Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
[Dragon 301] Adventure Question/DM Help - Cut Scenes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Agback" data-source="post: 457208" data-attributes="member: 5328"><p>Good point, which I'd like to reinforce with an example.</p><p></p><p>(This example is not from a D&D campaign, but from a campaign in a modern setting, which you could imagine might occur in a D20 Modern adventure.)</p><p></p><p>Our characters were the partners in a firm of private detectives. We had a McGuffin (a videotape containing evidence against a wicked politician), and unbeknownst to any other character my character had made a copy and hidden it in a bus-terminal locker. The bad guys kidnapped our client, and offered to swap her for the tape: we met in a large shopping mall to make the exchange. But during the exchange a third force intervened, a large gunfight ensued, the PCs were widely separated, and my character was captured by the third force, who took him to an hotel and questioned him. The character didn't answer, so the third force sent some of their people off to search his apartment. While they were away and his guard weakened my character tried to escape and to signal his colleagues and the police, but failed on all counts. But he did discover that he was being held in Room 666 of the Airport Hilton.</p><p></p><p>This was known to all the players but not to their characters. The other players were in a bit of a bind, because they needed the second tape to force a change of the situation, but their characters didn't even know it existed, let alone where my character had hidden the key to the locker.</p><p></p><p>Now, if the other characters had gone to the Hilton with shotguns and kicked in the door of room 666 that would have made for a bad story, because those characters had no reason to do that. That would have been a bad use of out-of-character knowledge. And if they had just looked on top of the ornamental cornice of the public library (where my character had stashed the locker key) it would have been almost as bad. Nevertheless, one player saved the situation entirely by an acceptable use of OOC knowledge.</p><p></p><p>Knowing that the bad guys were going to search my character's apartment he made an excuse for his character to go there. ("I'll go to Armstrong's place to make sure he's not actually there but unable to answer the 'phone.") That gave the GM an opportunity to have his character surprise the bad guys and give the rest of the party a re-entry into the adventure (which he could have refused had he wanted to). Use of OOC knowledge saved that adventure.</p><p></p><p>My rule for use of OOC knowledge is that I only let it guide me to actions that my character might reasonably undertake in the circumstances, and that I only use it to make story offers to the GM that the GM can turn down if he or she has other ideas for the adventure.</p><p></p><p>Regards,</p><p></p><p></p><p>Agback</p></blockquote><p></p>
[QUOTE="Agback, post: 457208, member: 5328"] Good point, which I'd like to reinforce with an example. (This example is not from a D&D campaign, but from a campaign in a modern setting, which you could imagine might occur in a D20 Modern adventure.) Our characters were the partners in a firm of private detectives. We had a McGuffin (a videotape containing evidence against a wicked politician), and unbeknownst to any other character my character had made a copy and hidden it in a bus-terminal locker. The bad guys kidnapped our client, and offered to swap her for the tape: we met in a large shopping mall to make the exchange. But during the exchange a third force intervened, a large gunfight ensued, the PCs were widely separated, and my character was captured by the third force, who took him to an hotel and questioned him. The character didn't answer, so the third force sent some of their people off to search his apartment. While they were away and his guard weakened my character tried to escape and to signal his colleagues and the police, but failed on all counts. But he did discover that he was being held in Room 666 of the Airport Hilton. This was known to all the players but not to their characters. The other players were in a bit of a bind, because they needed the second tape to force a change of the situation, but their characters didn't even know it existed, let alone where my character had hidden the key to the locker. Now, if the other characters had gone to the Hilton with shotguns and kicked in the door of room 666 that would have made for a bad story, because those characters had no reason to do that. That would have been a bad use of out-of-character knowledge. And if they had just looked on top of the ornamental cornice of the public library (where my character had stashed the locker key) it would have been almost as bad. Nevertheless, one player saved the situation entirely by an acceptable use of OOC knowledge. Knowing that the bad guys were going to search my character's apartment he made an excuse for his character to go there. ("I'll go to Armstrong's place to make sure he's not actually there but unable to answer the 'phone.") That gave the GM an opportunity to have his character surprise the bad guys and give the rest of the party a re-entry into the adventure (which he could have refused had he wanted to). Use of OOC knowledge saved that adventure. My rule for use of OOC knowledge is that I only let it guide me to actions that my character might reasonably undertake in the circumstances, and that I only use it to make story offers to the GM that the GM can turn down if he or she has other ideas for the adventure. Regards, Agback [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Dragon 301] Adventure Question/DM Help - Cut Scenes
Top