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Dragon #293 "Worldbuilding" contents
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<blockquote data-quote="Aitch Eye" data-source="post: 42394" data-attributes="member: 385"><p><strong>Small Gods</strong>, by Geoffrey McVey. Using minor or local deities, such as those tied to a particular place, heroes and saints, and ancestral gods. Gives four short examples of each type.</p><p></p><p><strong>T.V. Structure</strong>: Next Week, on an All New Episode of... by Robin D. Laws. Employing the tricks and techniques used to shape a season of episodic TV for modeling a campaign.</p><p></p><p><strong>Countrycraft</strong>: Building a Better World through Dungeoncraft, by Ray Winninger. Starts with "The Seventh Rule of Dungeoncraft" and follows with a set of rules for handling large scale events based on those from Birthright.</p><p></p><p><strong>Monsters with Class</strong>: The Monster Manual isn't just for DMs, by Rich Redman with the R&D staff. Over 356 (apparently) monsters given ECLs.</p><p></p><p><strong>The Elemental Planetouched</strong>: Using Genasi in Your Campaign, by Sean K. Reynolds. Along with more background detail (somewhat focused on Faerun) it includes 6 racial feats.</p><p></p><p><strong>Campaigning with Class</strong>: Customizing Your Campaign with Prestige Classes, by Andy Collins. </p><p></p><p></p><p><strong>Up on a Soapbox</strong> "All I Need to Know I Learned from D&D, Lesson #7: Direction Sense," by Gary Gygax. Stairway trick in Castle Greyhawk's dungeons.</p><p></p><p><strong>Profiles "Craftmaster</strong>: The Making of a Dungeoncrafter," by Michael G. Ryan. Ray Winninger profiled.</p><p></p><p><strong>At the Table/Pullout poster</strong> "Cavern Tiles." Eight tiles (two of which divide into smaller sections), with notes for areas that might require a DM ruling.</p><p></p><p><strong>Elminster's Guide to the Realms</strong> "The Missing Minotaur," by Ed Greenwood. Newly built tavern in western Everlund.</p><p></p><p><strong>Bestiary</strong> "Howls of Nature's Wrath," by Eric Cagle. Six elementally-themed wolf creatures (such as the Thunder Wolf, Shard Wolf and Magma Wolf).</p><p></p><p><strong>Class Acts</strong> "The Nightsong Enforcer," by Monte Cook. Part of a criminal guild made up of a wide range of classes; some of this prestige class's special abilities aid in working with a team.</p><p></p><p></p><p><strong>Chainmail</strong> "The Free States," by Chris Pramas. Includes D20 stats for the Ogre Mercenary.</p><p></p><p><strong>Command Points</strong> "Spread Out & Conquer," by Rob Heinsoo. Wide deployment strategy for Mordengard, others.</p><p></p><p><strong>Sage Advice</strong>. Oriental Adventures questions.</p><p></p><p>DM's Toolbox[/b] "Campaign Websites," by Johnn Four. Building your own.</p><p></p><p></p><p><strong>Living Greyhawk Journal</strong></p><p></p><p><strong>Places of Mystery</strong>, by Gary Holian. The ruins of Spinecastle, and Veralos, lost citadel of the Flan.</p><p></p><p><strong>A Splintered Sun</strong>: Onnwal and the Glaives of Azharadian, by Stuart Kerrigan with assistance from the Onnwal Design Team. The Order of the Golden Sun and the "Glaive of Azharadian" prestige class.</p></blockquote><p></p>
[QUOTE="Aitch Eye, post: 42394, member: 385"] [b]Small Gods[/b], by Geoffrey McVey. Using minor or local deities, such as those tied to a particular place, heroes and saints, and ancestral gods. Gives four short examples of each type. [b]T.V. Structure[/b]: Next Week, on an All New Episode of... by Robin D. Laws. Employing the tricks and techniques used to shape a season of episodic TV for modeling a campaign. [b]Countrycraft[/b]: Building a Better World through Dungeoncraft, by Ray Winninger. Starts with "The Seventh Rule of Dungeoncraft" and follows with a set of rules for handling large scale events based on those from Birthright. [b]Monsters with Class[/b]: The Monster Manual isn't just for DMs, by Rich Redman with the R&D staff. Over 356 (apparently) monsters given ECLs. [b]The Elemental Planetouched[/b]: Using Genasi in Your Campaign, by Sean K. Reynolds. Along with more background detail (somewhat focused on Faerun) it includes 6 racial feats. [b]Campaigning with Class[/b]: Customizing Your Campaign with Prestige Classes, by Andy Collins. [b]Up on a Soapbox[/b] "All I Need to Know I Learned from D&D, Lesson #7: Direction Sense," by Gary Gygax. Stairway trick in Castle Greyhawk's dungeons. [b]Profiles "Craftmaster[/b]: The Making of a Dungeoncrafter," by Michael G. Ryan. Ray Winninger profiled. [b]At the Table/Pullout poster[/b] "Cavern Tiles." Eight tiles (two of which divide into smaller sections), with notes for areas that might require a DM ruling. [b]Elminster's Guide to the Realms[/b] "The Missing Minotaur," by Ed Greenwood. Newly built tavern in western Everlund. [b]Bestiary[/b] "Howls of Nature's Wrath," by Eric Cagle. Six elementally-themed wolf creatures (such as the Thunder Wolf, Shard Wolf and Magma Wolf). [b]Class Acts[/b] "The Nightsong Enforcer," by Monte Cook. Part of a criminal guild made up of a wide range of classes; some of this prestige class's special abilities aid in working with a team. [b]Chainmail[/b] "The Free States," by Chris Pramas. Includes D20 stats for the Ogre Mercenary. [b]Command Points[/b] "Spread Out & Conquer," by Rob Heinsoo. Wide deployment strategy for Mordengard, others. [b]Sage Advice[/b]. Oriental Adventures questions. DM's Toolbox[/b] "Campaign Websites," by Johnn Four. Building your own. [b]Living Greyhawk Journal[/b] [b]Places of Mystery[/b], by Gary Holian. The ruins of Spinecastle, and Veralos, lost citadel of the Flan. [b]A Splintered Sun[/b]: Onnwal and the Glaives of Azharadian, by Stuart Kerrigan with assistance from the Onnwal Design Team. The Order of the Golden Sun and the "Glaive of Azharadian" prestige class. [/QUOTE]
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