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<blockquote data-quote="Graf" data-source="post: 4430116" data-attributes="member: 3087"><p>I think people should turn their email on.</p><p>It's unbelievably annoying to try to contact someone and try to contact someone and they've got everything turned off. Then have them come back two weeks later and be like "well, you never told me so how was I supposed to know...."</p><p></p><p>If you don't want to commit to at least receiving communication then I'm firmly of the opinion that people shouldn't play.</p><p></p><p>You don't even need to give out your primarily. Just set up a secondary on gmail or whatever and have it forwarded. </p><p></p><p>>>Once a character is approved, your character can go to the </p><p>>>(currently Mysteriously Nameless) Inn.</p><p>>Don't we generally allow characters that have been submitted but not approved to hang out in the inn?</p><p></p><p>This has confused me since I first saw it. What's the point of approval if people start playing before this...? </p><p>It's in the character guide too.</p><p></p><p>>"Most adventures start with an NPC recruiting a </p><p>> party of adventurers from the (Mysteriously Nameless) </p><p>> inn, but DMs may also arrange a different beginning by </p><p>> arranging it OOC in the general discussion thread."</p><p>Concur with this language.</p><p></p><p>>But the reason I thought of this is that Raise Dead </p><p>> requires at least an 8th level caster. Those may </p><p>> (or may not) be pretty rare, depending on what </p><p>> we decide.</p><p>This is how it worked in 3.x. 4e is completely different.</p><p>It requires an 8th level <em><strong>PC</strong></em>. </p><p>But 4e NPCs can just use rituals.</p><p></p><p>Personally I like "death to mean something" etc etc in my games. At the same time... somebody gets a bad roll (or winds up in a bad group) and their lovingly crafted PC dies?</p><p>I don't see the harm in allowing them to bring them back; we just need to "build with that as a option".</p><p></p><p>I put some time into writing up Hadeys in such a way as that "returning from the grave" is imminently reasonable in roleplaying terms; specifically with this in mind. "He can't resist the offer to be paid for something twice".</p><p></p><p>I like the idea of "owing Hadeys a debt" that they need to repay in the future.</p><p>Maybe an involuntary trip to the underworld to perform for him in a gladiatorial combat?</p></blockquote><p></p>
[QUOTE="Graf, post: 4430116, member: 3087"] I think people should turn their email on. It's unbelievably annoying to try to contact someone and try to contact someone and they've got everything turned off. Then have them come back two weeks later and be like "well, you never told me so how was I supposed to know...." If you don't want to commit to at least receiving communication then I'm firmly of the opinion that people shouldn't play. You don't even need to give out your primarily. Just set up a secondary on gmail or whatever and have it forwarded. >>Once a character is approved, your character can go to the >>(currently Mysteriously Nameless) Inn. >Don't we generally allow characters that have been submitted but not approved to hang out in the inn? This has confused me since I first saw it. What's the point of approval if people start playing before this...? It's in the character guide too. >"Most adventures start with an NPC recruiting a > party of adventurers from the (Mysteriously Nameless) > inn, but DMs may also arrange a different beginning by > arranging it OOC in the general discussion thread." Concur with this language. >But the reason I thought of this is that Raise Dead > requires at least an 8th level caster. Those may > (or may not) be pretty rare, depending on what > we decide. This is how it worked in 3.x. 4e is completely different. It requires an 8th level [I][B]PC[/B][/I]. But 4e NPCs can just use rituals. Personally I like "death to mean something" etc etc in my games. At the same time... somebody gets a bad roll (or winds up in a bad group) and their lovingly crafted PC dies? I don't see the harm in allowing them to bring them back; we just need to "build with that as a option". I put some time into writing up Hadeys in such a way as that "returning from the grave" is imminently reasonable in roleplaying terms; specifically with this in mind. "He can't resist the offer to be paid for something twice". I like the idea of "owing Hadeys a debt" that they need to repay in the future. Maybe an involuntary trip to the underworld to perform for him in a gladiatorial combat? [/QUOTE]
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