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Dragon #299 arrived, contents
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<blockquote data-quote="Aitch Eye" data-source="post: 304464" data-attributes="member: 385"><p>No, of course I don't mind. It's not as if I'm running about the boards feverishly making other useful contributions. (I should probably put a smiley here)</p><p></p><p>The honor points are a running measure of the knights' status in seven categories, (such as courage, courtesy, charity). These are used to determine the honor score, which gives automatic bonuses or penalties to all Bluff, Diplomacy, Gather Information, Intimidate, and Perform -- if those involved have heard of them. It's limited by level (a 10th level knight couldn't have more than a +10 bonus), and the actions of their entourage enter into the calculations.</p><p></p><p>Samurai are only given a short paragraph in the sidebar on knight-like groups in other cultures.</p><p></p><p>I think the article pretty much gives the basics of what DMs need have in mind to effectively run a chivalric campaign or work the concept of knighthood into a world, and there's thankfully an annotated bibliograpy to help them go into more depth if they're not familiar with the genre or the history. The parts about how to use character classes that aren't knights will probably be particularly helpful. It makes a start at pointing ways towards less historical and more "fantasy" versions of knights but doesn't pursue it very far.</p><p></p><p>(There is a nice Wayne Reynolds illustration of a medusa knight mounted on a barded gorgon, though. A few of the other illos contain fantasy elemnts; most of them are by Arnie Swekel, and are also quite nice, as is the illustrative map of a typical tournament ground.)</p><p></p><p>Of the paladin spells, three can be used by clerics (Mass Stabilize, and two versions of a spell that turns a shield into one type of enery).</p><p></p><p>I didn't spot any feedback requests for future products.</p></blockquote><p></p>
[QUOTE="Aitch Eye, post: 304464, member: 385"] No, of course I don't mind. It's not as if I'm running about the boards feverishly making other useful contributions. (I should probably put a smiley here) The honor points are a running measure of the knights' status in seven categories, (such as courage, courtesy, charity). These are used to determine the honor score, which gives automatic bonuses or penalties to all Bluff, Diplomacy, Gather Information, Intimidate, and Perform -- if those involved have heard of them. It's limited by level (a 10th level knight couldn't have more than a +10 bonus), and the actions of their entourage enter into the calculations. Samurai are only given a short paragraph in the sidebar on knight-like groups in other cultures. I think the article pretty much gives the basics of what DMs need have in mind to effectively run a chivalric campaign or work the concept of knighthood into a world, and there's thankfully an annotated bibliograpy to help them go into more depth if they're not familiar with the genre or the history. The parts about how to use character classes that aren't knights will probably be particularly helpful. It makes a start at pointing ways towards less historical and more "fantasy" versions of knights but doesn't pursue it very far. (There is a nice Wayne Reynolds illustration of a medusa knight mounted on a barded gorgon, though. A few of the other illos contain fantasy elemnts; most of them are by Arnie Swekel, and are also quite nice, as is the illustrative map of a typical tournament ground.) Of the paladin spells, three can be used by clerics (Mass Stabilize, and two versions of a spell that turns a shield into one type of enery). I didn't spot any feedback requests for future products. [/QUOTE]
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