,</p><p> Kama, Nunchaku, Quarterstaff, Sai, Shortspear, Short Sword, Shuriken,</p><p> Siangham, Sling, Spear</p><p> * AC Bonus (Wisdom Modifier) even if Flat Footed (Unless Bound/Immobile)</p><p> * Improved Unarmed Strike</p><p> * Flurry of Blows (Unarmed or w/ Special Monk Weapons)</p><p> * Bonus Feats (Dodge, Improved Grapple)</p><p> * Evasion (No Area Effect damage with successful Reflex Save)</p><p></p><p>Sorcerer Abilities:</p><p> * Proficiencies: All Simple Weapons</p><p> * Bonus Feat (Eschew Materials)</p><p> * Bloodline Spells: Bless</p><p> * Cantrips</p><p> * Celestial Bloodline</p><p> * Heavenly Fire (08/Day, Ranged Touch, 1d04+03 Damage)</p><p> * Celestial Resistance (10, Acid/Cold)</p><p></p><p>Feats:</p><p> * Dodge (Monk Bonus 01)</p><p> * Improved Grapple (Monk Bonus 02)</p><p> * Eschew Materials (Sorcerer Bonus)</p><p> * Improved Initiative (1st Lvl)</p><p> * Weapon Finesse (3rd Level)</p><p> * Arcane Strike (5th Level)</p><p> * Expanded Arcana (7th Level)</p><p></p><p>Skill Points: 23 (4/Lvl - Monk, 2/Lvl - Sorcerer, +5 FC)</p><p></p><p>Skills Total Rank CS Ability Misc</p><p>Acrobatics 6 1 3 2 </p><p>Appraise 0 0 0 0 </p><p>Bluff 9 1 3 5 </p><p>Climb 0 0 0 0 </p><p>Craft ( ) 0 0 0 0 </p><p>Diplomacy 7 0 0 5 +2</p><p>Disable Device 2 </p><p>Disguise 5 0 0 5 </p><p>Escape Artist 6 1 3 2 </p><p>Fly 2 0 0 2 </p><p>Handle Animal 4 </p><p>Heal 8 1 3 4 </p><p>Intimidate 10 2 3 5 </p><p>Knowledge (Arcana) 4 1 3 0 </p><p>Knowledge (Dngnrng) 0 </p><p>Knowledge (Engnrng) 0 </p><p>Knowledge (Geography) 0 </p><p>Knowledge (History) 4 1 3 0 </p><p>Knowledge (Local) 0 </p><p>Knowledge (Nature) 0 </p><p>Knowledge (Nobility) 0 </p><p>Knowledge (Planes) 0 </p><p>Knowledge (Religion) 0 </p><p>Linguistics 0 </p><p>Perception 16 7 3 4 +2</p><p>Perform ( ) 5 0 0 5 </p><p>Profession 4 </p><p>Ride 2 0 0 2 </p><p>Sense Motive 10 3 3 4 </p><p>Slight of Hand 2 </p><p>Spellcraft 4 1 3 0 </p><p>Stealth 6 1 3 2 </p><p>Survival 4 0 0 4 </p><p>Swim 0 0 0 0 </p><p>Use Magic Device 10 2 3 4 </p><p></p><p> * Situational Bonus not included in Total</p><p></p><p>Money</p><p>PP: 00 GP: 1815 SP: 07 CP: 07</p><p></p><p>Equipment Cost Weight</p><p>Monk's Outfit lb</p><p>Headband of Mental Prowess 10000 gp 1 lb</p><p> (WIS & CHA +2)</p><p>Bata (MW Nunchucks) 304 gp 4 lb</p><p>Dagger (MW, Silver) 322 gp 1 lb</p><p>Heavy Crossbow 50 gp 8 lb</p><p> (20 Quarrels) 2 gp 2 lb</p><p> (05 Silver Quarrels) 10 gp ½ lb</p><p>Sack 1 sp ½ lb</p><p> Metamagic Rod (Lesser Extend) 3000 gp</p><p> Rations (8 Days) 4 gp 8 lb</p><p> Rope (50' Silk) 10 gp 5 lb</p><p> Grappling Hook 1 gp 4 lb</p><p> Smokesticks (4) 80 gp 2 lb</p><p> Thunderstones (3) 90 gp 3 lb</p><p></p><p> Total Weight: 36½ lb</p><p></p><p> Light Medium Heavy Over Head Lift Push</p><p>Max Weight: 0-38 38-76 77-115 0-115 0-230 231-575</p><p>[/code]</p><p></p><p>~~~~~~~</p><p>[sblock=Background/Appearance]Silken hair the color of spun gold; eyes the dark blue of deep ocean but shot through with silver; skin the hue of milk with just a hint of chocolate. Manachan was a sensation among his much darker Varisian clan – plainly proof that their <em>kapenia</em> showed true and that their line was descended from divinity.</p><p></p><p>The Aingeali clan claims descent in direct line from Irori himself, though the claim has been disputed by many. The birth of Manachan, with his very unusual coloring, has been taken as proof by his parents and others of the clan. In many ways, the young man had a charmed childhood.</p><p></p><p>However, the pressure on him to live up to his ancestor’s divine example has been tremendous, and has led to great internal conflict between the wild ways of his nationality and the discipline espoused by his perfect ancestry. In an effort to resolve this conflict, Manachan left his clan at the age of 13 to enter a small monastery devoted to Irori. He has spent the last four years there, training relentlessly and learning that the path to perfection requires, for him at least, a balance between freedom and discipline, and carefully maintained contradiction between his clan’s nature and his ancestor’s teachings. Adding to his difficulties, about a year after entering the monastery his sorcerous abilities manifested. The instinctual nature of his magic disrupted even further the strict discipline required by the teachings of the monks.