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Dr. Si's Curse of the Crimson Throne OOC
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<blockquote data-quote="HolyMan" data-source="post: 4869581" data-attributes="member: 84167"><p><strong>Brindom Towar</strong></p><p></p><p>[code][B]Name:[/B] Brindom Towar</p><p>[B]Class:[/B] Cleric</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral Good</p><p>[B]Deity:[/B] Erastil</p><p>[B]Str:[/B] 10 +0 (00p.) [B]Level:[/B] 2 [B]XP:[/B] 2200</p><p>[B]Dex:[/B] 16 +3 (05p.) [B]BAB:[/B] +1 [B]HP:[/B] 31 (13+2d8+2+3+2)</p><p>[B]Con:[/B] 13 +1 (03p.) [B]CMB:[/B] +1 [B]Dmg Red:[/B] none</p><p>[B]Int:[/B] 10 +0 (00p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] 0%</p><p>[B]Wis:[/B] 15 +2 (07p.) [B]Init:[/B] +3 [B]Spell Save:[/B] 12+spell lvl</p><p>[B]Cha:[/B] 14 +2 (05p.) [B]ACP:[/B] -6 [B]Spell Fail:[/B] n/a</p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +5 +2 +3 20</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 17</p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 3 +1 +4</p><p>[B]Ref:[/B] 0 +3 +3</p><p>[B]Will:[/B] 3 +2 +5</p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>Longbow +5 1d8 x3 100'</p><p>Short sword +1 1d6 19-20x2 ---</p><p>Dagger(melee) +1 1d4 19-20x2 ---</p><p>Dagger(thrown) +4 1d4 19-20x2 10' </p><p>[B]Languages:[/B] Common</p><p>[B]Abilities:[/B] Arua(lawful good), Spells(may not cast Chaotic or Evil spells)</p><p> Channel Energy(positive), Domain Powers(domains are Community and Good),</p><p> Spontaneous Casting, Orisons, Bonus Languages, Human Traits: +2 to any one </p><p> ability(DEX), +1 Skill Rank at 1st lvl and every lvl thereafter, Favored </p><p> Class= Cleric </p><p>[B]Feats:[/B] Toughness(lvl1), Point Blank Shot(human bonus), Prof. with all Simple</p><p> Weapons, Prof. with all armors and shields(except tower shields), Martial</p><p> Weapon Prof.(longbow), Martial Weapon Prof.(short sword)</p><p>[B]Skill Ranks/lvl:[/B] 2+1/lvl Total Ranks: 7 </p><p>[B]Skills Ranks Mod CSB Misc Total[/B]</p><p>Know(religion) 2 +0 +3 +5</p><p>Know(history) 1 +0 +3 +4</p><p>Craft(fletcher) 1 +0 +3 +4</p><p>Diplomacy 1 +2 +3 +6</p><p>Heal 1 +2 +3 +6</p><p>Sense Motive 1 +2 +3 +6</p><p>Concentration 0 +1 +0 +2 +3</p><p>[B]Domain Powers:[/B][B] Community:[/B] 1st lvl- Calming Touch(Su), may touch a creature as a</p><p> standard action to heal the target of 1d6 pts. of non-lethal damage +1 pt./caster</p><p> lvl: This touch also removes the fatigued, shaken, and sickened conditions (only)</p><p> 2nd lvl- Bless(Sp), Can cast bless 1/day per 2 caster lvls</p><p> [B] Good:[/B] 1st lvl- Touch of Good(Su), can touch a creature as a standard action giving</p><p> it a bonus to a single attack roll, skill check, ability check, or saving throw</p><p> equal to caster lvl; thi bonus lasts 3 rounds or until used- once a creature has</p><p> benefited from touch of good, it can gain no further benefit from this ability</p><p> for 1 day</p><p> 2nd lvl- Protection from Evil(Sp) can cast protection from evil 1/day per 2 caster</p><p> levels</p><p>[B]Spells/Day: [/B]</p><p>Orisons: 4</p><p>1lvl: 3 + bless, protection from evil</p><p> </p><p>[B]Equipment: Cost Weight[/B]</p><p>Taveler's Outfit 0gp 0lb</p><p>Breatplate 200gp 30lb</p><p>Shield,heavy steel 20gp 15lb</p><p>Longbow 75gp 3lb</p><p>Quiver 1gp 3lb</p><p> -arrows(20),masterwork 120gp ---</p><p>Short Sword 10gp 2lb</p><p>Dagger 2gp 1lb</p><p>Holy Symbol,silver 25gp 1lb</p><p>Spell component pouch 5gp 2lb</p><p>Backpack 2gp 2lb</p><p> -hooded lantern 7gp 2lb</p><p> -trail rations(4days) 2gp 4lb</p><p> -waterskin 1gp 4lb</p><p> -sack(empty) 1sp .5lb</p><p>Belt Pouch 1gp .5lb</p><p> -flint&steel 1gp ---</p><p> -oil(2flasks) 2sp 2lb</p><p> -whetstone 2cp 