Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dragon #297 arrived
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aitch Eye" data-source="post: 218627" data-attributes="member: 385"><p>I bogged down this version with a little more information (all the names of spells, feats, magic items) than the one I sent off to Morrus for the news page (if he uses it). I anticipated questions.</p><p></p><p></p><p>The following three articles contain rules information relating to the <em>Epic Level Handbook</em>. All have sidebars with suggestions for using the material without it.</p><p></p><p><strong>Sentinels of the Shoal</strong>, by James Jacobs. Follow-up information for continuing a campaign past "The Razing of Redshore" (adventure in <em>Dungeon</em> #92) and introducing epic-level play. It includes: </p><p></p><p>-- 7 epic feats (Battle Dance, Destructive Attack, Infusion of Balance, Legendary Sniper, Lingering Death and Quicken Wildshape)</p><p>-- 5 epic spells (Dracomorph, Golem Seed, Nimbus, Oath of Binding and Shadar's Primal Devastation)</p><p>-- 2 easily adaptable epic prestige classes (Shadar Sentinel and Soulreaver). </p><p>-- The NPCs Tesseril and Lascer are detailed.</p><p></p><p><strong>Relics of Myth: Epic Items Inspired by the Real World</strong>, by Mike Selinker. Thirteen items or groups of items: da Vinci's notebooks (aka <em>Codex Hammer</em> or <em>Codex Leicester</em>), Crocea Mors (Julius Caeser's sword, here idendified with Excaliber), the Crystal Skulls of Doom (the famous one and the less elaborate ones in the British Museum), the Regalia of the British Crown Jewels (12 items, 11 of which are describe as functioning as a preexisting item type), Shakespeare's First Folio, the Hope Diamond, the Lamentation Stone of the Taj Mahal, Rabbi Loew's Golem, the Rosetta Stone, the Sphinx, the Stone of Destiny (covering the Stone of Scone and the Blarney Stone), Stonehenge gets a full write up and various megalithic sites get short entries (Avebury, Callanish, Men-An-Tol, the Druid's Altar, and Swinside Circle).</p><p></p><p><strong>Rival the Gods: Epic Prestige Classes</strong>, by Andy Collins. Six of them: the Arcane Lord, Master of the Order of the Bow, Perfected One (mostly for monks), Stalwart Warden (for dwarves), Unholy Ravager and the World Guardian (mostly for druids).</p><p></p><p></p><p><strong>Children of the Cosmos: 8 New Planetouched Races</strong>, by Travis Stout. The Axani and the Cansin are descended from lawful or chaotic outsiders respectively. The Para-Genasi are descended from two types of elemental outsiders, with six subtypes detailed: Dust, Ice, Magma, Ooze, Smoke and Steam.</p><p></p><p><strong>And All the Sinners Saints</strong>, by Paul Kemp. Forgotten Realms fiction, featuring the character Erevis Cale.</p><p></p><p></p><p><strong>Guild Secrets</strong> "The Flame of Destiny," by Andy Collins. Organization run by powerful beings that keeps watch on those ascending to epic levels.</p><p></p><p><strong>Class Acts</strong> "The Master of the Secret Sound," by Monte Cook. Learns to speak powerful portions of the "secret sound," alter objects through vibration and manipulate magic like a sound to alter spells.</p><p></p><p><strong>Elminster's Guide</strong> "The Talntower," by Ed Greenwood. Dwarven water-work in the Sword Coast North.</p><p></p><p><strong>Up on a Soapbox</strong> "All I Need to Know I Learned from D&D, Lesson 10: The Rewards of Roleplaying," by Gary Gygax. Playing his first PC, Yrag, in Rob Kuntz's game.</p><p></p><p><strong>At the Table/Pullout Insert</strong>, illustrated by Anthony Waters and Tony Mosely. Two battlemaps: a cavern and a dungeon chamber, designed to fit in with the cavern tile insert from #293 and the stone tower from #295 respectively.</p><p></p><p></p><p><strong>Command Points</strong> "Ghostwind Scenarios," by Rob Heinsoo. Five Scenarios for Chainmail's <em>The Ghostwind Campaign</em> book.</p><p></p><p><strong>Silicon Sorcery</strong> "Ico," by Will McDermott. The spirits from the video game adapted as the Nether Creature template, and applied to an Ogre Mage.</p><p></p><p><strong>Sage Advice</strong>, by Skip Williams. Questions on <em>Masters of the Wild</em>.</p><p></p><p></p><p><strong>Living Greyhawk Journal</strong></p><p></p><p><strong>Champions of Vengeance: The Knights of the Chase</strong>, by Creighton Broadhurst. Loosely organized followers of Tritheron that arose following the Greyhawk Wars. Includes prestige class and NPCs.</p></blockquote><p></p>
