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Dragon #299 arrived, contents
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<blockquote data-quote="Aitch Eye" data-source="post: 304449" data-attributes="member: 385"><p><strong>...and in the 300th issue:</strong></p><p></p><p><em>(I initially left Silicon Sorcery and Sage Advice out of the contents, but I've edited them back in. Sorry.)</em></p><p></p><p>As an insert, it will have a "trasparent template that will clearly show the effects of some common spells."</p><p></p><p>The cover has a little box saying "Mature Audiences/Sealed 16-Page Section" which apparently refers to the article "Arcane Lore: Secret of the Skin Scribes" by James Jacobs featuring "Spells so vile they must be kept in a sealed section..." They ask whether you dare to open it or use them. I suppose we could post a poll on that, but it would probably get locked down.</p><p></p><p>Monte Cook ask "Are Your Villains Truly Evil?" which "helps you decide how much evil your gaming group can handle. Sex, drugs, torture cannibalism: How far should your villains go?"</p><p></p><p>James Wyatt has an article on "evil dragons native to the Outer Planes: The Styx dragon, tarterien dragon, rust dragon, howling dragon, and pyroclastic dragon.</p><p></p><p>The R&D department will apparently be converting all of the undead to templates in a series of articles. First up will be the skeleton and mummy, along with new monsters the Ghost Brute and Spectral Creature.</p><p></p><p>"The Ecology of the Mummy," by Terry Edwards will bring the feature back in a new version, "now with more usable game information than ever before." This one will have "mummy variants, strategies for mummy villains, and the secrets to defeating mummy foes."</p><p></p><p>There will also be more monster cultist prestige classes and a "Bazaar of the Bizarre."</p><p></p><p></p><p></p><p>While on the subject of future issues, in the letter section they comment on the complaints over themed issues and that they're "making some small changes that will bring a more comfortable feel to the issues," starting with the current issue. Over the next year "You'll see fewer product tie-in articles come before a products's release, making it easier to use the material when the magazine gets to you. You'll see a great blend of crunchy, rules-heavy material and great game-focused advice for both players and DMs. Best of all, you'll see innovative ideas like the 'Campaign Components' feature in this month's issue that let you bring a new aspect to your game."</p><p></p><p></p><p>(Knight Otu: I was typing this up when you posted, I'll get to your other questions shortly.)</p></blockquote><p></p>
[QUOTE="Aitch Eye, post: 304449, member: 385"] [b]...and in the 300th issue:[/b] [i](I initially left Silicon Sorcery and Sage Advice out of the contents, but I've edited them back in. Sorry.)[/i] As an insert, it will have a "trasparent template that will clearly show the effects of some common spells." The cover has a little box saying "Mature Audiences/Sealed 16-Page Section" which apparently refers to the article "Arcane Lore: Secret of the Skin Scribes" by James Jacobs featuring "Spells so vile they must be kept in a sealed section..." They ask whether you dare to open it or use them. I suppose we could post a poll on that, but it would probably get locked down. Monte Cook ask "Are Your Villains Truly Evil?" which "helps you decide how much evil your gaming group can handle. Sex, drugs, torture cannibalism: How far should your villains go?" James Wyatt has an article on "evil dragons native to the Outer Planes: The Styx dragon, tarterien dragon, rust dragon, howling dragon, and pyroclastic dragon. The R&D department will apparently be converting all of the undead to templates in a series of articles. First up will be the skeleton and mummy, along with new monsters the Ghost Brute and Spectral Creature. "The Ecology of the Mummy," by Terry Edwards will bring the feature back in a new version, "now with more usable game information than ever before." This one will have "mummy variants, strategies for mummy villains, and the secrets to defeating mummy foes." There will also be more monster cultist prestige classes and a "Bazaar of the Bizarre." While on the subject of future issues, in the letter section they comment on the complaints over themed issues and that they're "making some small changes that will bring a more comfortable feel to the issues," starting with the current issue. Over the next year "You'll see fewer product tie-in articles come before a products's release, making it easier to use the material when the magazine gets to you. You'll see a great blend of crunchy, rules-heavy material and great game-focused advice for both players and DMs. Best of all, you'll see innovative ideas like the 'Campaign Components' feature in this month's issue that let you bring a new aspect to your game." (Knight Otu: I was typing this up when you posted, I'll get to your other questions shortly.) [/QUOTE]
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