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Dragon #141 - Dragon's Bestiary - "Nonhuman creatures -- with human form"
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<blockquote data-quote="BOZ" data-source="post: 241685" data-attributes="member: 1241"><p><strong>ROCK TROLL</strong></p><p></p><p><strong>ROCK TROLL</strong></p><p>Large Outsider (Earth, Chaotic, Evil)</p><p>Hit Dice: 9d8+54 (94 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 20 ft</p><p>AC: 18 (-1 size, +1 Dex, +8 natural)</p><p>Attacks: 2 claws +14 melee, bite +9 melee</p><p>Damage: Claw 1d8+7, bite 3d4+3</p><p>Face/Reach: 5 ft by 5 ft/10 ft</p><p>Special Attacks: Improved grab</p><p>Special Qualities: Regeneration 5, missile deflection, camouflage, scent darkvision 50 ft, earth magic vulnerability</p><p>Saves: Fort +12, Ref +9, Will +7</p><p>Abilities: Str 24, Dex 13, Con 23, Int 6, Wis 9, Cha 8</p><p>Skills*: Climb +16, Hide +9, Jump +16, Listen +10, Search +8, Spot +10</p><p>Feats: Alertness, Iron Will, Great Fortitude</p><p></p><p>Climate/Terrain: Any mountains and underground</p><p>Organization: Solitary or gang (1-12)</p><p>Challenge Rating: 9</p><p>Treasure: Standard</p><p>Alignment: Always chaotic evil</p><p>Advancement: 10-18 HD (Large); 19-27 HD (Huge)</p><p></p><p>Rock trolls are natives of the elemental plane of Earth that sometimes find their way to the Material plane. These trolls usually build their filthy lairs in dungeons, caves, and remote mountains. Rock trolls are similar in appearance to normal trolls, though slightly larger at 11 feet tall. Their skin is able to change in coloration to match with nearby rock types.</p><p> Rock trolls speak Giant and Terran.</p><p></p><p>COMBAT</p><p>Rock trolls are as ferocious as normal trolls and even more deadly, attacking with claws and trying to grab and bite. Rock trolls are considered as giant-type monsters when attacked by dwarves, gnomes, and rangers.</p><p> Improved Grab (Ex): To use this ability, the rock troll must hit an opponent of Medium-size or smaller with both claw attacks. If it gets a hold, its bite attack automatically hits. In the second round of a hold, the victim may attempt to break free, but if he is unsuccessful the troll will bite him twice in that round. The troll will drop its victim if hit by an attack that deals 8 or more hit points of damage.</p><p> Regeneration (Ex): Fire and acid deal normal damage to a rock troll.</p><p> Missile Deflection (Ex): By using one of its claw attacks, a rock troll can deflect ranged attacks made against it. Small missiles such as arrows, crossbow bolts, sling bullets, darts and the like are considered AC 30 for this attack; thrown weapons such as javelins, spears, throwing axes, daggers, clubs, hammers, and shuriken are considered AC 33. Boulders thrown by giants or falling from above must be caught with both hands and are considered AC 32. Missiles hurled by large machines, such as catapults or ballistae, cannot be deflected, and will automatically hit a rock troll that tries to deflect one.</p><p> Camouflage (Ex): The skin of a rock troll can change its coloration to various shades of brown and gray, providing the troll with a +8 racial bonus to Hide checks in rocky terrain.</p><p> Earth Magic Vulnerability (Ex): Rock trolls are destroyed instantly by a transmute rock to mud or passwall spell if they are in the area of effect, if they fail a Fortitude save (DC 20).</p><p></p><p>The rock troll first appeared in Dragon Magazine #141 (1989, “The Dragon’s Bestiary”, Linda Hankins).</p></blockquote><p></p>
[QUOTE="BOZ, post: 241685, member: 1241"] [b]ROCK TROLL[/b] [b]ROCK TROLL[/b] Large Outsider (Earth, Chaotic, Evil) Hit Dice: 9d8+54 (94 hp) Initiative: +1 (Dex) Speed: 20 ft AC: 18 (-1 size, +1 Dex, +8 natural) Attacks: 2 claws +14 melee, bite +9 melee Damage: Claw 1d8+7, bite 3d4+3 Face/Reach: 5 ft by 5 ft/10 ft Special Attacks: Improved grab Special Qualities: Regeneration 5, missile deflection, camouflage, scent darkvision 50 ft, earth magic vulnerability Saves: Fort +12, Ref +9, Will +7 Abilities: Str 24, Dex 13, Con 23, Int 6, Wis 9, Cha 8 Skills*: Climb +16, Hide +9, Jump +16, Listen +10, Search +8, Spot +10 Feats: Alertness, Iron Will, Great Fortitude Climate/Terrain: Any mountains and underground Organization: Solitary or gang (1-12) Challenge Rating: 9 Treasure: Standard Alignment: Always chaotic evil Advancement: 10-18 HD (Large); 19-27 HD (Huge) Rock trolls are natives of the elemental plane of Earth that sometimes find their way to the Material plane. These trolls usually build their filthy lairs in dungeons, caves, and remote mountains. Rock trolls are similar in appearance to normal trolls, though slightly larger at 11 feet tall. Their skin is able to change in coloration to match with nearby rock types. Rock trolls speak Giant and Terran. COMBAT Rock trolls are as ferocious as normal trolls and even more deadly, attacking with claws and trying to grab and bite. Rock trolls are considered as giant-type monsters when attacked by dwarves, gnomes, and rangers. Improved Grab (Ex): To use this ability, the rock troll must hit an opponent of Medium-size or smaller with both claw attacks. If it gets a hold, its bite attack automatically hits. In the second round of a hold, the victim may attempt to break free, but if he is unsuccessful the troll will bite him twice in that round. The troll will drop its victim if hit by an attack that deals 8 or more hit points of damage. Regeneration (Ex): Fire and acid deal normal damage to a rock troll. Missile Deflection (Ex): By using one of its claw attacks, a rock troll can deflect ranged attacks made against it. Small missiles such as arrows, crossbow bolts, sling bullets, darts and the like are considered AC 30 for this attack; thrown weapons such as javelins, spears, throwing axes, daggers, clubs, hammers, and shuriken are considered AC 33. Boulders thrown by giants or falling from above must be caught with both hands and are considered AC 32. Missiles hurled by large machines, such as catapults or ballistae, cannot be deflected, and will automatically hit a rock troll that tries to deflect one. Camouflage (Ex): The skin of a rock troll can change its coloration to various shades of brown and gray, providing the troll with a +8 racial bonus to Hide checks in rocky terrain. Earth Magic Vulnerability (Ex): Rock trolls are destroyed instantly by a transmute rock to mud or passwall spell if they are in the area of effect, if they fail a Fortitude save (DC 20). The rock troll first appeared in Dragon Magazine #141 (1989, “The Dragon’s Bestiary”, Linda Hankins). [/QUOTE]
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Dragon #141 - Dragon's Bestiary - "Nonhuman creatures -- with human form"
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