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Dr. Si's Curse of the Crimson Throne - Beta Group
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<blockquote data-quote="Dr Simon" data-source="post: 4984920" data-attributes="member: 21938"><p>[sblock=Dj'hân, Majenko, Manachan]</p><p>Darting in beneath the derro, Majenko stabs his stinger into its ankle. The little creature slumps forwards just as Manachan comes in for a grapple, leaving him holding the derro as if catching it from a faint.</p><p></p><p>From down the tunnel behind him, it sounds like Edmond and Brindom are fighting... something.</p><p></p><p><span style="color: Gray">OOC stuff:</span></p><p><span style="color: Gray">Majenko sting attack on derro 10+6=16, hit. I decided to allow Majenko to ignore the derro's worn armour (but not natural or shield), based on the positioning/bare feet thing.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Derro fails save.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Manachan and Dj'hân's actions held due to new development.</span></p><p>[/sblock]</p><p></p><p>[sblock=Brindom, Edmond]</p><p><span style="color: Sienna">"Tickles!"</span> says the otyugh as Edmond's spell affects it. Brindom closes on the monster from the side and slams his club into its rubbery hide with a wet smacking sound.</p><p><span style="color: Sienna">"Hurts!"</span> it says, squeezing Edmond with the tentacle holding him, and lashing out at Brindom with the other. Although raked by the spined pad, Brindom wriggles free of its attempt to grab him as well.</p><p></p><p><span style="color: Gray">OOC: Don't think so on Combat Casting, but Edmond makes check anyway. Might make sense to have some effect, perhaps, but defensive casting implies being able to move to avoid attacks, not possible whilst grappled. Also, casting a spell and attempting to escape a grapple are both standard actions, so only one per round.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Brindom attacks with club, 16+2=18, hits for 6 damage.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Otyugh damages Edmond for 1 damage and attacks Brindom, hit for 6 damage but failed grab attempt.</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4984920, member: 21938"] [sblock=Dj'hân, Majenko, Manachan] Darting in beneath the derro, Majenko stabs his stinger into its ankle. The little creature slumps forwards just as Manachan comes in for a grapple, leaving him holding the derro as if catching it from a faint. From down the tunnel behind him, it sounds like Edmond and Brindom are fighting... something. [COLOR="Gray"]OOC stuff: Majenko sting attack on derro 10+6=16, hit. I decided to allow Majenko to ignore the derro's worn armour (but not natural or shield), based on the positioning/bare feet thing. Derro fails save. Manachan and Dj'hân's actions held due to new development.[/COLOR] [/sblock] [sblock=Brindom, Edmond] [COLOR="Sienna"]"Tickles!"[/COLOR] says the otyugh as Edmond's spell affects it. Brindom closes on the monster from the side and slams his club into its rubbery hide with a wet smacking sound. [COLOR="Sienna"]"Hurts!"[/COLOR] it says, squeezing Edmond with the tentacle holding him, and lashing out at Brindom with the other. Although raked by the spined pad, Brindom wriggles free of its attempt to grab him as well. [COLOR="Gray"]OOC: Don't think so on Combat Casting, but Edmond makes check anyway. Might make sense to have some effect, perhaps, but defensive casting implies being able to move to avoid attacks, not possible whilst grappled. Also, casting a spell and attempting to escape a grapple are both standard actions, so only one per round. Brindom attacks with club, 16+2=18, hits for 6 damage. Otyugh damages Edmond for 1 damage and attacks Brindom, hit for 6 damage but failed grab attempt.[/COLOR] [/sblock] [/QUOTE]
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