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Dr. Si's Curse of the Crimson Throne - Beta Group
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<blockquote data-quote="Ambrus" data-source="post: 4694594" data-attributes="member: 17691"><p>[sblock=Dr Simon]<span style="color: Gray">OOC: Dj'hân will take the four quivers of bolts as well (4 lbs.) since they're conveniently all stacked in the same spot.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Downstairs, Dj'hân wanted to peek into the last room off of the butchering area. I imagine it's a holding pen for livestock.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Once the front door creaks, Dj'hân will freeze in place and listen to see whether the men grow quiet again or if they're stirring awake. If the men stir, he may try to waive Edward or Edmond and Lynn over to him if they're within line of sight and watching. If not, and he thinks the door is likely to creak again when closed, he'll just leave it ajar and pad away quietly to report.</span>[/sblock]</p><p></p><p><span style="color: gray">OOC: Depending on Doc's response, Dj'hân will either crack open the butcher shop's front door and waive Edmond and Lynn over if they're within line of sight and watching or will quietly pad over to their location. Either way, the result of their meeting once back together is much the same.</span></p><p></p><p>Several hours after the butcher shop's closing, in the wee hours of the morning, the tiny urchin infiltrator regroups with his larger companions in the quiet street. Grinning from ear to ear, the guttersnipe holds a precariously balanced trio of over-sized swords and a quartet of bolt quivers in his little arms. Offering up the lot for his big companions to take, Dj'hân wastes no time in hurriedly whispering his report.</p><p></p><p><span style="color: sandybrown"><em>"Five men, all up on the second floor. The ground floor has nothing but the shop in front and butchering and meat stores in the back. The only way up is a set of stairs in a hall directly behind the front room. Four men, Baldrago, Malder, Karralo and Parns, are sleeping together in the room at the top of the stairs. These are their weapons. The fifth man, their boss, they call Verrik. I didn't see him. Seems he don't come out of his room often, which is right behind theirs.</em></span></p><p><span style="color: sandybrown"><em></em></span></p><p><span style="color: sandybrown"><em>They seem to be running the shop normal like. The four mugs say that they get their livestock from some lady friend of Verrik's, though they don't know her. The four of em also have some kind of special sideline business they don't want Verrik to know about. Some of em might have stirred when I stepped out just now, so if you want to catch em all with their pants down, right now would be a good time."</em></span> The wily guttersnip grins mischievously.</p></blockquote><p></p>
[QUOTE="Ambrus, post: 4694594, member: 17691"] [sblock=Dr Simon][COLOR="Gray"]OOC: Dj'hân will take the four quivers of bolts as well (4 lbs.) since they're conveniently all stacked in the same spot. Downstairs, Dj'hân wanted to peek into the last room off of the butchering area. I imagine it's a holding pen for livestock. Once the front door creaks, Dj'hân will freeze in place and listen to see whether the men grow quiet again or if they're stirring awake. If the men stir, he may try to waive Edward or Edmond and Lynn over to him if they're within line of sight and watching. If not, and he thinks the door is likely to creak again when closed, he'll just leave it ajar and pad away quietly to report.[/COLOR][/sblock] [color=gray]OOC: Depending on Doc's response, Dj'hân will either crack open the butcher shop's front door and waive Edmond and Lynn over if they're within line of sight and watching or will quietly pad over to their location. Either way, the result of their meeting once back together is much the same.[/color] Several hours after the butcher shop's closing, in the wee hours of the morning, the tiny urchin infiltrator regroups with his larger companions in the quiet street. Grinning from ear to ear, the guttersnipe holds a precariously balanced trio of over-sized swords and a quartet of bolt quivers in his little arms. Offering up the lot for his big companions to take, Dj'hân wastes no time in hurriedly whispering his report. [color=sandybrown][I]"Five men, all up on the second floor. The ground floor has nothing but the shop in front and butchering and meat stores in the back. The only way up is a set of stairs in a hall directly behind the front room. Four men, Baldrago, Malder, Karralo and Parns, are sleeping together in the room at the top of the stairs. These are their weapons. The fifth man, their boss, they call Verrik. I didn't see him. Seems he don't come out of his room often, which is right behind theirs. They seem to be running the shop normal like. The four mugs say that they get their livestock from some lady friend of Verrik's, though they don't know her. The four of em also have some kind of special sideline business they don't want Verrik to know about. Some of em might have stirred when I stepped out just now, so if you want to catch em all with their pants down, right now would be a good time."[/I][/color] The wily guttersnip grins mischievously. [/QUOTE]
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