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Draconic Warlock
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<blockquote data-quote="Dagredhel" data-source="post: 2786718" data-attributes="member: 3421"><p><strong>Energy Resistance</strong>: should be to one type of energy, corresponding to the character's dragon ancestry. I think 5/10/15/20 at levels 5/10/15/20 is a reasonable progression (that could be continued into Epic levels.)</p><p></p><p><strong>Damage Reduction</strong>: -/magic at the same levels as the Warlock (3/7/11/15/19).</p><p></p><p><strong>Breath Weapon:</strong>: Merging Eldritch Blast and a breath weapon are problematic for several reasons. Look at the differences:</p><p></p><p><u>Eldritch Blast</u> vs. <u>Breath Weapon</u></p><p>ranged touch attack vs. area attack</p><p>invocation vs. supernatural ability</p><p>attacker can interrupt use vs. no Concentration check required</p><p>no Save vs. Save for 1/2 damage</p><p>1/2 damage vs. objects vs. full damage vs. objects (plus no save in many cases)</p><p>usable every round vs. recharge time of 1d4 rounds after use</p><p>"arcane" (unspecified) damage vs. specific energy type</p><p></p><p>I'm still trying to think of ways to reconcile the two.</p><p></p><p><strong>Fiendish Resilience - replacement ability</strong>: I realized the other day that this mid- to high level Warlock ability mimics a chain of Druid spells (i.e., the vigor spells from Complete Divine.) And since the 8th level ability mimics a low level spell, the replacement ability shouldn't be too tough, either. My <em>new improved </em> suggestion is immunity to sleep and paralysis effects at 8th level, and then a +4 natural armor bonus for 1 minute/level at level 13, replaced by Draconic Might (spell from Draconomicon, +5 to Str, Con, and Cha, +4 natural armor, duration 1 minute/level) 1/day at level 18.</p></blockquote><p></p>
[QUOTE="Dagredhel, post: 2786718, member: 3421"] [B]Energy Resistance[/B]: should be to one type of energy, corresponding to the character's dragon ancestry. I think 5/10/15/20 at levels 5/10/15/20 is a reasonable progression (that could be continued into Epic levels.) [B]Damage Reduction[/B]: -/magic at the same levels as the Warlock (3/7/11/15/19). [B]Breath Weapon:[/B]: Merging Eldritch Blast and a breath weapon are problematic for several reasons. Look at the differences: [U]Eldritch Blast[/U] vs. [U]Breath Weapon[/U] ranged touch attack vs. area attack invocation vs. supernatural ability attacker can interrupt use vs. no Concentration check required no Save vs. Save for 1/2 damage 1/2 damage vs. objects vs. full damage vs. objects (plus no save in many cases) usable every round vs. recharge time of 1d4 rounds after use "arcane" (unspecified) damage vs. specific energy type I'm still trying to think of ways to reconcile the two. [B]Fiendish Resilience - replacement ability[/B]: I realized the other day that this mid- to high level Warlock ability mimics a chain of Druid spells (i.e., the vigor spells from Complete Divine.) And since the 8th level ability mimics a low level spell, the replacement ability shouldn't be too tough, either. My [I]new improved [/I] suggestion is immunity to sleep and paralysis effects at 8th level, and then a +4 natural armor bonus for 1 minute/level at level 13, replaced by Draconic Might (spell from Draconomicon, +5 to Str, Con, and Cha, +4 natural armor, duration 1 minute/level) 1/day at level 18. [/QUOTE]
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