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Dragon’s-Eye View 3/28/2012... now with ENW poll!
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<blockquote data-quote="TwinBahamut" data-source="post: 5864310" data-attributes="member: 32536"><p>First off, I gotta say that the discussion about scimitars and sabers is pretty far off from reality. In fact, an arab scimitar and a cossack's saber actually look nearly identical. That sword that Mr. Schindehette is referring to when he mentions scimitar sounds like a sword from Disney's Aladdin, but the swords in that movie are not actually proper arab scimitars. This undermines his point a bit, since the functionality and purpose of a scimitar and saber (or katana, for that matter) are the same (primarily a slashing cavalry sword), so the necessities of form overwhelm cultural differences. Weapon designs are controlled by practical concerns, so they tend to look alike despite differences in culture.</p><p></p><p>Anyways, this article sounds a bit like an argument for continuing 4E's armor aesthetics, so I'll just be blunt. I <em>hate</em> 4E's armor aesthetics. A large part of this is the fact that 4E uses armor design to portray a culture for different races. I don't like that at all. Armor should either be very practical-looking, or very cool (coolness can override practicality any time). It should reflect the character and their immediate surroundings, not try to reflect some made-up culture that isn't even described in a setting book. It should be universally iconic, not a reflection of the art team's worldbuilding.</p><p></p><p>Another part of the reason I hate 4E armor designs is that they include all the silly armor types from leather through chainmail. The only types of armor that look cool are cloth, plate, or combinations of cloth and plate. Light armor should involve lots of cloth and small, but practical use of metal plates. Heavy armor should have crazy thick plates. I'll attach three images below of the spectrum. Also, they are all in a more manga style and two are female characters, just for the heck of it.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5864310, member: 32536"] First off, I gotta say that the discussion about scimitars and sabers is pretty far off from reality. In fact, an arab scimitar and a cossack's saber actually look nearly identical. That sword that Mr. Schindehette is referring to when he mentions scimitar sounds like a sword from Disney's Aladdin, but the swords in that movie are not actually proper arab scimitars. This undermines his point a bit, since the functionality and purpose of a scimitar and saber (or katana, for that matter) are the same (primarily a slashing cavalry sword), so the necessities of form overwhelm cultural differences. Weapon designs are controlled by practical concerns, so they tend to look alike despite differences in culture. Anyways, this article sounds a bit like an argument for continuing 4E's armor aesthetics, so I'll just be blunt. I [i]hate[/i] 4E's armor aesthetics. A large part of this is the fact that 4E uses armor design to portray a culture for different races. I don't like that at all. Armor should either be very practical-looking, or very cool (coolness can override practicality any time). It should reflect the character and their immediate surroundings, not try to reflect some made-up culture that isn't even described in a setting book. It should be universally iconic, not a reflection of the art team's worldbuilding. Another part of the reason I hate 4E armor designs is that they include all the silly armor types from leather through chainmail. The only types of armor that look cool are cloth, plate, or combinations of cloth and plate. Light armor should involve lots of cloth and small, but practical use of metal plates. Heavy armor should have crazy thick plates. I'll attach three images below of the spectrum. Also, they are all in a more manga style and two are female characters, just for the heck of it. [/QUOTE]
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