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<blockquote data-quote="Aitch Eye" data-source="post: 142382" data-attributes="member: 385"><p>Usually Rune and I get them on the same day, but mine actually came last Friday -- right before I left for a small-town sf convention, so I couldn't post anything. I'll go ahead and post the summary I just sent off to Morrus here:</p><p></p><p></p><p>The following three articles contain stats using the rules from the <em>Stronghold Builder's Guidebook</em>, and expansions to those rules:</p><p></p><p><strong>Fit for a King</strong>: The History, Evolution, and Construction of Castles, by Dean Poisso. Both western and eastern, four different types statted. </p><p></p><p><strong>Every Home a Castle</strong>: New Rooms and Castle Layouts, by Darrin Drader. 18 new stronghold areas (giving size, cost and prerequisites). Four strongholds extensively detailed and mapped, ranging from a small wooden house to a large castle.</p><p></p><p><strong>Mortar & Stone</strong>: Magic Walls, Moats, and Repairing Your Fortress, by Mat Smith and Matthew Sernett. Nine new magical augmentations for fortress walls. Expansions to moat rules allowing greater customization. The section on repairing walls apparently simplifies the process of working out the time and cost from that in the guide.</p><p></p><p></p><p><strong>Building a Better Rogue Trap</strong>: New Traps to Bedevil Invaders, by Penny Williams. 21 of them.</p><p></p><p><strong>Towns With and Without Pity</strong>: Communities and Their Alignments, by Robin D. Laws. Ways of using power centers to add "texture and excitement".</p><p></p><p><strong>The Way of the Fist</strong>, by Brent Phillips-Watts. Three unarmed, five-level prestige classes: the Primal Rager, Fierce Grappler and Brawler.</p><p></p><p></p><p><strong>Class Acts</strong> "The Master Siege Engineer," by Andy Collins. A five level prestige class.</p><p></p><p><strong>Bazaar of the Bazaar</strong> "And The Walls Came Tumbling Down..." by Eric Cagle. 7 magic and 6 non-magic siege weapons, 17 types of magic siege ammunition.</p><p></p><p><strong>At the Table/Pullout Insert</strong> "Stone Tower," illustrated by Tony Moseley. Eight tiles that can be used as the levels of a tower or separately; they tie together with those in issues 293 and 297.</p><p></p><p><strong>Elminster's Guide to the Realms</strong> "The Bone Dance," by Ed Greenwood. Hilltop where the skeletons of monsters are seen moving among standing stones.</p><p></p><p><strong>Editorial</strong> "Trapped In Real Dungeons," by Johnny L. Wilson (Group Publisher). Prison inmates being denied access to D&D materials. </p><p></p><p><strong>Up on a Soapbox</strong> "All I Need to Know I Learned from D&D, Lesson #9: Sherlock Holmes or Sheer Luck?" by Gary Gygax. Devious feature of the Castle Greyhawk dungeons.</p><p></p><p><strong>Epic Level Countdown</strong>, by Mat Smith. How epic spells are constructed from 24 "seeds," with the sample spell "Hell Ball." Also presents the sample item "Boots of Swiftness."</p><p></p><p><strong>Chainmail</strong> "The Children of Nassica," by Chris Pramas. Five magic standing stones that have special effects when used as terrain.</p><p></p><p><strong>Command Points</strong> "More Players, More Fun" by Rob Heinsoo. Six Chainmail tactics rated as to difficulty and impact.</p><p></p><p><strong>The Play's The Thing</strong> "Logging in Character," by Robin D. Laws. Approaches to keeping a campaign journal.</p><p></p><p><strong>Silicon Sorcery</strong> "PC Guide to Stronghold Building," by Johnny L. Wilson. Using screenshots from various games for castle maps.</p><p></p><p><strong>Sage Advice</strong>. Focus on combat and "oddball combat situations".</p><p></p><p></p><p><em>Living Greyhawk Journal</em></p><p></p><p><strong>Enchiridion of the Fiend-Sage</strong> (Seventh Report), by Sean K. Reynolds. The Catabolingne Demon. The Gingwatzim, air-elementals with five subtypes.</p></blockquote><p></p>
[QUOTE="Aitch Eye, post: 142382, member: 385"] Usually Rune and I get them on the same day, but mine actually came last Friday -- right before I left for a small-town sf convention, so I couldn't post anything. I'll go ahead and post the summary I just sent off to Morrus here: The following three articles contain stats using the rules from the [i]Stronghold Builder's Guidebook[/i], and expansions to those rules: [b]Fit for a King[/b]: The History, Evolution, and Construction of Castles, by Dean Poisso. Both western and eastern, four different types statted. [b]Every Home a Castle[/b]: New Rooms and Castle Layouts, by Darrin Drader. 18 new stronghold areas (giving size, cost and prerequisites). Four strongholds extensively detailed and mapped, ranging from a small wooden house to a large castle. [b]Mortar & Stone[/b]: Magic Walls, Moats, and Repairing Your Fortress, by Mat Smith and Matthew Sernett. Nine new magical augmentations for fortress walls. Expansions to moat rules allowing greater customization. The section on repairing walls apparently simplifies the process of working out the time and cost from that in the guide. [b]Building a Better Rogue Trap[/b]: New Traps to Bedevil Invaders, by Penny Williams. 21 of them. [b]Towns With and Without Pity[/b]: Communities and Their Alignments, by Robin D. Laws. Ways of using power centers to add "texture and excitement". [b]The Way of the Fist[/b], by Brent Phillips-Watts. Three unarmed, five-level prestige classes: the Primal Rager, Fierce Grappler and Brawler. [b]Class Acts[/b] "The Master Siege Engineer," by Andy Collins. A five level prestige class. [b]Bazaar of the Bazaar[/b] "And The Walls Came Tumbling Down..." by Eric Cagle. 7 magic and 6 non-magic siege weapons, 17 types of magic siege ammunition. [b]At the Table/Pullout Insert[/b] "Stone Tower," illustrated by Tony Moseley. Eight tiles that can be used as the levels of a tower or separately; they tie together with those in issues 293 and 297. [b]Elminster's Guide to the Realms[/b] "The Bone Dance," by Ed Greenwood. Hilltop where the skeletons of monsters are seen moving among standing stones. [b]Editorial[/b] "Trapped In Real Dungeons," by Johnny L. Wilson (Group Publisher). Prison inmates being denied access to D&D materials. [b]Up on a Soapbox[/b] "All I Need to Know I Learned from D&D, Lesson #9: Sherlock Holmes or Sheer Luck?" by Gary Gygax. Devious feature of the Castle Greyhawk dungeons. [b]Epic Level Countdown[/b], by Mat Smith. How epic spells are constructed from 24 "seeds," with the sample spell "Hell Ball." Also presents the sample item "Boots of Swiftness." [b]Chainmail[/b] "The Children of Nassica," by Chris Pramas. Five magic standing stones that have special effects when used as terrain. [b]Command Points[/b] "More Players, More Fun" by Rob Heinsoo. Six Chainmail tactics rated as to difficulty and impact. [b]The Play's The Thing[/b] "Logging in Character," by Robin D. Laws. Approaches to keeping a campaign journal. [b]Silicon Sorcery[/b] "PC Guide to Stronghold Building," by Johnny L. Wilson. Using screenshots from various games for castle maps. [b]Sage Advice[/b]. Focus on combat and "oddball combat situations". [i]Living Greyhawk Journal[/i] [b]Enchiridion of the Fiend-Sage[/b] (Seventh Report), by Sean K. Reynolds. The Catabolingne Demon. The Gingwatzim, air-elementals with five subtypes. [/QUOTE]
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