Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Dragon #301: Contents
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aitch Eye" data-source="post: 416221" data-attributes="member: 385"><p>A generally useful issue with a particularly nice "Campaign Components" feature; and -- outside of "What's New?" -- refreshingly free of vile adult content. I particularly liked the illustrations for the alchemy article [edit: by David Wahlstrom].</p><p></p><p></p><p><strong>Campaign Components: Swashbucklers</strong>, by Travis Stout. An outline of how each core class fits into a swashbuckling campaign is accompanied by two example character archetypes each, with suggested PRCs, skills and feats. Genre appropriate feats, weapons, and new or specific uses for skills. There are four fencing styles (similar in concept to the martial arts styles in <i>Oriental Adventures</i>), and a lengthy sidebar (written by Brent Phillips-Watts with Matthew Sernett) on introducing specific parrying actions into standard combat with a number of related feats. General tips on campaign background, rules tweaks, and running the game.</p><p></p><p><strong>Meter and Measure: Masterworks to Improve Bardic Abilities</strong>, by Tim Hitchcock with Matthew Sernett. "Masterpiece Performances" are non-magical works (compositions, epics, dances and etc.) of such quality that bards with access to written copies by the creator may devote ranks in perform specifically to a piece to gain benefits when performing it. Includes rules for their creation and descriptions of six "bard's journals" (not necessarily books) containing them.</p><p></p><p><strong>From Field to Cauldron: Alchemy Begins in the Forest</strong>, by Kieran Turley with Jesse Decker. 21 plants and fungi and the alchemical substances that can be created with them.</p><p></p><p><strong>Malignant Growth: The Ecology of the Troll</strong>, by Paul Leach. In addition to general background, tactics and creature combos, there are brief notes on seven subtypes and a 10-level cleric/barbarian class-combo.</p><p></p><p><strong>Guild Secrets: Claw of Gold</strong>, by Andy Collins. Thieves' guild with a leader attempting to establish a powerful dynasty in the world. Includes the Draconic template, for creatures with a dragon ancestor.</p><p></p><p><strong>Rogue Character Sheet</strong>, illustrated by Arnie Swekel and Glen Angus. An "art-intensive" sheet featuring a full-length portrait of a female, with the spaces for stats and equipment squeezed into the illustration's background.</p><p></p><p><strong>Fireball Spell Template</strong>. Cardboard insert with three pieces that can be cut and assembled to give the exact area of a spell or psionic power with a 20-foot radius.</p><p></p><p><strong>Cause and Effect: Revenge in the back alleys of the Forgotten Realms</strong>, by Paul Kemp. Fiction.</p><p></p><p><strong>Up on a Soapbox</strong> "Fly Me to the Moon," by Gary Gygax. Rob Kuntz's PC Robilar attempts a voyage to one of Oerth's moons.</p><p></p><p><strong>Elminster's Guide to the Realms</strong> "Tatha's Broomworks," by Ed Greenwood. The tree-farming operation of a woman with a special ability from Mystra.</p><p></p><p><strong>Dungeoncraft</strong> "Preparing Large Encounters," by Monte Cook. The new version of the column will consist of "short series that focus on building encounters in a specific environment, building specific parts of a campaign world, and handling other unusual situations that arise in D&D."</p><p></p><p><strong>DM's Toolbox</strong> "Turning Good Games Into Great Games," by Glen Veltum. Pacing an adventure.</p><p></p><p><strong>Sage Advice</strong>, by Skip Williams. Magic items and spells.</p><p></p><p><em>Living Greyhawk Journal</em></p><p></p><p><strong>To the Losers Go the Spoils: Greyhawk's Beggar's Union</strong>, by Erik Mona. It's history and activities in the city, and it's Beggarmaster, Gaspar.</p></blockquote><p></p>
[QUOTE="Aitch Eye, post: 416221, member: 385"] A generally useful issue with a particularly nice "Campaign Components" feature; and -- outside of "What's New?" -- refreshingly free of vile adult content. I particularly liked the illustrations for the alchemy article [edit: by David Wahlstrom]. [b]Campaign Components: Swashbucklers[/b], by Travis Stout. An outline of how each core class fits into a swashbuckling campaign is accompanied by two example character archetypes each, with suggested PRCs, skills and feats. Genre appropriate feats, weapons, and new or specific uses for skills. There are four fencing styles (similar in concept to the martial arts styles in <i>Oriental Adventures</i>), and a lengthy sidebar (written by Brent Phillips-Watts with Matthew Sernett) on introducing specific parrying actions into standard combat with a number of related feats. General tips on campaign background, rules tweaks, and running the game. [b]Meter and Measure: Masterworks to Improve Bardic Abilities[/b], by Tim Hitchcock with Matthew Sernett. "Masterpiece Performances" are non-magical works (compositions, epics, dances and etc.) of such quality that bards with access to written copies by the creator may devote ranks in perform specifically to a piece to gain benefits when performing it. Includes rules for their creation and descriptions of six "bard's journals" (not necessarily books) containing them. [b]From Field to Cauldron: Alchemy Begins in the Forest[/b], by Kieran Turley with Jesse Decker. 21 plants and fungi and the alchemical substances that can be created with them. [b]Malignant Growth: The Ecology of the Troll[/b], by Paul Leach. In addition to general background, tactics and creature combos, there are brief notes on seven subtypes and a 10-level cleric/barbarian class-combo. [b]Guild Secrets: Claw of Gold[/b], by Andy Collins. Thieves' guild with a leader attempting to establish a powerful dynasty in the world. Includes the Draconic template, for creatures with a dragon ancestor. [b]Rogue Character Sheet[/b], illustrated by Arnie Swekel and Glen Angus. An "art-intensive" sheet featuring a full-length portrait of a female, with the spaces for stats and equipment squeezed into the illustration's background. [b]Fireball Spell Template[/b]. Cardboard insert with three pieces that can be cut and assembled to give the exact area of a spell or psionic power with a 20-foot radius. [b]Cause and Effect: Revenge in the back alleys of the Forgotten Realms[/b], by Paul Kemp. Fiction. [b]Up on a Soapbox[/b] "Fly Me to the Moon," by Gary Gygax. Rob Kuntz's PC Robilar attempts a voyage to one of Oerth's moons. [b]Elminster's Guide to the Realms[/b] "Tatha's Broomworks," by Ed Greenwood. The tree-farming operation of a woman with a special ability from Mystra. [b]Dungeoncraft[/b] "Preparing Large Encounters," by Monte Cook. The new version of the column will consist of "short series that focus on building encounters in a specific environment, building specific parts of a campaign world, and handling other unusual situations that arise in D&D." [b]DM's Toolbox[/b] "Turning Good Games Into Great Games," by Glen Veltum. Pacing an adventure. [b]Sage Advice[/b], by Skip Williams. Magic items and spells. [i]Living Greyhawk Journal[/i] [b]To the Losers Go the Spoils: Greyhawk's Beggar's Union[/b], by Erik Mona. It's history and activities in the city, and it's Beggarmaster, Gaspar. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dragon #301: Contents
Top