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Community
General Tabletop Discussion
*Pathfinder & Starfinder
DR vs. spells that do "physical" damage
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<blockquote data-quote="Pielorinho" data-source="post: 969746" data-attributes="member: 259"><p><strong>Re: Re: DR vs. spells that do "physical" damage</strong></p><p></p><p></p><p></p><p>I knew I'd screw up the definition! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Substitute "spell or spell-like" in my definition for "magical." And you're right: a conjured flask of acid would probably be a spell effect subject to neither SR or DR. Weird, but there ya go.</p><p></p><p>One clarification on my interpretation of the SR/DR dichotomy: where a spell causes damage which is not subject to SR, it's almost always subject to DR. You should subtract the damage reduction <strong>once</strong> from the <strong>total</strong> damage caused by the spell, unless instructed otherwise.</p><p></p><p>If Transmute Rock to Mud does 28 points of damage to a creature that has DR10/+1, then the creature should take 18 points of damage. You should not rule that the damage is caused by 28 1-point rockfalls and is therefore entirely negated, any more than you'd rule that a tiger's claw attack for 15 points of damage is caused by 5 3-point claw slashes and is therefore entirely negated.</p><p></p><p>Certain spells (creeping doom being the best-known example) instruct you to consider it otherwise: every point of damage from that spell should be considered as having come from a separate source. Without such instructions in a spell, however, the total damage should be considered as coming from one source.</p><p></p><p>This is my simple interpretation of the rules.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 969746, member: 259"] [b]Re: Re: DR vs. spells that do "physical" damage[/b] I knew I'd screw up the definition! :D Substitute "spell or spell-like" in my definition for "magical." And you're right: a conjured flask of acid would probably be a spell effect subject to neither SR or DR. Weird, but there ya go. One clarification on my interpretation of the SR/DR dichotomy: where a spell causes damage which is not subject to SR, it's almost always subject to DR. You should subtract the damage reduction [b]once[/b] from the [b]total[/b] damage caused by the spell, unless instructed otherwise. If Transmute Rock to Mud does 28 points of damage to a creature that has DR10/+1, then the creature should take 18 points of damage. You should not rule that the damage is caused by 28 1-point rockfalls and is therefore entirely negated, any more than you'd rule that a tiger's claw attack for 15 points of damage is caused by 5 3-point claw slashes and is therefore entirely negated. Certain spells (creeping doom being the best-known example) instruct you to consider it otherwise: every point of damage from that spell should be considered as having come from a separate source. Without such instructions in a spell, however, the total damage should be considered as coming from one source. This is my simple interpretation of the rules. Daniel [/QUOTE]
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DR vs. spells that do "physical" damage
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