Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Draco Historial - Dragons in D&D!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6294164" data-attributes="member: 6696971"><p>This is just me and my preferences talking here so while I'm certain there are plenty of others who share this preference, I have no idea how widely held it is (perhaps not that widely held given how often folks use adventures and how popular APs are).</p><p></p><p>In the same way that I have no idea how I could properly use an adventure or adventure path, I have no idea what use I could get out of a scripted Skill Challenge. I know some people are able to do it (and do it well - [MENTION=1210]the Jester[/MENTION] and [MENTION=20323]Quickleaf[/MENTION] to name two I know of that are so inclined and adept) but I can't imagine how I could make it work. A single conflict is such a malleable, organic thing, prone to such a vexing myriad of prospective outcomes, that I don't know of what use it would be for me to even attempt to organize/map half of the potential outcomes, let alone all of them. I can understand, now and again, being prepared with a small, guiding list of pithy, prospective complications and fallout. But, much of the time, the conflict will evolve dramatically from the scene opener even before the rising action gets underway. It will be rather difficult to predict, with consistent precision, where things might go and you must always take care that you don't artificially constrain player choice such that All Roads Lead to Rome. In my GMing experience (which admittedly is very low prep, very high improv - which I'm adept at), it just seems cost prohibitive to spend a lot of time on prep for abstract, noncombat conflict resolution. Things will go where they are going to go and you're more likely to not see it coming than you are to have predicted it.</p><p></p><p>As such, if a MM gave me a hard SC (let alone one for each individual legendary/mythical monster) that they thought I could actually run in one of my game sessions, they will have wasted an extraordinary amount of page count and effort and charged me for it. But, I may be in the extreme minority on this given how well Pathfinder APs sell and how much out of game prep some GMs perform (and seem to enjoy).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6294164, member: 6696971"] This is just me and my preferences talking here so while I'm certain there are plenty of others who share this preference, I have no idea how widely held it is (perhaps not that widely held given how often folks use adventures and how popular APs are). In the same way that I have no idea how I could properly use an adventure or adventure path, I have no idea what use I could get out of a scripted Skill Challenge. I know some people are able to do it (and do it well - [MENTION=1210]the Jester[/MENTION] and [MENTION=20323]Quickleaf[/MENTION] to name two I know of that are so inclined and adept) but I can't imagine how I could make it work. A single conflict is such a malleable, organic thing, prone to such a vexing myriad of prospective outcomes, that I don't know of what use it would be for me to even attempt to organize/map half of the potential outcomes, let alone all of them. I can understand, now and again, being prepared with a small, guiding list of pithy, prospective complications and fallout. But, much of the time, the conflict will evolve dramatically from the scene opener even before the rising action gets underway. It will be rather difficult to predict, with consistent precision, where things might go and you must always take care that you don't artificially constrain player choice such that All Roads Lead to Rome. In my GMing experience (which admittedly is very low prep, very high improv - which I'm adept at), it just seems cost prohibitive to spend a lot of time on prep for abstract, noncombat conflict resolution. Things will go where they are going to go and you're more likely to not see it coming than you are to have predicted it. As such, if a MM gave me a hard SC (let alone one for each individual legendary/mythical monster) that they thought I could actually run in one of my game sessions, they will have wasted an extraordinary amount of page count and effort and charged me for it. But, I may be in the extreme minority on this given how well Pathfinder APs sell and how much out of game prep some GMs perform (and seem to enjoy). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Draco Historial - Dragons in D&D!
Top