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Dr. Si's Curse of the Crimson Throne - Beta Group
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<blockquote data-quote="Ambrus" data-source="post: 4735835" data-attributes="member: 17691"><p>The wily urchin turns in fright, though not surprise, when Verik renews the fight. Hopping deftly down from the chest, he moves to point his quivering staff of power at the towering soldier. <em>Like the bear...</em> Suddenly, the air in the room stirs once more and pulls a few playing cards left on the table behind him into the air to swirl around the tiny halfling. As the temperature rises rapidly, a desiccating wind surges away from the boy and swirls past Edmond to again envelop the desperate deserter. Everything in the room between the halfling, the man and even past him (the doorjamb, the floor boards, the wooden furnishings and far wall) smolder and darken as if charred by fire. All around, the airborne playing cards slowly flutter to the ground.</p><p></p><p>[sblock=OOC]<span style="color: Gray">Move action to reach the door. Standard action to envelop Verik in a 30-ft line of fire; 1d3 damage; Ref DC 13 for half. Failure on the save renders him entangled. The effect won't affect Edmond, even if he's caught in the line of effect, since he's unknowingly protected from it by Dj'hân's <em>endure elements</em> effect.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Can I ask how much fire damage Verik suffered from the second round of being entangled by Dj'hân's desicating wind?</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">And just as a reminder, Edmond's AoO will benefit from Verik's -4 penalty to AC for being prone because it occurs before his action to stand.</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Ambrus, post: 4735835, member: 17691"] The wily urchin turns in fright, though not surprise, when Verik renews the fight. Hopping deftly down from the chest, he moves to point his quivering staff of power at the towering soldier. [I]Like the bear...[/I] Suddenly, the air in the room stirs once more and pulls a few playing cards left on the table behind him into the air to swirl around the tiny halfling. As the temperature rises rapidly, a desiccating wind surges away from the boy and swirls past Edmond to again envelop the desperate deserter. Everything in the room between the halfling, the man and even past him (the doorjamb, the floor boards, the wooden furnishings and far wall) smolder and darken as if charred by fire. All around, the airborne playing cards slowly flutter to the ground. [sblock=OOC][COLOR="Gray"]Move action to reach the door. Standard action to envelop Verik in a 30-ft line of fire; 1d3 damage; Ref DC 13 for half. Failure on the save renders him entangled. The effect won't affect Edmond, even if he's caught in the line of effect, since he's unknowingly protected from it by Dj'hân's [I]endure elements[/I] effect. Can I ask how much fire damage Verik suffered from the second round of being entangled by Dj'hân's desicating wind? And just as a reminder, Edmond's AoO will benefit from Verik's -4 penalty to AC for being prone because it occurs before his action to stand.[/COLOR][/sblock] [/QUOTE]
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