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<blockquote data-quote="LightPhoenix" data-source="post: 229945" data-attributes="member: 115"><p><strong>Nether Creatures - </strong> </p><p>It's in one of the last articles ("Silicon Sorcery") and easily overlooked. Nether creatures are based off of the enemies in the PS2 game <em>Ico</em>, they're basically undead ghost-like things.</p><p></p><p><strong>Own thoughts on epic stuff - </strong> </p><p>The feats presented in the article I mentioned in my last post actually seem fairly balanced. One is for Druids, one is primarily for Bards, two for Assassins, and two for general sneaky characters. Of the six, the strongest is the Bard one, and I think it may be a little over the top, although the prereqs seems steep (Perform 30+, Cha 21+, Dex 21+).</p><p></p><p>None of the prestige classes have a BAB progression or Save progressions, so presumably they end once you get to epic levels. So the Wiz/Fig-Fig/Wiz problem probably still exists. Every pclass also gets bonus feats from specific list at a certain rate, so I suspect that might be a standard epic feature as well. To note is that while each class only goes to ten, the descriptions describe how these improve past 10th level, so I guess there's no limits.</p><p></p><p>Of interest to Assassin fans, one prestige class expands the Assassin spell list to 9th level, though the description mentions "Improved Spellcasting slots" - god knows what that means, but since it's capitalized I think Improved Spellcasting is a feat.</p><p></p><p>A point to note about stats - max of four attacks. Epic spells are listed seperate from normal spells, again suggesting that the mechanisms for normal and epic spells are different.</p><p></p><p>A bunch of epic feats are listed in the Sentinels article and Prestige Class one, a couple in the "Relics of Myth" article (which I found completely recoculous). Someone esle can list them.</p><p></p><p>Overall not as bad as I was expecting. Epic spells seem to be so out of reach that it'd be impossible to cast them (DC of 202, come on), epic feats seem balanced (except possibly the Bard one). Epic prestige classes seem okay up to 10th level, but afterward become (IMO) bland, just more of being able to do certain stuff more often.</p><p></p><p>In the Prestige Class article something I found amusing is the line "try to avoid giving out ad hoc abilities at each level", and then there are a number of them given out in each prestige class. Way to take your own advice. </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 229945, member: 115"] [B]Nether Creatures - [/B] It's in one of the last articles ("Silicon Sorcery") and easily overlooked. Nether creatures are based off of the enemies in the PS2 game [I]Ico[/I], they're basically undead ghost-like things. [B]Own thoughts on epic stuff - [/B] The feats presented in the article I mentioned in my last post actually seem fairly balanced. One is for Druids, one is primarily for Bards, two for Assassins, and two for general sneaky characters. Of the six, the strongest is the Bard one, and I think it may be a little over the top, although the prereqs seems steep (Perform 30+, Cha 21+, Dex 21+). None of the prestige classes have a BAB progression or Save progressions, so presumably they end once you get to epic levels. So the Wiz/Fig-Fig/Wiz problem probably still exists. Every pclass also gets bonus feats from specific list at a certain rate, so I suspect that might be a standard epic feature as well. To note is that while each class only goes to ten, the descriptions describe how these improve past 10th level, so I guess there's no limits. Of interest to Assassin fans, one prestige class expands the Assassin spell list to 9th level, though the description mentions "Improved Spellcasting slots" - god knows what that means, but since it's capitalized I think Improved Spellcasting is a feat. A point to note about stats - max of four attacks. Epic spells are listed seperate from normal spells, again suggesting that the mechanisms for normal and epic spells are different. A bunch of epic feats are listed in the Sentinels article and Prestige Class one, a couple in the "Relics of Myth" article (which I found completely recoculous). Someone esle can list them. Overall not as bad as I was expecting. Epic spells seem to be so out of reach that it'd be impossible to cast them (DC of 202, come on), epic feats seem balanced (except possibly the Bard one). Epic prestige classes seem okay up to 10th level, but afterward become (IMO) bland, just more of being able to do certain stuff more often. In the Prestige Class article something I found amusing is the line "try to avoid giving out ad hoc abilities at each level", and then there are a number of them given out in each prestige class. Way to take your own advice. :) [/QUOTE]
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