</p><p></p><p>Now 17 and finished with his studies at the monastery, Manachan has found that balance and been released into the world to continue his struggles toward perfection. A confident, outgoing young man with an easy humor and tremendous ability, he has found it fairly easy thus far to make his way.</p><p></p><p>Now at loose ends and with no instruction other than to find his own way to pursue his perfection, Manachan resolved to return to Korvosa – he had met a young scholar (Edmond) there on one of his errands for the monastery and they had struck a fast friendship. He was fascinated with the life of the sprawling city and decided that learning more of it would provide him some valuable lessons for his path.</p><p></p><p>Manachan dresses in dark, smoky oranges and forest greens, typically wearing a narrow kilt like wrap from the waist down and either going bare chested or donning a simple tunic – depending on weather and social requirements of his current location. He keeps his hair tied in a ponytail. Other than eyebrows his body is completely lacking secondary hair. He wears his <em>bata</em> strapped to his back, along with his crossbow. All of his other belongings he carries in a sack – to be dropped at a moment’s notice in case of a need to defend himself.[/sblock]</p><p><img src="http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Manachan%20Aingeali/02ENWorld.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 4865633, member: 29558"] [code] Name: Manachan Aingeali Age: 17 Class: Monk/Sorcerer Height: 5'6" Race: Aasimar Weight: 150 lbs Size: Medium Hair: Gold Gender: Male Eyes: Blue/Silver Align: Lawful Good Skin: Gold Brown Deity: Irori Str: 11 +0 (01 p) Level: 02/05 XP: 10860 Dex: 14 +2 (05 p) BAB: +3 HP: 50 Con: 12 +1 (02 p) CMB: +3 CMD: 20 Int: 10 +0 (00 p) Speed: 30' Dmg Red: 0/anything Wis: 18* +4 (05 p) Init: +6 Spell Res: None Cha: 20* +5 (07 p) ACP: -0 Spell Save: 15 + SL AC: Total Base Armor Shld Dex Size Def Nat Dodge Misc 21 10 +4 +0 +2 +0 +1 +0 +1 +3 Touch AC: 17 Flatfooted AC: 18 Total Base Mod Misc Special Fort: 05 4 +1 Resist (05) Electricity Ref: 06 4 +2 Resist (10) Acid, Cold Will: 11 7 +4 Weapon Attack Damage Critical Special Bata (MW) +6 (+4/+4) 1d06+2 20/x2 +3 CMB Disarms Crossbow (Heavy) +5 1d10+2 19-20/x2 Dagger (MW, Silver) +6 1d04+1 19-20/x2 (10' Range) Empty Hand +5 (+3/+3) 1d06+2 20/x2 Heavenly Fire +4 1d04+5 20/x2 Ranged Touch Languages: Common, Celestial Aasimar Traits: * +2 WIS/+2 CHA * Darkvision (60') * +2 Perception Checks * Corruption Resistance (1/Day, Character Level, 9 Hrs on Self) * Celestial Bloodline: +2 CHA for Spell Casting * Resistance (5): Acid, Cold, Electricity * Native Outsider * Favored Class: Monk Background Trait: * Magical Knack (+2 Caster Lvl for Spells/Spell Like Abilities) Monk Abilities: * Proficiencies: Club, Crossbow (Light & Heavy), Dagger, Handaxe, Javelin, Kama, Nunchaku, Quarterstaff, Sai, Shortspear, Short Sword, Shuriken, Siangham, Sling, Spear * AC Bonus (Wisdom Modifier) even if Flat Footed (Unless Bound/Immobile) * Improved Unarmed Strike * Flurry of Blows (Unarmed or w/ Special Monk Weapons) * Bonus Feats (Dodge, Improved Grapple) * Evasion (No Area Effect damage with successful Reflex Save) Sorcerer Abilities: * Proficiencies: All Simple Weapons * Bonus Feat (Eschew Materials) * Bloodline Spells: Bless * Cantrips * Celestial Bloodline * Heavenly Fire (08/Day, Ranged Touch, 1d04+03 Damage) * Celestial Resistance (10, Acid/Cold) Feats: * Dodge (Monk Bonus 01) * Improved Grapple (Monk Bonus 02) * Eschew Materials (Sorcerer Bonus) * Improved Initiative (1st Lvl) * Weapon Finesse (3rd Level) * Arcane Strike (5th Level) * Expanded Arcana (7th Level) Skill Points: 23 (4/Lvl - Monk, 2/Lvl - Sorcerer, +5 FC) Skills Total Rank CS Ability Misc Acrobatics 6 1 3 2 Appraise 0 0 0 0 Bluff 9 1 3 5 Climb 0 0 0 0 Craft ( ) 0 0 0 0 