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Draconomicon Excerpt: Heart of Darkness
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<blockquote data-quote="HazardCatcher" data-source="post: 4541487" data-attributes="member: 62188"><p><strong>But what could be MORE appropriate?</strong></p><p></p><p></p><p></p><p></p><p>As someone who's looked in a 2ed product directed towards DMs, this is hardly the edition to complain about random die rolls influencing what the PCs face.</p><p></p><p>And in this case, just like the rolls to recharge monster powers, it is to prevent the monsters actions from being completely predictable to the players, they NEVER know when this big monster is gonna show up, because NO ONE knows. </p><p></p><p>And if you as a DM think there is an appropriate or dramatic time for the big bad to pop out on them, then go ahead, what could be easier? At least the encounter gives you directions for a fun encounter and a rough idea for how often the monster should show up, even if you do want to wing it.</p><p></p><p>This is what instructions to use randomness in an encounter should be like.</p><p>Better than a random enounter table that could have the party facing a displacer beast, a flumph, or a dragon. (Although like a lot of things from the 80's, it's kind of awesome, though probably frustrating in actual play.)</p></blockquote><p></p>
[QUOTE="HazardCatcher, post: 4541487, member: 62188"] [b]But what could be MORE appropriate?[/b] As someone who's looked in a 2ed product directed towards DMs, this is hardly the edition to complain about random die rolls influencing what the PCs face. And in this case, just like the rolls to recharge monster powers, it is to prevent the monsters actions from being completely predictable to the players, they NEVER know when this big monster is gonna show up, because NO ONE knows. And if you as a DM think there is an appropriate or dramatic time for the big bad to pop out on them, then go ahead, what could be easier? At least the encounter gives you directions for a fun encounter and a rough idea for how often the monster should show up, even if you do want to wing it. This is what instructions to use randomness in an encounter should be like. Better than a random enounter table that could have the party facing a displacer beast, a flumph, or a dragon. (Although like a lot of things from the 80's, it's kind of awesome, though probably frustrating in actual play.) [/QUOTE]
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Draconomicon Excerpt: Heart of Darkness
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