1lb</p><p> -potions(2)(clw:1d8+1) 100gp .5lb</p><p></p><p>[B]Total Weight:[/B]73lb [B]Money:[/B] 27gp 5sp 8cp</p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 33 66 100 200 500</p><p> </p><p>[B]Trait:[/B] Unhappy Childhood (religious)</p><p>[B]Age:[/B] 21</p><p>[B]Height:[/B] 6'00"</p><p>[B]Weight:[/B] 175lb</p><p>[B]Eyes:[/B] brown</p><p>[B]Hair:[/B] brown</p><p>[B]Skin:[/B] light[/code]</p><p>[sblock=Appearance] Brindom is an average Chelish adult, of average build and</p><p>hair/eye color. He has no remarkable marks or destictions which he is just fine</p><p>with as this may lead to people of the guard not remembering him.[/sblock]</p><p>[sblock=Background] Born the son of a Korvosan Guard, Brindom's mother died at child</p><p>birth and his father died years later out on a patrol. Raised and trained to become</p><p>a guard, Brindom's hopes were dashed the moment he met Gaedren Lamm. While still young Brindom</p><p>would run the streets when givin the chance with the "Little Lamms" though he did not know</p><p>who they were. He spent time talking to Gaedren telling him all about his life at the barracks.</p><p>Till his father caught him talking to Lamm and put an end to it. A few months later Brindom's</p><p>father died and the guard took Brindom in as their own. He again encounter Gaedren a few years</p><p>later and struck up what he thought was a true friend, but one day a patrol was ambushed and</p><p>after capturing a few of the thugs it was found out someone was leaking informtion about the</p><p>Korvosan Guard to the underbelly of the city. Captain Pike's investigation turned up Brindom as</p><p>the turncoat. Since he was not old enough to be a guard yet their was nothing they could do to</p><p>Brindom official, but turn him out. Angry Brindom went to confront Gaedren, but that was a terrible</p><p>mistake and the young man bearly made it out alive. His pendant givin to him by his father was broken</p><p>much like Brindom's spirit, he lay in an alley wanting to die. It was an old priest that found Brindom</p><p>near death and took him up, and back to the temple to teach him avout community, family, and helping</p><p>others. [/sblock]</p><p> </p><p><a href="http://invisiblecastle.com/roller/view/2168812/" target="_blank"> hp lvl2= 3 </a></p></blockquote><p></p>
[QUOTE="HolyMan, post: 4869581, member: 84167"] [b]Brindom Towar[/b] [code][B]Name:[/B] Brindom Towar [B]Class:[/B] Cleric [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Neutral Good [B]Deity:[/B] Erastil [B]Str:[/B] 10 +0 (00p.) [B]Level:[/B] 2 [B]XP:[/B] 2200 [B]Dex:[/B] 16 +3 (05p.) [B]BAB:[/B] +1 [B]HP:[/B] 31 (13+2d8+2+3+2) [B]Con:[/B] 13 +1 (03p.) [B]CMB:[/B] +1 [B]Dmg Red:[/B] none [B]Int:[/B] 10 +0 (00p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] 0% [B]Wis:[/B] 15 +2 (07p.) [B]Init:[/B] +3 [B]Spell Save:[/B] 12+spell lvl [B]Cha:[/B] 14 +2 (05p.) [B]ACP:[/B] -6 [B]Spell Fail:[/B] n/a [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +5 +2 +3 20 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 17 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 3 +1 +4 [B]Ref:[/B] 0 +3 +3 [B]Will:[/B] 3 +2 +5 [B]Weapon Attack Damage Critical Range[/B] Longbow +5 1d8 x3 100' Short sword +1 1d6 19-20x2 --- Dagger(melee) +1 1d4 19-20x2 --- Dagger(thrown) +4 1d4 19-20x2 10' [B]Languages:[/B] Common [B]Abilities:[/B] Arua(lawful good), Spells(may not cast Chaotic or Evil spells) Channel Energy(positive), Domain Powers(domains are Community and Good), Spontaneous Casting, Orisons, Bonus Languages, Human Traits: +2 to any one ability(DEX), +1 Skill Rank at 1st lvl and every lvl thereafter, Favored Class= Cleric [B]Feats:[/B] Toughness(lvl1), Point Blank Shot(human bonus), Prof. with all Simple Weapons, Prof. with all armors and shields(except tower shields), Martial Weapon Prof.