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Dr. Si's Curse of the Crimson Throne - Beta Group
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<blockquote data-quote="Ambrus" data-source="post: 4613694" data-attributes="member: 17691"><p>[sblock=Arrival at the Pantheon of Many]Dj'hân grows more fidgety as the group draws closer to the large and intimidating facade of the Pantheon of Many. Reaching behind him, the nervous child flips open the flap of Edmond's backpack. Turning around atop his perch, the tiny guttersnipe deftly slides off of the holy warrior's broad shoulders to find sanctuary inside the dark interior of the leather pack. Sitting atop of Edmond's stowed possessions, the tiny halfling child pulls the flap down in place as he discreetly peeks from inside the dark recesses of the backpack to keep watch on the goings on outside.</p><p></p><p>Later, when meeting with the Varisians, Dj'hân is most curious to hear more about their late benefactor's life.[/sblock][sblock=Two week interim]Having nowhere and nothing in particular to go back to, Dj'hân accompanies and spends a fair bit of time with his newest companions over the next few weeks. When the guttersnipe gets bored or restless he disappears for a time into the familiar streets, alleyways and shingles of the city; sometimes returning after only a few hours, sometimes only a day or three later. Although still nervous around the other Little Lamms, Dj'hân more or less accepts Edmond's invitation and takes up a semi-permanent residence in the holy warrior's family home. Seemingly comfortable and secure there, the tiny urchin often curls up in his giant companion's backpack to sleep at night or to accompany him on errands.[/sblock][sblock=Dr Simon]At some point during the two week hiatus, Dj'hân would like to go visit Zalara's apartment on Lancet street. He'd try to find a discreet way inside for someone of his tiny stature; possibly through an unlocked window, down a coal chute or chimney or up a drainage pipe. If all else fails he'd try breaking in discreetly. He's curious to investigate the place to see the rest of the mysterious woman's former living space. He'd poke around for a few hours if able, looking in cupboards, poking inside closets, etc. Finally, if he feels safe enough, he might spend a night there and perform a harrowing.[/sblock][sblock=Dr Simon & Edmond]If permitted to do so Dj'hân would, over a period of a few days, perform an exacting exploration of Edmond's old family residence once he starts spending time there. He'd check out various ways in and out for someone of his stature, such as windows, coal chutes, chimneys or drainage pipes. He'd explore all of the house's hidden nooks and crannies, looking for one or more spots that he can lay claim to; preferably a gap inside a wall, under a flight of stairs, behind a cupboard or some other such spot only accessible to a humanoid of his tiny stature.</p><p></p><p>He's also happy to help out with the renovations when he happens to be in residence. Though not big or strong, the tiny urchin is fairly adept and inspecting, cleaning and repairing hard to reach areas. He's an enthusiastic and seemingly tireless worker who's not afraid to get dirty.[/sblock]</p><p></p><p>Finding himself in the boisterous tavern after accompanying Edmond in the man's backpack, Dj'hân eventually crawls out when he finally recognizes his old friends Lynn and Thorson. The grimy guttersnipe has seemingly changed little in the past few weeks, the only concession to his newly acquired wealth being a newly purchased red suede cap decorated with a curling hippogriff feather and a long tappet that dangles down past the boy's knees. He models it for the lady and brute's benefit, referring to it proudly as <em><span style="color: SandyBrown">"my new liripoop"</span></em>. Taking it off, Dj'hân shows the adults that its tappet is deep enough for him to tuck both his staff of curing and staff of power inside.</p><p></p><p>Later, the urchin is enjoying a shooter of juice in both hands while seated atop the table when Kirton stumbles over. Dj'hân's confused expression is replaced with one of recognition once Edmond's uses the man's name. Offering the drunkard a big wave and a wide grin, the boy happily greets the old acquaintance. <em><span style="color: SandyBrown">"Hi Mr Soldier!"</span></em></p></blockquote><p></p>
[QUOTE="Ambrus, post: 4613694, member: 17691"] [sblock=Arrival at the Pantheon of Many]Dj'hân grows more fidgety as the group draws closer to the large and intimidating facade of the Pantheon of Many. Reaching behind him, the nervous child flips open the flap of Edmond's backpack. Turning around atop his perch, the tiny guttersnipe deftly slides off of the holy warrior's broad shoulders to find sanctuary inside the dark interior of the leather pack. Sitting atop of Edmond's stowed possessions, the tiny halfling child pulls the flap down in place as he discreetly peeks from inside the dark recesses of the backpack to keep watch on the goings on outside. Later, when meeting with the Varisians, Dj'hân is most curious to hear more about their late benefactor's life.[/sblock][sblock=Two week interim]Having nowhere and nothing in particular to go back to, Dj'hân accompanies and spends a fair bit of time with his newest companions over the next few weeks. When the guttersnipe gets bored or restless he disappears for a time into the familiar streets, alleyways and shingles of the city; sometimes returning after only a few hours, sometimes only a day or three later. Although still nervous around the other Little Lamms, Dj'hân more or less accepts Edmond's invitation and takes up a semi-permanent residence in the holy warrior's family home. Seemingly comfortable and secure there, the tiny urchin often curls up in his giant companion's backpack to sleep at night or to accompany him on errands.[/sblock][sblock=Dr Simon]At some point during the two week hiatus, Dj'hân would like to go visit Zalara's apartment on Lancet street. He'd try to find a discreet way inside for someone of his tiny stature; possibly through an unlocked window, down a coal chute or chimney or up a drainage pipe. If all else fails he'd try breaking in discreetly. He's curious to investigate the place to see the rest of the mysterious woman's former living space. He'd poke around for a few hours if able, looking in cupboards, poking inside closets, etc. Finally, if he feels safe enough, he might spend a night there and perform a harrowing.[/sblock][sblock=Dr Simon & Edmond]If permitted to do so Dj'hân would, over a period of a few days, perform an exacting exploration of Edmond's old family residence once he starts spending time there. He'd check out various ways in and out for someone of his stature, such as windows, coal chutes, chimneys or drainage pipes. He'd explore all of the house's hidden nooks and crannies, looking for one or more spots that he can lay claim to; preferably a gap inside a wall, under a flight of stairs, behind a cupboard or some other such spot only accessible to a humanoid of his tiny stature. He's also happy to help out with the renovations when he happens to be in residence. Though not big or strong, the tiny urchin is fairly adept and inspecting, cleaning and repairing hard to reach areas. He's an enthusiastic and seemingly tireless worker who's not afraid to get dirty.[/sblock] Finding himself in the boisterous tavern after accompanying Edmond in the man's backpack, Dj'hân eventually crawls out when he finally recognizes his old friends Lynn and Thorson. The grimy guttersnipe has seemingly changed little in the past few weeks, the only concession to his newly acquired wealth being a newly purchased red suede cap decorated with a curling hippogriff feather and a long tappet that dangles down past the boy's knees. He models it for the lady and brute's benefit, referring to it proudly as [I][COLOR="SandyBrown"]"my new liripoop"[/COLOR][/I]. Taking it off, Dj'hân shows the adults that its tappet is deep enough for him to tuck both his staff of curing and staff of power inside. Later, the urchin is enjoying a shooter of juice in both hands while seated atop the table when Kirton stumbles over. Dj'hân's confused expression is replaced with one of recognition once Edmond's uses the man's name. Offering the drunkard a big wave and a wide grin, the boy happily greets the old acquaintance. [I][COLOR="SandyBrown"]"Hi Mr Soldier!"[/COLOR][/I] [/QUOTE]
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