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Dragon #301: Contents
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<blockquote data-quote="Aitch Eye" data-source="post: 416256" data-attributes="member: 385"><p>Xarlen: </p><p></p><p>Actually, fluffycrunch sums the issue up pretty well...though I'm not sure I'd feel comfortable with the term gaining wide use. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p>Knight Otu: </p><p></p><p>The mechanics do seem to be a bigger part of the swashbuckling article than the knight one; I think mostly because flamboyant, cinematic combat is a big part of the feel of the genre. Also, swashbuckling characters can slip into games without needing all the set dressing chivalry takes, so while there is some stuff on dueling societies and such, most of the focus is on characters. By the way, they suggest tweaking the honor system from Knights article, as well as using the reputation points, insult and wit rules from #294.</p><p></p><p>The bard article is extremely flavorful, with some nice descriptions of the "books" (or mobiles, or bead chains) and performances. Though a number of the performances might be a little too narrow for PCs to invest in, it's still a more interesting alternative to handing out a vanilla magic item. </p><p></p><p>The troll subtypes are: scrags (aquatic), fiendish, half-fiend/half-troll, rock, ice, deep sea, and slime. Mostly they just have minor variations on damage taken or given and/or limitations on regeneration, aside from the two from templates in the MM.</p><p></p><p>As to the power level of draconic creatures, they get claw attacks, dark and low-light vision, bonuses to saves against sleep and paralysis, +2 to Str and Con, bonuses to intimidate and spot. No more than +1 to the CR, and an LA of +1 for characters.</p><p></p><p></p><p>For some reason I can't quite put my finger on, my first impression on looking through the issue was that, aside from the swashbuckler article, it was a little blah. However, actually reading the articles left me pretty happy with it.</p></blockquote><p></p>
[QUOTE="Aitch Eye, post: 416256, member: 385"] Xarlen: Actually, fluffycrunch sums the issue up pretty well...though I'm not sure I'd feel comfortable with the term gaining wide use. ;) Knight Otu: The mechanics do seem to be a bigger part of the swashbuckling article than the knight one; I think mostly because flamboyant, cinematic combat is a big part of the feel of the genre. Also, swashbuckling characters can slip into games without needing all the set dressing chivalry takes, so while there is some stuff on dueling societies and such, most of the focus is on characters. By the way, they suggest tweaking the honor system from Knights article, as well as using the reputation points, insult and wit rules from #294. The bard article is extremely flavorful, with some nice descriptions of the "books" (or mobiles, or bead chains) and performances. Though a number of the performances might be a little too narrow for PCs to invest in, it's still a more interesting alternative to handing out a vanilla magic item. The troll subtypes are: scrags (aquatic), fiendish, half-fiend/half-troll, rock, ice, deep sea, and slime. Mostly they just have minor variations on damage taken or given and/or limitations on regeneration, aside from the two from templates in the MM. As to the power level of draconic creatures, they get claw attacks, dark and low-light vision, bonuses to saves against sleep and paralysis, +2 to Str and Con, bonuses to intimidate and spot. No more than +1 to the CR, and an LA of +1 for characters. For some reason I can't quite put my finger on, my first impression on looking through the issue was that, aside from the swashbuckler article, it was a little blah. However, actually reading the articles left me pretty happy with it. [/QUOTE]
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