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Dr. Si's Curse of the Crimson Throne - Beta Group
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<blockquote data-quote="Ambrus" data-source="post: 4687123" data-attributes="member: 17691"><p>[sblock=Doc]The wily guttersnipe waits patiently for several minutes in silence before daring to move. Eventually, the tiny infiltrator carefully begins shifting sausage off of himself until he's in a seated position. Taking hold of the wooden lid, Dj'hân slowly raises it to peek around the room. Satisfied that he's alone, the young halfling delicately places the lid aside, shifts the remaining sausage off of his lap, stands and silently climbs out of the crate. Reaching into the bottom of the crate, the urchin retrieves his red cap and pulls it down onto his disheveled head. In the dim light, the wily guttersnipe grins mischievously. They'd done it. He was inside!</p><p></p><p>Dj'hân takes a few moments to carefully repack the sausage and put the crate's lid back in place before surveying the room's interior and noting its various exits. Listening for the sound of voices, the curious urchin silently pads over to the close door to press a pointed ear against it.</p><p></p><p><span style="color: Gray">OOC: Dj'hân will give the room a cursory once over for anything of seeming relevance or interest before stealthily investigating further. If possible I'd like a summary of any doors and windows and whether they're open, closed, barred or locked. If any are barred, can they easily be unbarred from this side?</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Ambrus, post: 4687123, member: 17691"] [sblock=Doc]The wily guttersnipe waits patiently for several minutes in silence before daring to move. Eventually, the tiny infiltrator carefully begins shifting sausage off of himself until he's in a seated position. Taking hold of the wooden lid, Dj'hân slowly raises it to peek around the room. Satisfied that he's alone, the young halfling delicately places the lid aside, shifts the remaining sausage off of his lap, stands and silently climbs out of the crate. Reaching into the bottom of the crate, the urchin retrieves his red cap and pulls it down onto his disheveled head. In the dim light, the wily guttersnipe grins mischievously. They'd done it. He was inside! Dj'hân takes a few moments to carefully repack the sausage and put the crate's lid back in place before surveying the room's interior and noting its various exits. Listening for the sound of voices, the curious urchin silently pads over to the close door to press a pointed ear against it. [COLOR="Gray"]OOC: Dj'hân will give the room a cursory once over for anything of seeming relevance or interest before stealthily investigating further. If possible I'd like a summary of any doors and windows and whether they're open, closed, barred or locked. If any are barred, can they easily be unbarred from this side?[/COLOR][/sblock] [/QUOTE]
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