I was flipping through the MM, and I took a good look at the Dracolich for the first time. And, holy cow, is this little bugger fond of the stun effect.
All but one of its attacks cause stun, including its close blast 9 breath weapon and an at-will immediate interrupt! I can just imagine tossing this guy at a party, only to have them stun-locked for twenty rounds.
I'm not a big fan of putting stun on players, personally. It seems to limit their fun greatly when all they can do on their turn is roll a saving throw. Considering the solo's already-bloated HP, it seems like heavy use of stun can quickly send an encounter hurtling into the deepest reaches of grindspace.
Has anybody seen one of these guys in action? Is there something I'm not seeing that makes them fun? Or, if they're the grindfest I suspect them to be, does anyone have suggestions on how to fix them? Change all the stun effects to daze, perhaps?
All but one of its attacks cause stun, including its close blast 9 breath weapon and an at-will immediate interrupt! I can just imagine tossing this guy at a party, only to have them stun-locked for twenty rounds.
I'm not a big fan of putting stun on players, personally. It seems to limit their fun greatly when all they can do on their turn is roll a saving throw. Considering the solo's already-bloated HP, it seems like heavy use of stun can quickly send an encounter hurtling into the deepest reaches of grindspace.
Has anybody seen one of these guys in action? Is there something I'm not seeing that makes them fun? Or, if they're the grindfest I suspect them to be, does anyone have suggestions on how to fix them? Change all the stun effects to daze, perhaps?