Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Play by Post
Dr. Si's Curse of the Crimson Throne - Beta Group
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ambrus" data-source="post: 4971148" data-attributes="member: 17691"><p>Dj'han replaces his liripoop upon his disheveled head and nods up at Edmond. <em><span style="color: SandyBrown">"It's Majenko's idea."</span></em> The pseudodragon draws the corners of its maw back into a crocodile's smile.</p><p></p><p>Making use of his darkvision and natural camouflage abilties, the tiny wyrm pads off ahead of the group into the darkness of the ossuary room. Cupping his magical 'Dj'hân-o-lantern' in his tiny hands, the urchin waits a few moments until he looses sight of the pseudodragon before holding a finger up to lips and motioning for the three larger men to follow quietly behind. The guttersnipe keeps a firm grip on the lantern, allowing only enough light to slip between his fingers so that the four of them can negotiate the room without tripping and falling. Dj'hân stays a few paces ahead of the others, carefully steering the group around lost bones or loose flagstones that might crunch or shift noisily when stepped upon. The urchin likewise points out any raised flagstones or protrusions that might cause one of the men to trip and fall. Moving tentatively into the rough-hewn tunnel, Dj'hân leads the group all the way to the fork and motions for Brindom and Edmond to remain there while he and Manachan continue up along the left-hand tunnel a few more paces to the bend around which they might spy the goings on in the workroom from a safe vantage point.</p><p></p><p>Moving stealthily ahead of the others, Majenko makes his way through the ossuary room, into the tunnel and cautiously along the left hand passage toward the workroom. The wily dragon takes cover behind jutting protrusions along the rough hewn walls as he advances. He lies in wait outside the workroom for a short while so as to observe the movements of the lone derro; carefully picking the right moment to steal up behind the creature to strike from surprise. When ready, the pseudodragon scurries swiftly into the room, raises its barbed tail and strikes.</p><p></p><p>[sblock=OOC]<span style="color: Gray">According to my calculations, a Pathfinder pseudodragon should have a Stealth score of +19 in a subterranean environment. It's sting attack has a reach of 5-ft. so no need to enter the derro's square. It has a +6 to strike in melee and, if attacking from surprise, the derro will be flat-footed. Damage is 1d3-2 plus poison (Fortitude DC 14, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.)</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">If the derro isn't overcome in the initial surprise round, assuming he is surprised, then Majenko will attempt to win initiative the following round (initiative +2) and sting him again before he can react.</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Ambrus, post: 4971148, member: 17691"] Dj'han replaces his liripoop upon his disheveled head and nods up at Edmond. [I][COLOR="SandyBrown"]"It's Majenko's idea."[/COLOR][/I] The pseudodragon draws the corners of its maw back into a crocodile's smile. Making use of his darkvision and natural camouflage abilties, the tiny wyrm pads off ahead of the group into the darkness of the ossuary room. Cupping his magical 'Dj'hân-o-lantern' in his tiny hands, the urchin waits a few moments until he looses sight of the pseudodragon before holding a finger up to lips and motioning for the three larger men to follow quietly behind. The guttersnipe keeps a firm grip on the lantern, allowing only enough light to slip between his fingers so that the four of them can negotiate the room without tripping and falling. Dj'hân stays a few paces ahead of the others, carefully steering the group around lost bones or loose flagstones that might crunch or shift noisily when stepped upon. The urchin likewise points out any raised flagstones or protrusions that might cause one of the men to trip and fall. Moving tentatively into the rough-hewn tunnel, Dj'hân leads the group all the way to the fork and motions for Brindom and Edmond to remain there while he and Manachan continue up along the left-hand tunnel a few more paces to the bend around which they might spy the goings on in the workroom from a safe vantage point. Moving stealthily ahead of the others, Majenko makes his way through the ossuary room, into the tunnel and cautiously along the left hand passage toward the workroom. The wily dragon takes cover behind jutting protrusions along the rough hewn walls as he advances. He lies in wait outside the workroom for a short while so as to observe the movements of the lone derro; carefully picking the right moment to steal up behind the creature to strike from surprise. When ready, the pseudodragon scurries swiftly into the room, raises its barbed tail and strikes. [sblock=OOC][COLOR="Gray"]According to my calculations, a Pathfinder pseudodragon should have a Stealth score of +19 in a subterranean environment. It's sting attack has a reach of 5-ft. so no need to enter the derro's square. It has a +6 to strike in melee and, if attacking from surprise, the derro will be flat-footed. Damage is 1d3-2 plus poison (Fortitude DC 14, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.) If the derro isn't overcome in the initial surprise round, assuming he is surprised, then Majenko will attempt to win initiative the following round (initiative +2) and sting him again before he can react.[/COLOR][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Dr. Si's Curse of the Crimson Throne - Beta Group
Top