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<blockquote data-quote="Raunalyn" data-source="post: 6379760" data-attributes="member: 72670"><p>Ok, last one for now. I might still do the Traag and possibly the noble Draconians, but I think this is a decent start.</p><p></p><p>The Aurak was the most difficult to do. I went with a combination of 2nd edition and 3rd edition Aurak...I'm not sure how it will play though.</p><p></p><p>I'm also not sure about the CR for this one...the Aurak is a nasty critter and would give most parties a run for their money.</p><p></p><p><strong>Draconian, Aurak</strong></p><p>Medium Humanoid (Dragon), Lawful Evil</p><p>Armor Class 16 (Natural)</p><p>Hit Points 60 (8d8 + 24)</p><p>Speed 30 ft.</p><p>Senses darkvision 60 ft.</p><p>Str 10 (+4) Dex 13 (+1) Con 16 (+3) Int 14 (+2) Wis 14 (+2) Cha 20 (+5)</p><p>Skills Arcana +4, Intimidate +7</p><p>Languages Common, Dragon</p><p>Challenge 6 (2300 XP)</p><p></p><p><strong>Death Throes</strong>: When an Aurak reaches 0 hit points, it does not die, but instead surrounds itself with green flames and enters a fighting frenzy (advantage on all attack rolls). Anyone who attacks the Aurak until the end of its next turn will take 7 (2d6) fire damage. At the end of its next turn, it explodes. Those within ten feet must make a DC 15 saving throw or suffer 14 (4d6) damage, or half damage if the save is successful.</p><p></p><p><strong>Magic Resistance</strong>: Aurak Draconians have advantage on saving throws against magical effects.</p><p></p><p></p><p><strong>Spellcasting</strong>: The Aurak is an 8th-level spellcaster that uses Charisma as its magic ability (spell save DC 15). It has the following spells prepared:</p><p> </p><p>Cantrip (at will): Acid Splash, True Strike, Dancing Lights, Shocking Grasp, Mage Hand</p><p>1[SUP]st[/SUP] level (4 slots): Magic Missile, Shield, Sleep</p><p>2[SUP]nd[/SUP] level (3 slots): Blindness/Deafness, Mirror Image, Scorching Ray</p><p>3[SUP]rd[/SUP] level (3 slots): Blink, Lightning Bolt</p><p>4[SUP]th[/SUP] level (2 slots): Wall of Fire</p><p> </p><p><strong>Disguise Self: </strong>3 times per day, the Aurak can cast Disguise Self. The forms it can change to are limited to humanoid forms of a similar size that the Aurak has seen before.</p><p> </p><p><strong>Dimension Door: </strong>3 times per day, the Aurak can cast a limited version of Dimension Door. The draconian can teleport to any point he can see within 60’</p><p> </p><p><strong>Dominate Person: </strong>Once per day, the Aurak can cast Dominate Person as the spell. The save DC is 15, and it cannot be cast in a higher level spell slot.</p><p></p><p><strong>ACTIONS</strong></p><p></p><p></p><p><strong>Eldritch Blast: </strong>An Aurak draconian has the Eldritch Blast cantrip and can cast it at will. It casts as a level 8 spellcaster and uses its Charisma as its spellcasting ability. When using its Disguise Self ability, the Aurak appears to be wielding an appropriate weapon. Each time the Aurak uses this ability, it fires 2 beams.</p><p> </p><p>Eldritch Blast. Ranged Magical Attack: +7 to hit, range 120 ft. one or two targets.</p><p>Hit: 11 (1d10+5) force damage.</p><p> </p><p> </p><p><strong>Breath Weapon (Recharge 5-6): </strong>The Aurak breaths a cloud of noxious gas in a 15’ cone. Each creature caught in the cloud must make a DC 15 Constitution check or take 10 (3d6) poison damage.</p></blockquote><p></p>
[QUOTE="Raunalyn, post: 6379760, member: 72670"] Ok, last one for now. I might still do the Traag and possibly the noble Draconians, but I think this is a decent start. The Aurak was the most difficult to do. I went with a combination of 2nd edition and 3rd edition Aurak...I'm not sure how it will play though. I'm also not sure about the CR for this one...the Aurak is a nasty critter and would give most parties a run for their money. [B]Draconian, Aurak[/B] Medium Humanoid (Dragon), Lawful Evil Armor Class 16 (Natural) Hit Points 60 (8d8 + 24) Speed 30 ft. Senses darkvision 60 ft. Str 10 (+4) Dex 13 (+1) Con 16 (+3) Int 14 (+2) Wis 14 (+2) Cha 20 (+5) Skills Arcana +4, Intimidate +7 Languages Common, Dragon Challenge 6 (2300 XP) [B]Death Throes[/B]: When an Aurak reaches 0 hit points, it does not die, but instead surrounds itself with green flames and enters a fighting frenzy (advantage on all attack rolls). Anyone who attacks the Aurak until the end of its next turn will take 7 (2d6) fire damage. At the end of its next turn, it explodes. Those within ten feet must make a DC 15 saving throw or suffer 14 (4d6) damage, or half damage if the save is successful. [B]Magic Resistance[/B]: Aurak Draconians have advantage on saving throws against magical effects. [B]Spellcasting[/B]: The Aurak is an 8th-level spellcaster that uses Charisma as its magic ability (spell save DC 15). It has the following spells prepared: Cantrip (at will): Acid Splash, True Strike, Dancing Lights, Shocking Grasp, Mage Hand 1[SUP]st[/SUP] level (4 slots): Magic Missile, Shield, Sleep 2[SUP]nd[/SUP] level (3 slots): Blindness/Deafness, Mirror Image, Scorching Ray 3[SUP]rd[/SUP] level (3 slots): Blink, Lightning Bolt 4[SUP]th[/SUP] level (2 slots): Wall of Fire [B]Disguise Self: [/B]3 times per day, the Aurak can cast Disguise Self. The forms it can change to are limited to humanoid forms of a similar size that the Aurak has seen before. [B]Dimension Door: [/B]3 times per day, the Aurak can cast a limited version of Dimension Door. The draconian can teleport to any point he can see within 60’ [B]Dominate Person: [/B]Once per day, the Aurak can cast Dominate Person as the spell. The save DC is 15, and it cannot be cast in a higher level spell slot. [B]ACTIONS[/B] [B]Eldritch Blast: [/B]An Aurak draconian has the Eldritch Blast cantrip and can cast it at will. It casts as a level 8 spellcaster and uses its Charisma as its spellcasting ability. When using its Disguise Self ability, the Aurak appears to be wielding an appropriate weapon. Each time the Aurak uses this ability, it fires 2 beams. Eldritch Blast. Ranged Magical Attack: +7 to hit, range 120 ft. one or two targets. Hit: 11 (1d10+5) force damage. [B]Breath Weapon (Recharge 5-6): [/B]The Aurak breaths a cloud of noxious gas in a 15’ cone. Each creature caught in the cloud must make a DC 15 Constitution check or take 10 (3d6) poison damage. [/QUOTE]
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