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Draconic Aura Options
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<blockquote data-quote="Draz" data-source="post: 4405083" data-attributes="member: 67515"><p>Thanks for the answers, both of you.</p><p></p><p>The final question remains: Is a full-party fire (?) resistance aura worth my feat?  (I imagine fire would be the most practical resistance to pick ...)</p><p></p><p>Surprisingly, SotS, there is <em>no one</em> in the party with Evasion.  The party makeup is a Warblade, a Factotum, an Ardent, and a Dragonfire Adept.</p><p></p><p>The things you were recommending are (more or less) the options I was thinking of before the Draconic Aura idea occurred to me.  Clasps of Energy Protection are an important option to be using some ... but they do have some annoying limits, and getting a Greater Clasp of each kind for each character would be pretty expensive in total (15k gold per character).  Cloaks of Elemental Protection, since they only cost 1.5k even if they're added to another magical cloak, are definitely worth it for every character ... but blocking 10 damage/day isn't going to solve the problem.  I'd thought of having the Factotum prepare Mass Resist Energy every day, but getting a wand of it (divine version) as well is definitely something to keep in consideration.</p><p></p><p>Again, the question then becomes whether it's worth taking a Draconic Aura (fire resistance) feat, even if I'm going to have a wand/spell that can be used for the same effect anyway.</p><p></p><p>As far as healing goes ... it shouldn't be too big of a problem: </p><p></p><ul> <li data-xf-list-type="ul">The primary method of healing is a nifty little combo the (Azurin) Ardent has: the Vigor power, the Shape Soulmeld (lifebond vestment) feat, and eventually the Psycarnum Infusion feat. Healing this way is slow and not practical in combat, but extremely efficient: 9 or 10 HP healed per Power Point spent.</li> <li data-xf-list-type="ul">Beyond that, there are always Wands of Lesser Vigor.</li> <li data-xf-list-type="ul">When emergency in-combat healing is necessary, the Ardent will have a Healing Belt by level 3 or 4.  Eventually eveyone else will probably get healing belts too.</li> <li data-xf-list-type="ul">And at level 5+, the Factotum can help out -- he has a decent WIS and would love to use Opportunistic Piety.</li> <li data-xf-list-type="ul">Finally, at level 14, the Ardent will pick up the Mend Wounds power and be able to do in-combat healing about as well as a Druid.</li> </ul></blockquote><p></p>
[QUOTE="Draz, post: 4405083, member: 67515"] Thanks for the answers, both of you. The final question remains: Is a full-party fire (?) resistance aura worth my feat? (I imagine fire would be the most practical resistance to pick ...) Surprisingly, SotS, there is [I]no one[/I] in the party with Evasion. The party makeup is a Warblade, a Factotum, an Ardent, and a Dragonfire Adept. The things you were recommending are (more or less) the options I was thinking of before the Draconic Aura idea occurred to me. Clasps of Energy Protection are an important option to be using some ... but they do have some annoying limits, and getting a Greater Clasp of each kind for each character would be pretty expensive in total (15k gold per character). Cloaks of Elemental Protection, since they only cost 1.5k even if they're added to another magical cloak, are definitely worth it for every character ... but blocking 10 damage/day isn't going to solve the problem. I'd thought of having the Factotum prepare Mass Resist Energy every day, but getting a wand of it (divine version) as well is definitely something to keep in consideration. Again, the question then becomes whether it's worth taking a Draconic Aura (fire resistance) feat, even if I'm going to have a wand/spell that can be used for the same effect anyway. As far as healing goes ... it shouldn't be too big of a problem: [LIST] [*]The primary method of healing is a nifty little combo the (Azurin) Ardent has: the Vigor power, the Shape Soulmeld (lifebond vestment) feat, and eventually the Psycarnum Infusion feat. Healing this way is slow and not practical in combat, but extremely efficient: 9 or 10 HP healed per Power Point spent. [*]Beyond that, there are always Wands of Lesser Vigor. [*]When emergency in-combat healing is necessary, the Ardent will have a Healing Belt by level 3 or 4. Eventually eveyone else will probably get healing belts too. [*]And at level 5+, the Factotum can help out -- he has a decent WIS and would love to use Opportunistic Piety. [*]Finally, at level 14, the Ardent will pick up the Mend Wounds power and be able to do in-combat healing about as well as a Druid. [/LIST] [/QUOTE]
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