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<blockquote data-quote="KatyKat21" data-source="post: 7520720" data-attributes="member: 6949936"><p>I have been playing WoW recently, and I got inspired to homebrew a Draenei race since I don't know if anyone else has attempted the same thing lol.</p><p></p><p>Draenei Appearance:</p><p></p><p>Draenei are almost similar to Tieflings, with the only difference being their bloodlines and a slight change in bone structure. Draenei are celestial beings, with digitigrade limbs and cloven hooves for feet (footwear must be made to fit or else a Draenei cannot wear it). They have horns protruding from their foreheads, similar to a ram's. Their skin tones range from white to any shade of light blue. Their hair colors range from white to any shade of blue. They have bright glowing white eyes, with no visible pupil or sclera. They have a tail similar to a Tieflings, no longer than 2 feet in length, and comes to a point at the end.</p><p></p><p>Draenei Traits:</p><p></p><p></p><p>Ability Score Increase: Intelligence score +1, Charisma score +2</p><p></p><p></p><p>Celestial Strength: Resistance to radiant damage.</p><p></p><p></p><p>Hands of Life: You know the Spare the Dying cantrip.</p><p></p><p></p><p>Eyes of Truth: Your eyes glow a radiant bright white. In Combat: While making eye contact with a humanoid within ten feet, you can paralyze them until the start of your next turn. During this time, you may take a bonus action to ask the target a question, which the target must answer truthfully, if able to speak. This action isn’t a command spell. You cannot force targets into doing something that they are unwilling to do. Once the effect ends, the target knows it was paralyzed, but is knew nothing of what happened while paralyzed (targets don't remember spilling the truth) Out of Combat: You can paralyze a target, making them unable to move. You can ask them a question, which they must respond truthfully if able to speak. Once they fully answer your question, the paralysis ends, making the target hostile towards you (evil humanoids will most likely initiate combat at this point), since they know they were paralyzed by you but they don't know what happened during the duration of the paralysis.</p><p></p><p>Darkvision</p><p></p><p>Languages: You can speak, read, and write Common and Celestial.</p><p></p><p>I don't know if the Eyes of Truth need a cap, but I do know that I wish to keep the effect that it does. Feedback would be greatly appreciated on how to balance the Eyes of Truth trait, unless deemed that it doesn't need a cap.</p></blockquote><p></p>
[QUOTE="KatyKat21, post: 7520720, member: 6949936"] I have been playing WoW recently, and I got inspired to homebrew a Draenei race since I don't know if anyone else has attempted the same thing lol. Draenei Appearance: Draenei are almost similar to Tieflings, with the only difference being their bloodlines and a slight change in bone structure. Draenei are celestial beings, with digitigrade limbs and cloven hooves for feet (footwear must be made to fit or else a Draenei cannot wear it). They have horns protruding from their foreheads, similar to a ram's. Their skin tones range from white to any shade of light blue. Their hair colors range from white to any shade of blue. They have bright glowing white eyes, with no visible pupil or sclera. They have a tail similar to a Tieflings, no longer than 2 feet in length, and comes to a point at the end. Draenei Traits: Ability Score Increase: Intelligence score +1, Charisma score +2 Celestial Strength: Resistance to radiant damage. Hands of Life: You know the Spare the Dying cantrip. Eyes of Truth: Your eyes glow a radiant bright white. In Combat: While making eye contact with a humanoid within ten feet, you can paralyze them until the start of your next turn. During this time, you may take a bonus action to ask the target a question, which the target must answer truthfully, if able to speak. This action isn’t a command spell. You cannot force targets into doing something that they are unwilling to do. Once the effect ends, the target knows it was paralyzed, but is knew nothing of what happened while paralyzed (targets don't remember spilling the truth) Out of Combat: You can paralyze a target, making them unable to move. You can ask them a question, which they must respond truthfully if able to speak. Once they fully answer your question, the paralysis ends, making the target hostile towards you (evil humanoids will most likely initiate combat at this point), since they know they were paralyzed by you but they don't know what happened during the duration of the paralysis. Darkvision Languages: You can speak, read, and write Common and Celestial. I don't know if the Eyes of Truth need a cap, but I do know that I wish to keep the effect that it does. Feedback would be greatly appreciated on how to balance the Eyes of Truth trait, unless deemed that it doesn't need a cap. [/QUOTE]
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