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Dr. Si's Curse of the Crimson Throne - Beta Group
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<blockquote data-quote="Ambrus" data-source="post: 4506930" data-attributes="member: 17691"><p>Beaming up at Lynn, the diminutive urchin nods in acknowledgment, turns and skips out of the alleyway towards the quiet fishery. Peaking out around the stack of crates, the trio can catch a fleeting glimpse of the guttersnipe before he disappears amidst the building's abundant shadowy nook's and crannies.</p><p></p><p>Minutes pass without sight or sound from Dj'hân or the warehouse. Finally, with their attention on the alley's mouth, the trio are possibly surprised when their tiny cherubic companion brushes past their legs as he reenters their midst from behind along with a warm evening <a href="http://www.d20srd.org/srd/spells/endureElements.htm" target="_blank">breeze</a>. Evidently, the halfling boy had circled around after completing his scouting mission.</p><p></p><p>Without preamble or pause, Dj'hân begins to whisper his report in an uncharacteristically clear and succinct manner, almost as if long used to doing so. <em><span style="color: SandyBrown">"I only saw one man inside..."</span></em> The urchin shudders lightly and places a tiny hand on the towering half-orc's boot-top for reassurance before continuing. <span style="color: SandyBrown"><em>"...Yargin, a blond haired human cohort of Gaedren's. He's inside a bedroom in the south-western corner reading in bed. There's a closed door on the south side of the building, probably the closest to him. Aside from the large double-doors on the west-side facing the street, there's also a large double-door loading dock inside an enclosed yard on the north side. There's a wagon with some barrels there. That end of the building has a basement with a door at the bottom of some stairs to the left of the loading dock. The eastern half of the building is up over the river and there's an old ship moored to a dock there that doesn't look fit to sail; I didn't go aboard to explore. There looks to be nine boarded-up windows around the building in all with no other lights inside except Yargin's candle."</em></span></p><p></p><p>Having finished, Dj'hân blinks confusedly as if surprised by his own unexpected rambling. His soft cherubic features are momentarily marred by uncertainty as he places a second tiny hand on Thorson's boot for comfort.</p><p></p><p>[sblock=Dr Simon]Could Dj'hân have determined whether any of the doors were unlocked by giving them each a careful nudge?[/sblock]</p></blockquote><p></p>
[QUOTE="Ambrus, post: 4506930, member: 17691"] Beaming up at Lynn, the diminutive urchin nods in acknowledgment, turns and skips out of the alleyway towards the quiet fishery. Peaking out around the stack of crates, the trio can catch a fleeting glimpse of the guttersnipe before he disappears amidst the building's abundant shadowy nook's and crannies. Minutes pass without sight or sound from Dj'hân or the warehouse. Finally, with their attention on the alley's mouth, the trio are possibly surprised when their tiny cherubic companion brushes past their legs as he reenters their midst from behind along with a warm evening [URL="http://www.d20srd.org/srd/spells/endureElements.htm"]breeze[/URL]. Evidently, the halfling boy had circled around after completing his scouting mission. Without preamble or pause, Dj'hân begins to whisper his report in an uncharacteristically clear and succinct manner, almost as if long used to doing so. [I][COLOR="SandyBrown"]"I only saw one man inside..."[/COLOR][/I] The urchin shudders lightly and places a tiny hand on the towering half-orc's boot-top for reassurance before continuing. [COLOR="SandyBrown"][I]"...Yargin, a blond haired human cohort of Gaedren's. He's inside a bedroom in the south-western corner reading in bed. There's a closed door on the south side of the building, probably the closest to him. Aside from the large double-doors on the west-side facing the street, there's also a large double-door loading dock inside an enclosed yard on the north side. There's a wagon with some barrels there. That end of the building has a basement with a door at the bottom of some stairs to the left of the loading dock. The eastern half of the building is up over the river and there's an old ship moored to a dock there that doesn't look fit to sail; I didn't go aboard to explore. There looks to be nine boarded-up windows around the building in all with no other lights inside except Yargin's candle."[/I][/COLOR] Having finished, Dj'hân blinks confusedly as if surprised by his own unexpected rambling. His soft cherubic features are momentarily marred by uncertainty as he places a second tiny hand on Thorson's boot for comfort. [sblock=Dr Simon]Could Dj'hân have determined whether any of the doors were unlocked by giving them each a careful nudge?[/sblock] [/QUOTE]
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