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Dr. Si's Curse of the Crimson Throne - Beta Group
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<blockquote data-quote="Ambrus" data-source="post: 4962097" data-attributes="member: 17691"><p><span style="color: Gray">Edit: Oops. Neurotic ninja'd me.</span></p><p></p><p>Dj'hân comes to an abrupt stop once the light of his circling will-o-wisp illuminates the giant animated skeleton further down the stairs. His breathing becomes fast and his tiny shoulders tremble lightly as the nightmarish monster clacks its beak at them hungrily. <em><span style="color: SandyBrown">"W-w-we s-should s-stay here..."</span></em></p><p></p><p>Then the boy's face suddenly lights up with an impish smile. <em><span style="color: SandyBrown">"T-they aint got no brains in their empty heads! If they're stayin down there maybe its cause they was told to stay and guard the room, but not the stairs. They might just stand there and let us blast them inta dust from here if we don't get any closer."</span></em></p><p></p><p>Focusing intently on the dancing dead at the bottom of the stairs, the urchin somehow causes the still air of the crypt to stir. Suddenly loose clothing, dust and cobwebs in the stairwell rustle violently as a desiccating whirlwind forms around Dj'hân and gusts down to envelop the skeletal monsters below. The urchin then begins backpedaling up the stairs to wait and see if any reprisals from the monsters below are forthcoming.</p><p></p><p>[sblock=OOC]<span style="color: Gray">Dj'hân called a stop 15-ft. from the bottom; just out of the owlbear's expected reach. He's producing a 30-ft line of fire (2d6 damage; Ref DC 14 half) which should be able to envelop the owlbear and skeletons 2 and 6 I believe. He'll then move back in case the skeletons advance. If the skeletons stay put, then we might as well do the same and destroy them all systematically with ranged attacks; Dj'hân will simply repeat the above action every round until all the skeletons are dust. If they do advance up the stairs, then we can simply fight while retreating to stay out of the skeletons' reach.</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Ambrus, post: 4962097, member: 17691"] [COLOR="Gray"]Edit: Oops. Neurotic ninja'd me.[/COLOR] Dj'hân comes to an abrupt stop once the light of his circling will-o-wisp illuminates the giant animated skeleton further down the stairs. His breathing becomes fast and his tiny shoulders tremble lightly as the nightmarish monster clacks its beak at them hungrily. [I][COLOR="SandyBrown"]"W-w-we s-should s-stay here..."[/COLOR][/I] Then the boy's face suddenly lights up with an impish smile. [I][COLOR="SandyBrown"]"T-they aint got no brains in their empty heads! If they're stayin down there maybe its cause they was told to stay and guard the room, but not the stairs. They might just stand there and let us blast them inta dust from here if we don't get any closer."[/COLOR][/I] Focusing intently on the dancing dead at the bottom of the stairs, the urchin somehow causes the still air of the crypt to stir. Suddenly loose clothing, dust and cobwebs in the stairwell rustle violently as a desiccating whirlwind forms around Dj'hân and gusts down to envelop the skeletal monsters below. The urchin then begins backpedaling up the stairs to wait and see if any reprisals from the monsters below are forthcoming. [sblock=OOC][COLOR="Gray"]Dj'hân called a stop 15-ft. from the bottom; just out of the owlbear's expected reach. He's producing a 30-ft line of fire (2d6 damage; Ref DC 14 half) which should be able to envelop the owlbear and skeletons 2 and 6 I believe. He'll then move back in case the skeletons advance. If the skeletons stay put, then we might as well do the same and destroy them all systematically with ranged attacks; Dj'hân will simply repeat the above action every round until all the skeletons are dust. If they do advance up the stairs, then we can simply fight while retreating to stay out of the skeletons' reach.[/COLOR][/sblock] [/QUOTE]
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