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Draco Historial - Dragons in D&D!
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<blockquote data-quote="I'm A Banana" data-source="post: 6294010" data-attributes="member: 2067"><p>Sure, but that doesn't help me understand why it's more important for the rules to provide a combat stat block for a lightning-using blue dragon than it is to provide, say, a skill challenge for that blue dragon getting the party lost in a desert. Especially when the latter is arguably a more vital element of running a (particular kind of) blue dragon. </p><p></p><p></p><p></p><p>Because they want to sell me adventures and splats? Look, I'm already <em>buying</em> their monster book. I'm buying it so that I can get support running the newest version of the dragon that I've enjoyed running for the last 11 years. I would expect at LEAST what I've gotten with the last two monster books, if nothing better. When I open it up and find that it doesn't actually explicitly support that even at the level I've historically had, yeah, that's disappointing. That's less bang that I expected to get for my buck. I'm not getting what I had reason to expect to get out of the product -- what at least two versions of the product had no real problem giving to me (even if they both could've done a lot better). When I hit that in 4e, it was disappointing. If I open up the 5e monster book and get the same sensation, it'll be disappointing again. If anything, failing to meet that need lessens my desire to make further purchases -- the game's already demonstrated an inability to do what I need it to do. </p><p></p><p></p><p></p><p>Of course. I'm not trying to argue otherwise. I'm just saying that 4e only really gives you ready-made mechanical support for the fight (and actively works against set-up, lore-wise). The rest of it you have to do the heavy lifting on. That eats up time and effort that could be spent on other things. That's less than I got out of the 3e and 2e books -- the dragon's explicit abilities supported that style of encounter/ongoing adventure. 4e does not give that support. That's part of why 4e's presentation of dragons didn't meet my needs, and something I'd hope the 5e presentation of the beasties doesn't also let me down on.</p><p></p><p></p><p></p><p>Right, but 4e's designers didn't do that work, <em>you did</em>. I'm buying a monster book so that I don't have to do as much work when running an adventure with that monster. 4e's monster book didn't support the way I run dragons (a way derived from the immediately previous e's, that they supported adequately).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6294010, member: 2067"] Sure, but that doesn't help me understand why it's more important for the rules to provide a combat stat block for a lightning-using blue dragon than it is to provide, say, a skill challenge for that blue dragon getting the party lost in a desert. Especially when the latter is arguably a more vital element of running a (particular kind of) blue dragon. Because they want to sell me adventures and splats? Look, I'm already [I]buying[/I] their monster book. I'm buying it so that I can get support running the newest version of the dragon that I've enjoyed running for the last 11 years. I would expect at LEAST what I've gotten with the last two monster books, if nothing better. When I open it up and find that it doesn't actually explicitly support that even at the level I've historically had, yeah, that's disappointing. That's less bang that I expected to get for my buck. I'm not getting what I had reason to expect to get out of the product -- what at least two versions of the product had no real problem giving to me (even if they both could've done a lot better). When I hit that in 4e, it was disappointing. If I open up the 5e monster book and get the same sensation, it'll be disappointing again. If anything, failing to meet that need lessens my desire to make further purchases -- the game's already demonstrated an inability to do what I need it to do. Of course. I'm not trying to argue otherwise. I'm just saying that 4e only really gives you ready-made mechanical support for the fight (and actively works against set-up, lore-wise). The rest of it you have to do the heavy lifting on. That eats up time and effort that could be spent on other things. That's less than I got out of the 3e and 2e books -- the dragon's explicit abilities supported that style of encounter/ongoing adventure. 4e does not give that support. That's part of why 4e's presentation of dragons didn't meet my needs, and something I'd hope the 5e presentation of the beasties doesn't also let me down on. Right, but 4e's designers didn't do that work, [I]you did[/I]. I'm buying a monster book so that I don't have to do as much work when running an adventure with that monster. 4e's monster book didn't support the way I run dragons (a way derived from the immediately previous e's, that they supported adequately). [/QUOTE]
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