Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Dr. Si's Curse of the Crimson Throne - Beta Group
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ambrus" data-source="post: 4940468" data-attributes="member: 17691"><p>Seeing the woman fleeing through the Shingles, Dj'hân merely rolls his eyes and mutters disgustedly: <em><span style="color: SandyBrown">"Grownups..."</span></em> In one swift motion the urchin raises both hands up and pulls his liripoop down over his head, body and legs until the red cap rests limply on the sill. Taking the magical hat gingerly into its foreclaws, Majenko launches himself into the air with a powerful downbeat of his wings and gives chase.</p><p></p><p>[sblock=ooc]<span style="color: Gray">Dj'hân will enter his handy liripoop of holding on his turn. Majenko, on his turn will take the cap and move as many "cards" as are allowed. He'll continue moving three cards in subsequent turns until he catches up to Trinia.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">I have some reservations about this abstract chase-scene mechanic; it seems to circumvent the established system in favor of a new one simply for the sake of expediency. What occurs if one or more characters succeed in catching up or even passing Trinia? Can all escape routes somehow be blocked so as to force her to stop? Is is it possible to simply talk her out of escaping via a diplomacy check or is this chase inevitable?</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Ambrus, post: 4940468, member: 17691"] Seeing the woman fleeing through the Shingles, Dj'hân merely rolls his eyes and mutters disgustedly: [I][COLOR="SandyBrown"]"Grownups..."[/COLOR][/I] In one swift motion the urchin raises both hands up and pulls his liripoop down over his head, body and legs until the red cap rests limply on the sill. Taking the magical hat gingerly into its foreclaws, Majenko launches himself into the air with a powerful downbeat of his wings and gives chase. [sblock=ooc][COLOR="Gray"]Dj'hân will enter his handy liripoop of holding on his turn. Majenko, on his turn will take the cap and move as many "cards" as are allowed. He'll continue moving three cards in subsequent turns until he catches up to Trinia. I have some reservations about this abstract chase-scene mechanic; it seems to circumvent the established system in favor of a new one simply for the sake of expediency. What occurs if one or more characters succeed in catching up or even passing Trinia? Can all escape routes somehow be blocked so as to force her to stop? Is is it possible to simply talk her out of escaping via a diplomacy check or is this chase inevitable?[/COLOR][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Dr. Si's Curse of the Crimson Throne - Beta Group
Top