Wik
First Post
Alright. In my upcoming Drasconis campaign (an empire ruled by dragons), I wanted to have some draconic options available to first level PCs. The first, half-dragons, are an easy one (I'll let them work off their LA somehow), but I'd really like to see someone play an actual draconic character.
I know DRAGON magazine made monster classes for all ten dragon types a few years back, and I like the general direction they were going in. I know the classes were a bit weak (monster classes always are), but I'm not that worried, because dragons will have so many benefits from having political clout that I'm sure beign statistically weaker is that much of a drawback.
No, the real problems here are:
1) There are no draconic "breeds" in my campaign. What might be a "red dragon" in D&D rules could have blue scales, be lawful good in alignment, and give birth to two blue dragons and a gold. Dragons are pretty much dictated by the elements and random chance.
2) The Dragon Monster Classes in the DRAGON magazines are pretty broad in how they're written up, meaning a dragon PC can't contribute to a group. After all, they're pretty much weak at melee, with some good mobility abilities, and some puny spellcasting talents. Because of this, a dragon really doesn't contribute much to an equal-level group.
I really want to have 20 level draconic classes available in my game. What I was thinking of goes something like this:
1) Have three draconic classes - the draconic warrior, the draconic expert, and the draconic adept (or something similar in name). Really, each is a dragon monster class, but with different focuses.
2) The Draconic Warrior would progress well in melee damage, size categories, breath weapon damage, natural armour class, and strength and constitution ability improvements. However, he wouldn't progress as quickly in spell acquisition (I think he'd get spells really late in the game, if at all), draconic features (no aura of fear for example), and skils.
3) The Draconic Expert would get decent skill points, better mobility progression, alright spell progression (maybe like a ranger or something), Decent Breath Weapon Damage, and pretty good draconic features ("I get two breath weapons, and I can polymorph!"). He would also be a bit more flexible in where he got his ability bonuses.
4) The Draconic adept would be more spell-focused, although not as fast as, say, a sorcerer (I think a bard's level of progression might work nicely). Of course, the class gets little in the way of skill points and attack forms (it'd be restricted to claw/claw/bite for it's entire career).
5) All classes would still be dragons - so they'd get the d12 hit die, the draconic monster type, and all that.
6) I was thinking of each class getting access to "Draconic Talents", which would work just like feats - only they add dragon-like abilities (aura of fear, draconic senses, specialty attacks, and all that). Each class accesses these talents differently, but any class can pick any talent (although a Draconic Adept should think twice before picking up Tail Slap, for example).
7) Each dragon would get a breath weapon, selected from a list of possible choices (I was thinking Acid, Cold, Fire, or Electricity, and maybe a non-violent choice as well... other breath weapons, like Sonic or Poison Gas, would require a talent to be selected).
Now, the reason I posted - does anyone see some big, gaping holes here before I start working on a good twenty pages of material?
Has anyone used the DRAGON magazine monster classes? What were your experiences?
Am I crazy in doing this?
I know DRAGON magazine made monster classes for all ten dragon types a few years back, and I like the general direction they were going in. I know the classes were a bit weak (monster classes always are), but I'm not that worried, because dragons will have so many benefits from having political clout that I'm sure beign statistically weaker is that much of a drawback.
No, the real problems here are:
1) There are no draconic "breeds" in my campaign. What might be a "red dragon" in D&D rules could have blue scales, be lawful good in alignment, and give birth to two blue dragons and a gold. Dragons are pretty much dictated by the elements and random chance.
2) The Dragon Monster Classes in the DRAGON magazines are pretty broad in how they're written up, meaning a dragon PC can't contribute to a group. After all, they're pretty much weak at melee, with some good mobility abilities, and some puny spellcasting talents. Because of this, a dragon really doesn't contribute much to an equal-level group.
I really want to have 20 level draconic classes available in my game. What I was thinking of goes something like this:
1) Have three draconic classes - the draconic warrior, the draconic expert, and the draconic adept (or something similar in name). Really, each is a dragon monster class, but with different focuses.
2) The Draconic Warrior would progress well in melee damage, size categories, breath weapon damage, natural armour class, and strength and constitution ability improvements. However, he wouldn't progress as quickly in spell acquisition (I think he'd get spells really late in the game, if at all), draconic features (no aura of fear for example), and skils.
3) The Draconic Expert would get decent skill points, better mobility progression, alright spell progression (maybe like a ranger or something), Decent Breath Weapon Damage, and pretty good draconic features ("I get two breath weapons, and I can polymorph!"). He would also be a bit more flexible in where he got his ability bonuses.
4) The Draconic adept would be more spell-focused, although not as fast as, say, a sorcerer (I think a bard's level of progression might work nicely). Of course, the class gets little in the way of skill points and attack forms (it'd be restricted to claw/claw/bite for it's entire career).
5) All classes would still be dragons - so they'd get the d12 hit die, the draconic monster type, and all that.
6) I was thinking of each class getting access to "Draconic Talents", which would work just like feats - only they add dragon-like abilities (aura of fear, draconic senses, specialty attacks, and all that). Each class accesses these talents differently, but any class can pick any talent (although a Draconic Adept should think twice before picking up Tail Slap, for example).
7) Each dragon would get a breath weapon, selected from a list of possible choices (I was thinking Acid, Cold, Fire, or Electricity, and maybe a non-violent choice as well... other breath weapons, like Sonic or Poison Gas, would require a talent to be selected).
Now, the reason I posted - does anyone see some big, gaping holes here before I start working on a good twenty pages of material?
Has anyone used the DRAGON magazine monster classes? What were your experiences?
Am I crazy in doing this?