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Dr. Si's Curse of the Crimson Throne - Beta Group
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<blockquote data-quote="Dr Simon" data-source="post: 4980869" data-attributes="member: 21938"><p><span style="color: Gray">OOC: I typed all this out yesterday and then lost it, and couldn't face doing the whole thing over </span><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>[SBLOCK=Dj'hân, Manachan, Majenko]</p><p>Majenko's sting penetrates the derro's skin but it doesn't seem to succumb to his poison. Now that the small blue man is aware of Majenko, it is able to avoid his bite with ease, but the distraction allows Manachan to close and assault with his bata. The derro dodges and blocks with a buckler strapped to his arm, then drops the crossbow and draws a small straight-bladed shortsword, jabbing it at Manachan in one swift move. Manachan's training enables him to read the little man's intent, and he steps aside from the jab.</p><p></p><p>Dj'hân's fiery blast swirls past Manachan and singes the wild white hair of the derro's head, but it is ducking and weaving too fast to take the full brunt.</p><p></p><p><span style="color: LightBlue">"Chuba jayai chakka!"</span> it says.</p><p>[/sblock]</p><p>[sblock=Edmond, Brindom]</p><p>Edmond and Brindom find that the secret tunnel widens into a rough, unlit cavern that opens out to the right. Opposite is another tunnel from which comes a blue glow and the sounds of raised voices, one of which sounds like Manachan.</p><p></p><p>By the light of Edmond's dancing lights you can see that the right-hand edge of the cave sinks down into slimy mud, leaving a narrow isthmus of solid ground in the middle. This is piled with body parts and, half-sat in the mud, a huge bulbous sack-like creature with a wide toothy maw and three pad-ended tentacles is feasting on the body parts. Two tentacles end in hooked pads, the third pad seems to feature a stack of eyes. It drops a pair of legs as Edmond and Brindom enter the chamber.</p><p></p><p><span style="color: Sienna">"Warm food!"</span> it cries in a slobbery voice. Partly hauling itself out of the mud, one of the tentacles lashes across the room and grabs hold of Edmond.</p><p>[/sblock]</p><p></p><p>[sblock=OOC Dj'hân, Manachan, Majenko]</p><p>Majenko sting 11+6=17, hit for 1 damage, derro makes Fort save.</p><p>Bite 5+1=6, miss.</p><p></p><p>Manachan bata flurry (plus flanking) 8+4=12, miss/4+4=8, miss.</p><p></p><p>Derro, drops crossbow, draws sword, attacks Manachan. Miss.</p><p></p><p>Dj'hân's fire causes 2d6=10 damage, derro makes Reflex save.</p><p>[/sblock]</p><p></p><p>[sblock=OOC Edmond and Brindom]</p><p>The otyugh interrupted your intended actions, but the new initiative order goes:</p><p></p><p>Otyugh</p><p>Edmond</p><p>Brindom</p><p></p><p>Otyugh tentacle attack on Edmond hits, for 3 damage. Grapple attempt 25 vs. CMD of 19, Edmond is <em>grappled</em>.</p><p></p><p><span style="color: Gray">(From PRD: Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.)</span></p><p><span style="color: Gray"></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4980869, member: 21938"] [COLOR="Gray"]OOC: I typed all this out yesterday and then lost it, and couldn't face doing the whole thing over [/COLOR]:eek: [SBLOCK=Dj'hân, Manachan, Majenko] Majenko's sting penetrates the derro's skin but it doesn't seem to succumb to his poison. Now that the small blue man is aware of Majenko, it is able to avoid his bite with ease, but the distraction allows Manachan to close and assault with his bata. The derro dodges and blocks with a buckler strapped to his arm, then drops the crossbow and draws a small straight-bladed shortsword, jabbing it at Manachan in one swift move. Manachan's training enables him to read the little man's intent, and he steps aside from the jab. Dj'hân's fiery blast swirls past Manachan and singes the wild white hair of the derro's head, but it is ducking and weaving too fast to take the full brunt. [COLOR="LightBlue"]"Chuba jayai chakka!"[/COLOR] it says. [/sblock] [sblock=Edmond, Brindom] Edmond and Brindom find that the secret tunnel widens into a rough, unlit cavern that opens out to the right. Opposite is another tunnel from which comes a blue glow and the sounds of raised voices, one of which sounds like Manachan. By the light of Edmond's dancing lights you can see that the right-hand edge of the cave sinks down into slimy mud, leaving a narrow isthmus of solid ground in the middle. This is piled with body parts and, half-sat in the mud, a huge bulbous sack-like creature with a wide toothy maw and three pad-ended tentacles is feasting on the body parts. Two tentacles end in hooked pads, the third pad seems to feature a stack of eyes. It drops a pair of legs as Edmond and Brindom enter the chamber. [COLOR="Sienna"]"Warm food!"[/COLOR] it cries in a slobbery voice. Partly hauling itself out of the mud, one of the tentacles lashes across the room and grabs hold of Edmond. [/sblock] [sblock=OOC Dj'hân, Manachan, Majenko] Majenko sting 11+6=17, hit for 1 damage, derro makes Fort save. Bite 5+1=6, miss. Manachan bata flurry (plus flanking) 8+4=12, miss/4+4=8, miss. Derro, drops crossbow, draws sword, attacks Manachan. Miss. Dj'hân's fire causes 2d6=10 damage, derro makes Reflex save. [/sblock] [sblock=OOC Edmond and Brindom] The otyugh interrupted your intended actions, but the new initiative order goes: Otyugh Edmond Brindom Otyugh tentacle attack on Edmond hits, for 3 damage. Grapple attempt 25 vs. CMD of 19, Edmond is [I]grappled[/I]. [COLOR="Gray"](From PRD: Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.) [/COLOR] [/sblock] [/QUOTE]
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