I'm among those who believe that the "monster math" improved greatly between MM1 and MM2. My question is if Draconomicon and Open Grave adhere to a MM1 style of monster (high hit points and defenses, low damage), or to a MM2 style (slightly lower hit points and defenses, higher damage, 'swingier').
Have you found the monsters in these additional books useful, fun and challenging, from a purely mechanical standpoint? Or is it all good fluff and ideas that will have to be tweaked to achieve a sort of "MM2 style"?
Have you found the monsters in these additional books useful, fun and challenging, from a purely mechanical standpoint? Or is it all good fluff and ideas that will have to be tweaked to achieve a sort of "MM2 style"?