Diplomacy 7 0 0 5 +2 Disable Device 2 Disguise 5 0 0 5 Escape Artist 6 1 3 2 Fly 2 0 0 2 Handle Animal 4 Heal 8 1 3 4 Intimidate 10 2 3 5 Knowledge (Arcana) 4 1 3 0 Knowledge (Dngnrng) 0 Knowledge (Engnrng) 0 Knowledge (Geography) 0 Knowledge (History) 4 1 3 0 Knowledge (Local) 0 Knowledge (Nature) 0 Knowledge (Nobility) 0 Knowledge (Planes) 0 Knowledge (Religion) 0 Linguistics 0 Perception 16 7 3 4 +2 Perform ( ) 5 0 0 5 Profession 4 Ride 2 0 0 2 Sense Motive 10 3 3 4 Slight of Hand 2 Spellcraft 4 1 3 0 Stealth 6 1 3 2 Survival 4 0 0 4 Swim 0 0 0 0 Use Magic Device 10 2 3 4 * Situational Bonus not included in Total Money PP: 00 GP: 1815 SP: 07 CP: 07 Equipment Cost Weight Monk's Outfit lb Headband of Mental Prowess 10000 gp 1 lb (WIS & CHA +2) Bata (MW Nunchucks) 304 gp 4 lb Dagger (MW, Silver) 322 gp 1 lb Heavy Crossbow 50 gp 8 lb (20 Quarrels) 2 gp 2 lb (05 Silver Quarrels) 10 gp ½ lb Sack 1 sp ½ lb Metamagic Rod (Lesser Extend) 3000 gp Rations (8 Days) 4 gp 8 lb Rope (50' Silk) 10 gp 5 lb Grappling Hook 1 gp 4 lb Smokesticks (4) 80 gp 2 lb Thunderstones (3) 90 gp 3 lb Total Weight: 36½ lb Light Medium Heavy Over Head Lift Push Max Weight: 0-38 38-76 77-115 0-115 0-230 231-575 [/code] ~~~~~~~ [sblock=Background/Appearance]Silken hair the color of spun gold; eyes the dark blue of deep ocean but shot through with silver; skin the hue of milk with just a hint of chocolate. Manachan was a sensation among his much darker Varisian clan – plainly proof that their [I]kapenia[/I] showed true and that their line was descended from divinity. The Aingeali clan claims descent in direct line from Irori himself, though the claim has been disputed by many. The birth of Manachan, with his very unusual coloring, has been taken as proof by his parents and others of the clan. In many ways, the young man had a charmed childhood. However, the pressure on him to live up to his ancestor’s divine example has been tremendous, and has led to great internal conflict between the wild ways of his nationality and the discipline espoused by his perfect ancestry. In an effort to resolve this conflict, Manachan left his clan at the age of 13 to enter a small monastery devoted to Irori. He has spent the last four years there, training relentlessly and learning that the path to perfection requires, for him at least, a balance between freedom and discipline, and carefully maintained contradiction between his clan’s nature and his ancestor’s teachings. Adding to his difficulties, about a year after entering the monastery his sorcerous abilities manifested. The instinctual nature of his magic disrupted even further the strict discipline required by the teachings of the monks. Now 17 and finished with his studies at the monastery, Manachan has found that balance and been released into the world to continue his struggles toward perfection. A confident, outgoing young man with an easy humor and tremendous ability, he has found it fairly easy thus far to make his way. Now at loose ends and with no instruction other than to find his own way to pursue his perfection, Manachan resolved to return to Korvosa – he had met a young scholar (Edmond) there on one of his errands for the monastery and they had struck a fast friendship. He was fascinated with the life of the sprawling city and decided that learning more of it would provide him some valuable lessons for his path. Manachan dresses in dark, smoky oranges and forest greens, typically wearing a narrow kilt like wrap from the waist down and either going bare chested or donning a simple tunic – depending on weather and social requirements of his current location. He keeps his hair tied in a ponytail. Other than eyebrows his body is completely lacking secondary hair. He wears his [I]bata[/I] strapped to his back, along with his crossbow. All of his other belongings he carries in a sack – to be dropped at a moment’s notice in case of a need to defend himself.[/sblock] [IMG]http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Manachan%20Aingeali/02ENWorld.png[/IMG] [/QUOTE]
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