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Draft for a 4E monk
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<blockquote data-quote="Giltonio_Santos" data-source="post: 4151458" data-attributes="member: 36874"><p>I'll answer some comments...</p><p></p><p></p><p></p><p>I had no idea it worked like that. Anyway, I've decided to change the defense bonus to same as paladin (+1 Fort, Ref and Will).</p><p></p><p></p><p></p><p>Is that really necessary? The wizard has no proficiency, and cloth gives no armor bonus anyway...</p><p></p><p></p><p></p><p>That's a fine option, but I'd like Dexterity to be a key monk ability as well as Wisdom, I don't know if I want the monk to use Wisdom for all things.</p><p></p><p></p><p></p><p>It's an interesting take. Both options allow flurry of blows to me more than a flurry of misses, like people used to call it on 3E.</p><p></p><p></p><p></p><p>Cool stuff here. In fact, I'm seeing 4E as much better system than 3E to recreate Dragon Fist (one of my favorite RPGs). The way powers are used (and the fact that all characters get to use them) remembers the system of maneuvers of DF, a good thing for me.</p><p></p><p></p><p></p><p>Touch the Inner Void and Stunning Fist are the ones I tried myself. I like the idea of monks with pressure-point based attacks as a possible wisdom-focused build.</p><p></p><p></p><p></p><p>True. Even though we don't know exactly the weight of those numbers, I decided that +1 Fort, Ref and Will, like the paladin, is a better call.</p><p></p><p></p><p></p><p>I'm basing those of Rogue's Crimson Edge. Anything that works there will work for all powers that use weapons and do damage even on a miss.</p><p></p><p></p><p></p><p>Not so superior. I'd say the sneak attack is the thing that makes the rogue an striker, while the bonus on unarmed damage does the same for the monk. I see the rogue doing SA damage all the time with precise strike, but the monk who uses Flying Daggers forfeits his unarmed damage in exchange for the security of striking from a distance. I believe this factor balances the two powers.</p><p></p><p></p><p></p><p>We calculated straight lines all the time with 3E, just draw the line and count the squares, even easier if diagonals are 1-1-1-1.</p><p></p><p></p><p></p><p>Bad wording, I'd say once per use the balanced choice.</p><p></p><p></p><p></p><p>That's true. I believe it's the same reasoning as Flying Daggers above, but I forgot to apply it here... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 4151458, member: 36874"] I'll answer some comments... I had no idea it worked like that. Anyway, I've decided to change the defense bonus to same as paladin (+1 Fort, Ref and Will). Is that really necessary? The wizard has no proficiency, and cloth gives no armor bonus anyway... That's a fine option, but I'd like Dexterity to be a key monk ability as well as Wisdom, I don't know if I want the monk to use Wisdom for all things. It's an interesting take. Both options allow flurry of blows to me more than a flurry of misses, like people used to call it on 3E. Cool stuff here. In fact, I'm seeing 4E as much better system than 3E to recreate Dragon Fist (one of my favorite RPGs). The way powers are used (and the fact that all characters get to use them) remembers the system of maneuvers of DF, a good thing for me. Touch the Inner Void and Stunning Fist are the ones I tried myself. I like the idea of monks with pressure-point based attacks as a possible wisdom-focused build. True. Even though we don't know exactly the weight of those numbers, I decided that +1 Fort, Ref and Will, like the paladin, is a better call. I'm basing those of Rogue's Crimson Edge. Anything that works there will work for all powers that use weapons and do damage even on a miss. Not so superior. I'd say the sneak attack is the thing that makes the rogue an striker, while the bonus on unarmed damage does the same for the monk. I see the rogue doing SA damage all the time with precise strike, but the monk who uses Flying Daggers forfeits his unarmed damage in exchange for the security of striking from a distance. I believe this factor balances the two powers. We calculated straight lines all the time with 3E, just draw the line and count the squares, even easier if diagonals are 1-1-1-1. Bad wording, I'd say once per use the balanced choice. That's true. I believe it's the same reasoning as Flying Daggers above, but I forgot to apply it here... :) [/QUOTE]
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