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Draconic Warlock
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<blockquote data-quote="Dagredhel" data-source="post: 2780372" data-attributes="member: 3421"><p>This is a <em>neat</em> idea.</p><p></p><p>I'm surprised, though, that you haven't started off by trying to emulate the Eldritch Blast power as some sort of quasi-breath weapon. (I say "quasi-breath weapon" because I suppose it would have to remain a ray/ranged touch attack for balance purposes.) The Blast Invocations are actually quite similar in concept to the metabreath feats in the Draconomicon.</p><p></p><p>Does "Draconic Bite" do half damage to objects like a standard Eldritch Blast?</p><p></p><p>Making Invocations unavailable for 1d4 rounds after using a Draconic feat that normally is triggered by spellcasting is a nifty idea, insofar as it mirrors the 'recharge' time for a dragon's breath weapon. To be honest, though, I think some of the effects you'd get from the feats would be better modeled by invocations (Draconic Breath and Flight, in particular.)</p><p></p><p>Why use the Barbarian progression for DR? Barbarian DR increases at 7, 10, 13, 16 and 19. The Warlock gets DR sooner, with 3, 7, 11, 15, 19. And as to the type, I think it's probably much more likely that a character will face opponents with magical weapons than cold iron, so if anything the progression should be better, not worse.</p><p></p><p>I'd also think about keeping Deceive Item and Imbue Item, unless you just don't like them in principle. They (Imbue Item in particular) give the class parity with actual spellcasters when it comes to magic items, since they don't have a spell list.</p></blockquote><p></p>
[QUOTE="Dagredhel, post: 2780372, member: 3421"] This is a [I]neat[/I] idea. I'm surprised, though, that you haven't started off by trying to emulate the Eldritch Blast power as some sort of quasi-breath weapon. (I say "quasi-breath weapon" because I suppose it would have to remain a ray/ranged touch attack for balance purposes.) The Blast Invocations are actually quite similar in concept to the metabreath feats in the Draconomicon. Does "Draconic Bite" do half damage to objects like a standard Eldritch Blast? Making Invocations unavailable for 1d4 rounds after using a Draconic feat that normally is triggered by spellcasting is a nifty idea, insofar as it mirrors the 'recharge' time for a dragon's breath weapon. To be honest, though, I think some of the effects you'd get from the feats would be better modeled by invocations (Draconic Breath and Flight, in particular.) Why use the Barbarian progression for DR? Barbarian DR increases at 7, 10, 13, 16 and 19. The Warlock gets DR sooner, with 3, 7, 11, 15, 19. And as to the type, I think it's probably much more likely that a character will face opponents with magical weapons than cold iron, so if anything the progression should be better, not worse. I'd also think about keeping Deceive Item and Imbue Item, unless you just don't like them in principle. They (Imbue Item in particular) give the class parity with actual spellcasters when it comes to magic items, since they don't have a spell list. [/QUOTE]
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