(longbow), Martial Weapon Prof.(short sword) [B]Skill Ranks/lvl:[/B] 2+1/lvl Total Ranks: 7 [B]Skills Ranks Mod CSB Misc Total[/B] Know(religion) 2 +0 +3 +5 Know(history) 1 +0 +3 +4 Craft(fletcher) 1 +0 +3 +4 Diplomacy 1 +2 +3 +6 Heal 1 +2 +3 +6 Sense Motive 1 +2 +3 +6 Concentration 0 +1 +0 +2 +3 [B]Domain Powers:[/B][B] Community:[/B] 1st lvl- Calming Touch(Su), may touch a creature as a standard action to heal the target of 1d6 pts. of non-lethal damage +1 pt./caster lvl: This touch also removes the fatigued, shaken, and sickened conditions (only) 2nd lvl- Bless(Sp), Can cast bless 1/day per 2 caster lvls [B] Good:[/B] 1st lvl- Touch of Good(Su), can touch a creature as a standard action giving it a bonus to a single attack roll, skill check, ability check, or saving throw equal to caster lvl; thi bonus lasts 3 rounds or until used- once a creature has benefited from touch of good, it can gain no further benefit from this ability for 1 day 2nd lvl- Protection from Evil(Sp) can cast protection from evil 1/day per 2 caster levels [B]Spells/Day: [/B] Orisons: 4 1lvl: 3 + bless, protection from evil [B]Equipment: Cost Weight[/B] Taveler's Outfit 0gp 0lb Breatplate 200gp 30lb Shield,heavy steel 20gp 15lb Longbow 75gp 3lb Quiver 1gp 3lb -arrows(20),masterwork 120gp --- Short Sword 10gp 2lb Dagger 2gp 1lb Holy Symbol,silver 25gp 1lb Spell component pouch 5gp 2lb Backpack 2gp 2lb -hooded lantern 7gp 2lb -trail rations(4days) 2gp 4lb -waterskin 1gp 4lb -sack(empty) 1sp .5lb Belt Pouch 1gp .5lb -flint&steel 1gp --- -oil(2flasks) 2sp 2lb -whetstone 2cp 1lb -potions(2)(clw:1d8+1) 100gp .5lb [B]Total Weight:[/B]73lb [B]Money:[/B] 27gp 5sp 8cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 33 66 100 200 500 [B]Trait:[/B] Unhappy Childhood (religious) [B]Age:[/B] 21 [B]Height:[/B] 6'00" [B]Weight:[/B] 175lb [B]Eyes:[/B] brown [B]Hair:[/B] brown [B]Skin:[/B] light[/code] [sblock=Appearance] Brindom is an average Chelish adult, of average build and hair/eye color. He has no remarkable marks or destictions which he is just fine with as this may lead to people of the guard not remembering him.[/sblock] [sblock=Background] Born the son of a Korvosan Guard, Brindom's mother died at child birth and his father died years later out on a patrol. Raised and trained to become a guard, Brindom's hopes were dashed the moment he met Gaedren Lamm. While still young Brindom would run the streets when givin the chance with the "Little Lamms" though he did not know who they were. He spent time talking to Gaedren telling him all about his life at the barracks. Till his father caught him talking to Lamm and put an end to it. A few months later Brindom's father died and the guard took Brindom in as their own. He again encounter Gaedren a few years later and struck up what he thought was a true friend, but one day a patrol was ambushed and after capturing a few of the thugs it was found out someone was leaking informtion about the Korvosan Guard to the underbelly of the city. Captain Pike's investigation turned up Brindom as the turncoat. Since he was not old enough to be a guard yet their was nothing they could do to Brindom official, but turn him out. Angry Brindom went to confront Gaedren, but that was a terrible mistake and the young man bearly made it out alive. His pendant givin to him by his father was broken much like Brindom's spirit, he lay in an alley wanting to die. It was an old priest that found Brindom near death and took him up, and back to the temple to teach him avout community, family, and helping others. [/sblock] [url=http://invisiblecastle.com/roller/view/2168812/] hp lvl2= 3 [/url] [/QUOTE]
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