[QUOTE="Aitch Eye, post: 218627, member: 385"] I bogged down this version with a little more information (all the names of spells, feats, magic items) than the one I sent off to Morrus for the news page (if he uses it). I anticipated questions. The following three articles contain rules information relating to the [i]Epic Level Handbook[/i]. All have sidebars with suggestions for using the material without it. [b]Sentinels of the Shoal[/b], by James Jacobs. Follow-up information for continuing a campaign past "The Razing of Redshore" (adventure in [i]Dungeon[/i] #92) and introducing epic-level play. It includes: -- 7 epic feats (Battle Dance, Destructive Attack, Infusion of Balance, Legendary Sniper, Lingering Death and Quicken Wildshape) -- 5 epic spells (Dracomorph, Golem Seed, Nimbus, Oath of Binding and Shadar's Primal Devastation) -- 2 easily adaptable epic prestige classes (Shadar Sentinel and Soulreaver). -- The NPCs Tesseril and Lascer are detailed. [b]Relics of Myth: Epic Items Inspired by the Real World[/b], by Mike Selinker. Thirteen items or groups of items: da Vinci's notebooks (aka [i]Codex Hammer[/i] or [i]Codex Leicester[/i]), Crocea Mors (Julius Caeser's sword, here idendified with Excaliber), the Crystal Skulls of Doom (the famous one and the less elaborate ones in the British Museum), the Regalia of the British Crown Jewels (12 items, 11 of which are describe as functioning as a preexisting item type), Shakespeare's First Folio, the Hope Diamond, the Lamentation Stone of the Taj Mahal, Rabbi Loew's Golem, the Rosetta Stone, the Sphinx, the Stone of Destiny (covering the Stone of Scone and the Blarney Stone), Stonehenge gets a full write up and various megalithic sites get short entries (Avebury, Callanish, Men-An-Tol, the Druid's Altar, and Swinside Circle). [b]Rival the Gods: Epic Prestige Classes[/b], by Andy Collins. Six of them: the Arcane Lord, Master of the Order of the Bow, Perfected One (mostly for monks), Stalwart Warden (for dwarves), Unholy Ravager and the World Guardian (mostly for druids). [b]Children of the Cosmos: 8 New Planetouched Races[/b], by Travis Stout. The Axani and the Cansin are descended from lawful or chaotic outsiders respectively. The Para-Genasi are descended from two types of elemental outsiders, with six subtypes detailed: Dust, Ice, Magma, Ooze, Smoke and Steam. [b]And All the Sinners Saints[/b], by Paul Kemp. Forgotten Realms fiction, featuring the character Erevis Cale. [b]Guild Secrets[/b] "The Flame of Destiny," by Andy Collins. Organization run by powerful beings that keeps watch on those ascending to epic levels. [b]Class Acts[/b] "The Master of the Secret Sound," by Monte Cook. Learns to speak powerful portions of the "secret sound," alter objects through vibration and manipulate magic like a sound to alter spells. [b]Elminster's Guide[/b] "The Talntower," by Ed Greenwood. Dwarven water-work in the Sword Coast North. [b]Up on a Soapbox[/b] "All I Need to Know I Learned from D&D, Lesson 10: The Rewards of Roleplaying," by Gary Gygax. Playing his first PC, Yrag, in Rob Kuntz's game. [b]At the Table/Pullout Insert[/b], illustrated by Anthony Waters and Tony Mosely. Two battlemaps: a cavern and a dungeon chamber, designed to fit in with the cavern tile insert from #293 and the stone tower from #295 respectively. [b]Command Points[/b] "Ghostwind Scenarios," by Rob Heinsoo. Five Scenarios for Chainmail's [i]The Ghostwind Campaign[/i] book. [b]Silicon Sorcery[/b] "Ico," by Will McDermott. The spirits from the video game adapted as the Nether Creature template, and applied to an Ogre Mage. [b]Sage Advice[/b], by Skip Williams. Questions on [i]Masters of the Wild[/i]. [b]Living Greyhawk Journal[/b] [b]Champions of Vengeance: The Knights of the Chase[/b], by Creighton Broadhurst. Loosely organized followers of Tritheron that arose following the Greyhawk Wars. Includes prestige class and NPCs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dragon #297 arrived
Top