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Dr. Si's Curse of the Crimson Throne - Beta Group
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<blockquote data-quote="Dr Simon" data-source="post: 4723361" data-attributes="member: 21938"><p>OOC: Work load has diminished, so I should be back up to speed on these. Under Pathfinder, you can make a move action, a standard (or second move) action, and a 5ft step, so Edmond's stated course would work...</p><p></p><p>IC:</p><p></p><p>A dazzling blast of colour erupts from Edmond's outstretched hand. When it subsides, the deserter known as Malder has dropped unconscious and the archer has dropped out of sight behind the door. Edmond races over, avoiding the prone form of the butcher and at the door. It opens inwards, so he can't slam it shut, but he jams the end of his glaive through the opening. Beneath him, Dj'hân peers into the room. The archer has another arrow nocked, but by the looks of things Edmond's spell has struck him blind, at least for the moment.</p><p></p><p>The archer is a handsome man with dark hair and a cleft chin, dressed in the uniform of a sergeant in the Korvosan Guard. The room beyond has bedroll and pillows on the floor, and a table covered with paperwork, some of which is pinned down with an exquisite silder dagger.</p><p></p><p>[SBLOCK=OOC]</p><p>Failed saves for both men in the Colour spray zone.</p><p>This now means you have P and M unconscious, K and B are still surrendered. V is blinded, but still armed.</p><p></p><p>I didn't go for Dj'hân's sirocco attack this turn, since the archer dropped out of sight and Edmond had moved in. </p><p></p><p>Initiative order next round:</p><p></p><p>Lynn</p><p>Archer </p><p>Edmond</p><p>Other deserters</p><p>Dj'hân</p><p></p><p>Edit: Added picture and map. That's not a windmill on the Korvosan Guard crest, it's a tower with crossed swords behind it.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4723361, member: 21938"] OOC: Work load has diminished, so I should be back up to speed on these. Under Pathfinder, you can make a move action, a standard (or second move) action, and a 5ft step, so Edmond's stated course would work... IC: A dazzling blast of colour erupts from Edmond's outstretched hand. When it subsides, the deserter known as Malder has dropped unconscious and the archer has dropped out of sight behind the door. Edmond races over, avoiding the prone form of the butcher and at the door. It opens inwards, so he can't slam it shut, but he jams the end of his glaive through the opening. Beneath him, Dj'hân peers into the room. The archer has another arrow nocked, but by the looks of things Edmond's spell has struck him blind, at least for the moment. The archer is a handsome man with dark hair and a cleft chin, dressed in the uniform of a sergeant in the Korvosan Guard. The room beyond has bedroll and pillows on the floor, and a table covered with paperwork, some of which is pinned down with an exquisite silder dagger. [SBLOCK=OOC] Failed saves for both men in the Colour spray zone. This now means you have P and M unconscious, K and B are still surrendered. V is blinded, but still armed. I didn't go for Dj'hân's sirocco attack this turn, since the archer dropped out of sight and Edmond had moved in. Initiative order next round: Lynn Archer Edmond Other deserters Dj'hân Edit: Added picture and map. That's not a windmill on the Korvosan Guard crest, it's a tower with crossed swords behind it. [/sblock] [/QUOTE]
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