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Dr. Si's Curse of the Crimson Throne - Beta Group
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<blockquote data-quote="Dr Simon" data-source="post: 4525741" data-attributes="member: 21938"><p>A search of Yargin's person reveals his wand, which he was holding, a well-worn leather overcoat with three vials labelled "acid" and a thunderstone stuffed into the pockets. He is also wearing a dagger and a garnet-studded necklace around his neck.</p><p></p><p>Not long after Thorson and Dj'hân have finised tying him up, Yargin begins to awaken from the spell. When he opens his eyes, he suddenly goes stock stiff, terror in his eyes as he sees Thorson before him.</p><p></p><p>[SBLOCK=Lynn]</p><p>The wand is magical - faint conjuration magic, but nothing else on Yargin, or in the room, registers as magic.</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Edmond]</p><p>Beyond the second door, the room opens up but you are unable to see far (smell, on the other hand is another matter. This room reeks of rotten fish). The door opens onto a walkway, that runs around the room to the right. The main floor is some 7 ft. below you, and you can make out the gleam of water in a couple of places. Somewhere in the room, you here the sounds of scuffling feet and several people trying to breathe quietly. Nothing registers as magical that you can see.</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=OOC]</p><p>Yes, we are currently out of combat rounds. </p><p>Dj'hân's healing potion restores 6 hit points to Thorson.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4525741, member: 21938"] A search of Yargin's person reveals his wand, which he was holding, a well-worn leather overcoat with three vials labelled "acid" and a thunderstone stuffed into the pockets. He is also wearing a dagger and a garnet-studded necklace around his neck. Not long after Thorson and Dj'hân have finised tying him up, Yargin begins to awaken from the spell. When he opens his eyes, he suddenly goes stock stiff, terror in his eyes as he sees Thorson before him. [SBLOCK=Lynn] The wand is magical - faint conjuration magic, but nothing else on Yargin, or in the room, registers as magic. [/SBLOCK] [SBLOCK=Edmond] Beyond the second door, the room opens up but you are unable to see far (smell, on the other hand is another matter. This room reeks of rotten fish). The door opens onto a walkway, that runs around the room to the right. The main floor is some 7 ft. below you, and you can make out the gleam of water in a couple of places. Somewhere in the room, you here the sounds of scuffling feet and several people trying to breathe quietly. Nothing registers as magical that you can see. [/SBLOCK] [SBLOCK=OOC] Yes, we are currently out of combat rounds. Dj'hân's healing potion restores 6 hit points to Thorson. [/SBLOCK] [/QUOTE]
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