Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Dr. Si's Curse of the Crimson Throne - Beta Group
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ambrus" data-source="post: 4941496" data-attributes="member: 17691"><p>Majenko deftly executes an elaborate series of twists, turns and barrel rolls to avoid the tangle of clotheslines, upthrust chimneys and projecting balconies; all in an effort to escape the imps while pursuing the fleeing girl. Meanwhile, Dj'hân pushes his apple-sized head out the brim of the cap held in the pseudodragon's talons. Twisting around the young urchin eventually catches sight of the three pursuing devils. Apparently at ease with their wild aerobatics, the boy pushes his tiny forearm out of the hat to hold out the kid leather glove for Majenko to take up in his jaws. <span style="color: sandybrown"><em>"Here. The stupid woman won't listen to anything we say so maybe you'll have better luck if you think at her."</em></span> The pseudodragon turns his saurian head for a moment and quickly snatches the proffered glove. <span style="color: YellowGreen"><em>This is why I prefer simply sitting on a pile of coins; its exhausting having to do other people's thinking for them.</em></span> The guttersnipe stifles a childish giggle as he turns his attention back towards their trio of pursuers. <span style="color: sandybrown"><em>"I'll take care of these buggers..."</em></span></p><p></p><p>Turning his head back to face the imps, Dj'hân attempts something he's never done before; summoning a blast of wind without the aid of his staff of power. The urchin waits for the malicious devils to draw closer together in their single-minded pursuit before proceeding. [sblock=Assuming the imps draw near together]Then, with his tiny brow furrowed, the boy invites the air behind them to stir. Hanging laundry suddenly begins to flutter wildly on nearby clotheslines as first mist, then snow begins to coalesce in the air in front of the imps. Then, surging forth, a frigid arctic gale envelops the three devils causing hoarfrost to form along their leathery wings.[/sblock]</p><p>Drawing nearer to the fleeing girl, Majenko spares a brief glance at his pursuers before turning his thoughts towards Trinia's panic-ridden mind. <em><span style="color: YellowGreen">This reckless flight through the Shingles is more dangerous than simply stopping to listen to these folks; what would happen were you to slip and fall? They're here to help safeguard you because your patron Vincario was afraid for you. But you're drawing unneeded attention and putting all of your lives at greater risk with this course of action. Even now, your guardians are fighting Shingle imps rather than turning their eldritch power against you. Here, look at Vincario's glove and see the truth for yourself.</span></em></p><p></p><p>[sblock=OOC]<span style="color: gray">On his turn, Dj'hân will place the glove in Majenko's mouth as a move equivalent action. As a standard action he'll ready to unleash a 15'ft cone of frost breath once two or more imps are within range (15-ft cone of cold; 1d3 damage; Ref DC 13 for half; a failed save results in an imp becoming <strong>entangled</strong> and taking an extra 1d6 cold damage each round for 1d4 rounds). On his turn, Majenko will move as many "cards" as are necessary to pull up alongside Trinia to show her the glove. He'll communicate telepathically in common with her as a free action (60-ft range).</span></p><p><span style="color: gray"></span></p><p><span style="color: gray">I'm also a bit sketchy on the whole Harrow point thing. I thought the Harrowing we received way back when only applied to our initial raid on the old fishery; I didn't realize we still had any Harrow points to spend. Wouldn't the new characters similarly need to receive their own Harrowing to get the bonuses?</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Ambrus, post: 4941496, member: 17691"] Majenko deftly executes an elaborate series of twists, turns and barrel rolls to avoid the tangle of clotheslines, upthrust chimneys and projecting balconies; all in an effort to escape the imps while pursuing the fleeing girl. Meanwhile, Dj'hân pushes his apple-sized head out the brim of the cap held in the pseudodragon's talons. Twisting around the young urchin eventually catches sight of the three pursuing devils. Apparently at ease with their wild aerobatics, the boy pushes his tiny forearm out of the hat to hold out the kid leather glove for Majenko to take up in his jaws. [color=sandybrown][I]"Here. The stupid woman won't listen to anything we say so maybe you'll have better luck if you think at her."[/I][/color] The pseudodragon turns his saurian head for a moment and quickly snatches the proffered glove. [COLOR="YellowGreen"][I]This is why I prefer simply sitting on a pile of coins; its exhausting having to do other people's thinking for them.[/I][/COLOR] The guttersnipe stifles a childish giggle as he turns his attention back towards their trio of pursuers. [color=sandybrown][I]"I'll take care of these buggers..."[/I][/color] Turning his head back to face the imps, Dj'hân attempts something he's never done before; summoning a blast of wind without the aid of his staff of power. The urchin waits for the malicious devils to draw closer together in their single-minded pursuit before proceeding. [sblock=Assuming the imps draw near together]Then, with his tiny brow furrowed, the boy invites the air behind them to stir. Hanging laundry suddenly begins to flutter wildly on nearby clotheslines as first mist, then snow begins to coalesce in the air in front of the imps. Then, surging forth, a frigid arctic gale envelops the three devils causing hoarfrost to form along their leathery wings.[/sblock] Drawing nearer to the fleeing girl, Majenko spares a brief glance at his pursuers before turning his thoughts towards Trinia's panic-ridden mind. [I][COLOR="YellowGreen"]This reckless flight through the Shingles is more dangerous than simply stopping to listen to these folks; what would happen were you to slip and fall? They're here to help safeguard you because your patron Vincario was afraid for you. But you're drawing unneeded attention and putting all of your lives at greater risk with this course of action. Even now, your guardians are fighting Shingle imps rather than turning their eldritch power against you. Here, look at Vincario's glove and see the truth for yourself.[/COLOR][/I] [sblock=OOC][color=gray]On his turn, Dj'hân will place the glove in Majenko's mouth as a move equivalent action. As a standard action he'll ready to unleash a 15'ft cone of frost breath once two or more imps are within range (15-ft cone of cold; 1d3 damage; Ref DC 13 for half; a failed save results in an imp becoming [B]entangled[/B] and taking an extra 1d6 cold damage each round for 1d4 rounds). On his turn, Majenko will move as many "cards" as are necessary to pull up alongside Trinia to show her the glove. He'll communicate telepathically in common with her as a free action (60-ft range). I'm also a bit sketchy on the whole Harrow point thing. I thought the Harrowing we received way back when only applied to our initial raid on the old fishery; I didn't realize we still had any Harrow points to spend. Wouldn't the new characters similarly need to receive their own Harrowing to get the bonuses?[/color][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Dr. Si's Curse of the Crimson Throne - Beta Group
Top