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[Dragon 301] Adventure Question/DM Help - Cut Scenes
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<blockquote data-quote="Pielorinho" data-source="post: 457260" data-attributes="member: 259"><p>I had a cut scene in last week's adventure. It was sort of a weird one, so I got the player's permission to run it the way I wanted.</p><p></p><p>Background:</p><p>******************</p><p>Lum, a cleric, was undergoing a hallucinatory walk into the sacred lands of a primitive God in order to rescue an NPC she wanted to talk with.</p><p></p><p>Along the way, I knew that she was going to meet three guardians who would not let her pass unless she made a sacrifice: first, her clothes and equipment; second, her skin; and third, her flesh and bones. (If you've read the Descent of Inanna, you'll recognize this trope).</p><p></p><p>The second guardian was going to be a nasty trickster-demon, a Skinwalker -- basically an undead spirit that could escape the sacred land if it wore the skin of a living creature. Once it got out, it planned to cause lots of mayhem before it got killed again.</p><p></p><p>****************</p><p></p><p>So I had two sets of scenes. In the first one, Lum's player would be going alone through the sacred lands. In the second, Tahsin, the other PC (I currently only have two folks IMC) would be waiting for Lum's return back in normal space when a demon wearing Lum's skin would come out of the sacred land and attack him.</p><p></p><p>I wanted both players to have something to do in each set of scenes: I wanted Tahsin's player to take on the roles of the three guardians while Lum walked through the sacred lands, and I wanted Lum's player to take on the role of the skinwalker when it attacked Tahsin in normal space.</p><p></p><p>But there was a problem: if I ran Lum's journey first, then Tahsin's player would have an idea that he wasn't being attacked by the real Lum (since the player would've played the second, demonic guardian), and if I ran the skinwalker fight first, Lum wouldn't want to give up his skin to the second guardian (since the player would know it was a demon).</p><p></p><p>So I took Lum's player aside and told him that I could run the upcoming scenes in a fairly fun way if he'd be willing to make an upcoming decision in the way that I needed him to do (i.e., he'd need to give his skin to the second guardian when asked). He agreed to do so, and I ran scenes in the following order:</p><p></p><p>-Lum drinks the hallucinatory brew and walks into sacred lands.</p><p>-A few hours later, Lum returns from sacred lands naked and running, and unexpectedly attacks Tahsin (Lum's player played the skinwalker for this scene).</p><p>-As soon as the first blow landed, I cut to Lum's journey (Tahsin's player handled the three guardians).</p><p>-As soon as Lum's journey was finished, I cut back to the rest of the fight against the skinwalker.</p><p></p><p>I don't know if that makes sense (or if anyone bothered to read it), but I think the players had a good time with it. I know I did <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 457260, member: 259"] I had a cut scene in last week's adventure. It was sort of a weird one, so I got the player's permission to run it the way I wanted. Background: ****************** Lum, a cleric, was undergoing a hallucinatory walk into the sacred lands of a primitive God in order to rescue an NPC she wanted to talk with. Along the way, I knew that she was going to meet three guardians who would not let her pass unless she made a sacrifice: first, her clothes and equipment; second, her skin; and third, her flesh and bones. (If you've read the Descent of Inanna, you'll recognize this trope). The second guardian was going to be a nasty trickster-demon, a Skinwalker -- basically an undead spirit that could escape the sacred land if it wore the skin of a living creature. Once it got out, it planned to cause lots of mayhem before it got killed again. **************** So I had two sets of scenes. In the first one, Lum's player would be going alone through the sacred lands. In the second, Tahsin, the other PC (I currently only have two folks IMC) would be waiting for Lum's return back in normal space when a demon wearing Lum's skin would come out of the sacred land and attack him. I wanted both players to have something to do in each set of scenes: I wanted Tahsin's player to take on the roles of the three guardians while Lum walked through the sacred lands, and I wanted Lum's player to take on the role of the skinwalker when it attacked Tahsin in normal space. But there was a problem: if I ran Lum's journey first, then Tahsin's player would have an idea that he wasn't being attacked by the real Lum (since the player would've played the second, demonic guardian), and if I ran the skinwalker fight first, Lum wouldn't want to give up his skin to the second guardian (since the player would know it was a demon). So I took Lum's player aside and told him that I could run the upcoming scenes in a fairly fun way if he'd be willing to make an upcoming decision in the way that I needed him to do (i.e., he'd need to give his skin to the second guardian when asked). He agreed to do so, and I ran scenes in the following order: -Lum drinks the hallucinatory brew and walks into sacred lands. -A few hours later, Lum returns from sacred lands naked and running, and unexpectedly attacks Tahsin (Lum's player played the skinwalker for this scene). -As soon as the first blow landed, I cut to Lum's journey (Tahsin's player handled the three guardians). -As soon as Lum's journey was finished, I cut back to the rest of the fight against the skinwalker. I don't know if that makes sense (or if anyone bothered to read it), but I think the players had a good time with it. I know I did :D. Daniel [/QUOTE]
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